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    D&D 5E (2014) Everything aboot 5E looks boring.

    So DDN is not your cup of tea. I'll suggest you to try some other games then. Please close the door gently when you leave, and have fun.
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    Wildshape

    One single creature seems very limiting. Most people will take a combat creature (wolf, bear, panther, etc). I'd like to see a few creatures, depending on the level, which might be used for other parts of the game (such as exploration). So a given druid might have "rat, Bat, python" while...
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    Wo only need the druid class!

    I use it too. It works, depending on the wizard/druid player. I had a druid player which came with *every* printed animal that exists (and every summonable creature he has access too). It was faster than going through the MM, anyways, but not really that much. I'd rather say the druid should...
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    Wo only need the druid class!

    In which setting? Because in a lot of them, a druid will look more like a nature wizard than a nature priest. Merlin was a druid. So is Panoramix. A Warlock also get his powers from communing with a greater power, and they are as much "priests" as druids are. Eastern monks ki power also come...
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    Wo only need the druid class!

    Then the gane stalls while the druid player goes through a ton of photocopied animals from the MM. Which is only slightly faster.
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    Wo only need the druid class!

    Because it doesnt come from a god
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    Am I the only one who doesn't like the arbitrary "boss monster" tag?

    I don't think "solo" has any more restriction than "level 20 wizard" or "dragon". You can bluff, or negotiate, or retreat from a level 20 wizard or a dragon, just as much as you can do it from a solo monster. "Solo" just mean it is a tough enemy, one that can face a group of adventurers on his...
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    D&D 5E (2014) You can't necessarily go back

    That depends on the build. Lots of the chars who will use arcane strike will cast two buffing spells in the first round (one of them quickened), maybe another couple in the second, and then start to make full rounds in melee. And even if not usable at 20, only a minority of games last that...
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    D&D 5E (2014) You can't necessarily go back

    not exactly, the difference, ussually, is that DM tend to trump non combat more than combat with the "because I say so" rule. Few DM will openly said "no, you don't crit, I don't find it right that you kill the monster so fast". But they'll deny you the chance to make the hostile Drow Queen...
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    Am I the only one who doesn't like the arbitrary "boss monster" tag?

    I think you dont need a tag to make a goblin the tribe's boss. You don't even need giving him extra levels. Just say "the one with the crown is the goblin king". However, I *do* think that the needs of a monster meant to fight solo (like a dragon) are completelly different than the needs of...
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    D&D 5E (2014) Which 5e innovations do you like the most?

    but it did not give the fighter anything unique, just a bonus. Everybody can do damage, fighters do +2. In DDN, while fighters can use the expertise die to do damage (like rogues do with sneak attack), fighters can parry, which is unique to them, so far at least Imho, it is innovative in the...
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    D&D 5E (2014) You can't necessarily go back

    And, once again, we are mixing the terms "optimizated" and "combat optimizated". Sure, researching is part of the game, and acquiring aditional info might be as important, or even more, than combat prowess. But you can optimize that too. Maybe in a given RPG system, building a Half elf...
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    D&D 5E (2014) You can't necessarily go back

    Several things have been learned from computer science. Keywords, modularity, object definitions... They are just a lot. Math sound systems, for example... Nobody cared about that in Gygax times. 3e took a lot of that. Another great thing that computers gave to rpg is Open Source Content. Which...
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    D&D 5E (2014) You can't necessarily go back

    That is a totally different thing, and one I fully agree with you. But this is completelly different saying it is subpar, because you dont like it, and saying you wont buy it because you dont like it.
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    D&D 5E (2014) You can't necessarily go back

    Do you realize some of the things you mentionare actually a 3e design? Several others are just a matter of taste (cavaliers for example), and I think you dismiss some others too quickly. Nimble feet allows you to charge through a difficult terrain square, which is good, and do 5'steps, which is...
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    Pathfinder 1E A guide to sorcerers

    If you read the guide, that was an example about how to maximize the damage soon. 14000 gold means 7000 if you craft it yourself, by the way, and doing 95 hp to a CR7 creature is much better than dazing it. At CR7, most creatures die with 95 damage (go and check your Bestiary, a Young Black...
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    D&D 5E (2014) Which 5e innovations do you like the most?

    I have been thinking on this. While I see your point, that CS isn't in any way an alternate magic system as some have suggested, I don't think it is a fair comparison with 3e fighters. In 3e, the problem of fighters was they didn't get anything unique. Everybody had the option to disarm...
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    D&D 5E (2014) You can't necessarily go back

    As you mentioned Prone Shooting, which is a feat, I guess you mean all the feats from Paizo who dont came from 3e are mediocre. I disagree. Do you have something to back up your ivory tower bold statement, other than your personal opinion, which is not worth any more than mine?
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    D&D 5E (2014) You can't necessarily go back

    Modular approaches to design have been in computer science far longer than that. And several terms, ways to work, scientific approachs, and class definitions come from programming, especially from object oriented programming.
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    D&D 5E (2014) You can't necessarily go back

    And Ferrari made a car that is prone of bursting in fire, the 458 Italia. Fortunatelly we know about the fallacy of hasty generalization. Otherwise, we could think every car produced by Ferrari is bad, and every game mechanic produced by Paizo is poor.
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