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    Pathfinder 1E Armor as Damage Reduction

    The problem with armor as DR is that it render useless some archetypes and themes and playstyles. For example, having a monk that flurry of blows, or a ranger dualwielding two kukris, is much worse than having a big, heavy hitting two handed weapon. It's better to do 60 damage, and then...
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    Pathfinder 1E [Fire Mountain Games]Throne of Night

    LOL. I thought you would be hard pressed to came with an original, cool, nice-looking Adventure Path that could live to the expectations raised by Way of the Wicked. I was so utterly wrong.
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    Simplified Encumbrance System

    I liked that system where you had three pictures. One of them was a guy in clothes, with a beltpouch and a book and little else. The second one was a picture of a guy in light armor, with a 1h weapon, and carrying a crossbow, a bag, and a few items. The third one was a picture of a guy in heavy...
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    D&D 5E (2014) You can't necessarily go back

    Not really, I don't need it. I'm just asking Emerikol et al about it. I'm curious about if the exactly same mechanic could be dissociative or associative just by tagging a divine intervention on it. It's a kind of "a wizard did it" catch-all.
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    Expertise Dice Not Necessarily Fighter Exclusive

    They can, but it does hurt. 1d8, to be exact. :p More seriously now, I meant I disagree with "Mechanics can only go so far in evoking anything." Yes, it's subjetive. A certain mechanic (or fluff, for that matter) might be evocative for me, but not for you. However, that does not change my...
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    Expertise Dice Not Necessarily Fighter Exclusive

    I disagree with you here. While a mechanic does not *need* to be evocative, it *can* be so. for example, Deadlands initative and magic system (which use poker cards) is evocative of the Wild West genre. L5R mechanism to raise your rank (level), where you need to raise your *lower* abilities to...
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    D&D 5E (2014) Everything aboot 5E looks boring.

    If this bother you, I can save you a lot of time. Ignore 5e, it's not your game, because this is not going to happen. Others of your concerns, maybe will change during the playtest, and finish being in the actual books looking closer to what you like. This, will not.
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    Am I the only one who doesn't like the arbitrary "boss monster" tag?

    I don't agree with this. Ogres aren´t elite, they fight 2-3 PC at a time when those PC are level 3, but a level 6 fighter can take 2-3 ogres at the same time, and a lvl 15 fighter kill them in droves. Bounded accuracy can model them perfectly fine without needing to be Elite. Dragons, like...
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    Spell Confusion

    It's a weak simulation, maybe. A weak system, not necessarelly. An average str, high dexterity samurai fighter wearing O-Yoroi armor is a fine archetype, and a system were you can play as much archetypes as you want (including this one) is great.
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    Spell Confusion

    And that's right now, once we get the ability to take feats, it`s possible they can burn a few feats and don the armor, and spend the whole day fighting with no penalty. They just can´t cast spell. No sane player will do this, probably, but the character have the ability to do so. So whatever...
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    D&D 5E (2014) You can't necessarily go back

    Ok, let's take that obvious example, then. Let's take the fate points and call them "divine intervention". Now, to use them, the character has to make a short prayer. The mechanic stays the same. Are them dissociative now?
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    D&D 5E (2014) You can't necessarily go back

    Maybe I'm hitting the language barrier here, as English is not my language. I'll try to explain. Imagine I say Americans' favourite sport is Baseball. Then you say "no it's not. In my State, which is Alaska, favourite sport is Hockey". Fine. But you have proved that in a small subset of...
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    D&D 5E (2014) You can't necessarily go back

    I quoted exact words because you were moving the goalposts. I can prove it does matter to some people, so it is false to say it does not matter in general. I never said it does matter in general, I said it is obvious it's false it does not. It's not the same. I can prove that it's false that...
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    Spell Confusion

    I can make a STR 8 and DEX 18 fighter that wears a heavy armor and use a finesse weapon, so that's a moot point. Plus Wizards can wear armor in combat, just like everyone else. They can't cast spells while wearing armor, but that's a different matter. There's nothing that forbid a wizard to...
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    Stuff you don't have a problem with, but will never use

    There are other valid monk examples, like Adem mercenaries in Patrick Rothfus' In the Name of the Wind novel and sequel, or even the Aiels in Robert Jordan's The Wheel of Time.
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    Magic Items...

    I agree with this. Other than "mundane magic items" (like potions, scrolls, wands, and maybe "+1 generic swords" if they exist), I feel the magic items should have personality, and being generated by random. So, if the player makes a magic item, it's abillities should be rolled, in a big table...
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    Magic Items...

    If there are people who can build and craft magic items as a routine, it's logic that you put a price on them by suply and demand, just like anything else that's crafted. Even if they aren't crafted, that doesn't mean they can't be bought, just that they become much more expensive. A Picasso or...
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    D&D 5E (2014) You can't necessarily go back

    No. The original assertion is that the Player has information that the Character does not. AND he DOES. The player knows for sure that the PC will go down if hit (the original pemerton's sentence say "disabled"). The character doesn't know that. There's no reason the character could think "this"...
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    Am I the only one who doesn't like the arbitrary "boss monster" tag?

    In 3e, the character has no idea about what is the blacksmith skill rank. At best, he knows he has made a beautiful weapon, but he doesn't know "he has 15 ranks in blacksmithing". The *Character* will have to imagine how good or bad he is in combat by his appereance. If he looks strong, you...
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    Am I the only one who doesn't like the arbitrary "boss monster" tag?

    Not necesarelly. AD&D was a level system, but non-weapon proficiencies didn't upgrade with level. So a blacksmith could be good, or bad, without needing to kill a bunch of goblins to get XP and a few extra levels to raise his ranks in weaponcraft. It's not that "level" is inherently bad. I...
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