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    Adventurer's Vault 2 Playtest

    OK. Now, THAT is funky way cool. And a great way to separate a leader from his followers...
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    D&D 4E What is the spirit of 4e?

    Well, there isn't a "Technology" power source -- you'd be Martial. Second, in addition to the comments mentioned above, you might just want to look at the Artificer class which was previewed in Dragon a few months back and which ought to still be available for free download. You can "reskin"...
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    Dragon 370 - Design & Development: Cosmology

    Did I say the other versions WEREN'T faulty? 1e was pretty absolutist. Female dwarves have beards! Or else! 2e I had no interest in, so I can't comment. 3e's MOTP presented several alternate cosmologies and had extensive discussion on how to interface your cosmology with the rules. 4e, judging...
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    Dragon 370 - Design & Development: Cosmology

    It would be proof a lot of people thought these things were wrong BEFORE the developers announced they were wrong. Given how people will rant on the Internet about the color of hobbit toenails on page 17 of an obscure module, I simply find it difficult that seemingly major problems with D&D have...
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    Dragon 370 - Design & Development: Cosmology

    Since the reason given for having a unified cosmology is precisely that, I'd have to say so. I'm all for samples, and if someone wants to use a sample as written, go for it. I'm against an "official" cosmos, especially one which is tied to the rules. (I also tend to dislike the way monsters...
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    Dragon 370 - Design & Development: Cosmology

    I'm not dismissing them, I'm saying I never encountered them -- BEFORE the designers announced "These are the problems, we're fixing them!" Then, all of a sudden, we have this great surge of people saying "Oh yeah, I always hated that!" and "Woo! At long last!" Where were you all for the last...
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    Dragon 370 - Design & Development: Cosmology

    Solipsism FTW!
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    Dragon 370 - Design & Development: Cosmology

    I have mysterious cosmic powers. I just find it hard that the gamers WOTC were listening to weren't any of the ones posting on USENET, here, RPG.net, etc. There's a lot changes in 4e which, while I may not like them, I clearly see were responses to ongoing player debates -- broken...
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    Dragon 370 - Design & Development: Cosmology

    See, to me, if I see "The DC for walking on ice 12", I can say, "OK, this is very slippery ice, so it's DC 18" or "This is ice with sand and gravel in it, let's make it DC 10". It's very easy to go from "what I imagine" to "what the rules need to be to include it in the game". With 4e, it's more...
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    Dragon 370 - Design & Development: Cosmology

    I never used the "official" cosmology anyway, so changing it doesn't mean much. What bothers me is the attitude, a return to the idea of central control, a "shared world" which every gamer is expected to play in, the hard-coding of setting assumptions into the rules -- a very strange thing...
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    Dragon 370 - Design & Development: Cosmology

    "...and that I never saw expressed in any ongoing forum debates despite being active in gaming forums for pushing two decades." Most of the "problems" people had with the D&D cosmology was the same problem I have with 4e -- that the Great Wheel was the one, official, cosmology and worlds had to...
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    Dragon 370 - Design & Development: Cosmology

    I should be more accurate. "Change to fix problems no one had." I've played D&D actively from 1978-1986 and 2000->Present. During all that time, I've heard people bitch about armor class, hit points, 1-shot magic users, boring fighters, etc. I've never heard "Halflings are too short!" or "The...
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    Dragon 370 - Design & Development: Cosmology

    I cannot recall any time in my life when I cared that teleportation used the astral plane or that ghosts "needed" the ethereal plane. I've run plenty of games where teleportation just meant "You go poof!" and ghosts may have had the "Ethereal" quality, but all that meant was a set of specific...
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    NPC vs NPC fights : Should I just fake them?

    One addendum I wish to make is that even if the fight is wholly handwaved, it should be "believable" within the context of the world. If the Lord High Knight Commander has been established to be, say, a 15th level fighter, saying he was killed in a barroom brawl by a common drunk should make the...
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    NPC vs NPC fights : Should I just fake them?

    Yeah, me too. Sometimes, I will say, "And meanwhile, off to your left, the City Watch is battling the Bugbear Invaders...looks like they're winning", or whatever. But if NPCs closely tied to the PCs are directly involved, it is By The Book.
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    D&D 4E The Zen Of 4e (Forked Thread: How to kill a blue dragon?)

    A lot of it goes back to M:TG, which uses the same concept of "keywords". Back in Ye Olden Tymes, when most M:TG players were coming from RPGs, you would see debate -- real, vicious, debates -- about things like "Can you Terror a wall?" (Terror was a card which instantly destroyed any non-Black...
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    So I have the Martial Powers book.

    Sweet! What level is Cthulhu? EDIT: Never mind, you fixed your typo faster than I could respond. :(
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    D&D 4E The Zen Of 4e (Forked Thread: How to kill a blue dragon?)

    How often do 4e powers show up in non-combat situations? Just about every power can be boiled down to "Apply a change in the statistics of an object or creature".[1] If such statistics exist, they're changed, and the DM figures out what impact that change has on the situation. If they don't...
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    D&D 4E The Zen Of 4e (Forked Thread: How to kill a blue dragon?)

    Forked from: How to kill a blue dragon?
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