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    Were people's expectations of "Modularity" set a little too high?

    Which is my point. People fond of "classic elf" from ODD can take the elf race, the fighter-mage class (yet to be seen) and play it, with exactly the same flavour. Just because the rule has a different name, it doesnt mean it cannot feel the same. So, this *might* be an issue with current core...
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    Were people's expectations of "Modularity" set a little too high?

    Well, thats your opinion, not thecasualoblivion's one. Im still interested in his. However, as you mentioned it... how does classes and races being sepparated concepts forbid BCMI playstyle in DDN, just to mention the first one? Especific rules from a edition will be left out, but that does...
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    D&D 5E (2014) Which 5e innovations do you like the most?

    i agree. But I see more than a few things that are borrowed from other games or contexts and applied here. There are a bunch of digitak cameras and touch screens in DDNI
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    D&D 5E (2014) You can't necessarily go back

    Fine, because my own personal experience tells me you are wrong in both.
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    D&D 5E (2014) You can't necessarily go back

    Not needed to play, but a great advance to design one. Actually, almost any game design (and some non games) borrow from that. 3e took a few good advices from it.
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    Were people's expectations of "Modularity" set a little too high?

    I know, but he didnt answer *which* one was that style. He only answered a tautology: for those who don't find current core able to give them their desired experience, the current core doesn't give them their desired experience. What I want to know is *which* experience is that, to try to...
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    D&D 5E (2014) Which 5e innovations do you like the most?

    Define innovation. Was the first cell phone with camera an innovation? Was the first touch screen cell phone an innovation?
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    Were people's expectations of "Modularity" set a little too high?

    I'm also curious. Which "edition style" of DnD do you think is impossible to get with current hinted core, once you add different options?
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    D&D 5E (2014) You can't necessarily go back

    I think we are dancing around the same idea, but I don't get my point across. I agree that the game shouldn't be combatcentric. What I'm saying is that there WILL be optimizated builds for exploration an social interaction. There are already such builds (...
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    D&D 5E (2014) You can't necessarily go back

    Even computer science as a whole has given things to RPG. Things like modular approach, exception based design, object oriented programming, etc. No, but it takes something more than an armchair engineer to convince me that Ford engines are subpar. They might not be the best in the world, but...
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    D&D 5E (2014) You can't necessarily go back

    2012. Thinking personal opinion reflects reality as if it were fact. Then acusing other people about making claims from an ivory tower.
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    D&D 5E (2014) You can't necessarily go back

    It does not. Whenever you have more than one way to solve a problem, you are going to have a ranking of solutions, and one of those is the best one. The thing about "right" builds is efficiency. You can have a D&D fighter which is "right", and gets the job done, but then that other fighter over...
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    D&D 5E (2014) You can't necessarily go back

    What I find hilarious is some armchair developer saying Paizo is subpar. You know, the current market leader is subpar, because he says so. Talking about ivory towers and high horses. Its a doublefacepalm.
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    Pathfinder 1E Advice for way of the wicked?

    I'll start my WotW campaign in October, and I have bought the 4 books so far. Go ahead, you wont regret it. It gives you cool ideas for alternative campaigns (vampire clan instead of Asmodean cult, for example) and develope the NPC quite a tad, which may be helpful to introduce a few hints in...
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    Pathfinder 1E A guide to sorcerers

    If you take +3 caster levels to fireball, at 7th, you cast 10d6 fireballs. With Draconic bloodline, thats 10d6+10. Maximized, it's 70. If you empower it too, it's 5d6+5, for a total of 5d6+75. You empower it at +1 level thanks to magic lineage background, making it a 3rd level spell that uses...
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    D&D 5E (2014) You can't necessarily go back

    And what I'm trying to say, is that it doesn't really matter. Rock, scissors, paper doesn't have any numbers on it, yet there is an optimal way to play it, and a lot of suboptimal decisions you can make. Whatever game you have, there's a course of action that is optimal, and a lot that there...
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    D&D 5E (2014) You can't necessarily go back

    That depends on playstyle. Lots of people love the char creation minigame. They love to build characters, often only in theorycraft, and that's fine too. Others hate it, and that's fine too. Here comes 5th edition, which allows you to choose how much detail you want in char generation...
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    We need to stop short changing thieves on equipment

    not by the rules ;) Yes, it's breaking the door down. But if there's no problem with noise and time, who cares? You don't need a chisel and a hacksaw autosuccess win button for that. For anything that looks like actually picking the lock, "thieves tool" is as good description as "healing kit"...
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    D&D 5E (2014) You can't necessarily go back

    Neither do I, but if he thinks it is, then his own statement isnt any different ;)
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