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    DM's Toolkit Program--NOW AVAILABLE!

    The correct link is: DM's Toolkit Home Page However, the download seems to be broken.
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    Halflings?

    There seems to be a concept here that if any race is better at X than any other race, something is wrong. While I'd never want to go back to the 1e/2e "Ne dwarf paladins, no half-orc druids" nonsense, the idea that some things are easier/come more naturally to some races than others is not a bad...
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    Solo Swarms?

    I personally think it's a kick-ass cool idea. Especially if the swarm has some kind of hive mind and can telepathically communicate with the PCs...and anyone it kills becomes part of the swarm... i.e... Swarm Healing, At-Will, Immediate Interrupt Trigger: When someone damaged by the swarm...
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    D&D 4E 4e: the metagame.

    I usually ask such things to get an idea if our tactics are working at all, or if the critter is pretty much shurgging them off. Knowing something is "near to death" or "barely wounded" can be useful for a lot of reasons, such as resource allocation. (Also, sometimes, you just want to know what...
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    D&D 4E 4e: the metagame.

    This is good: Player: "How is the monster looking?" DM:"He's starting to show signs of wear. He's moving a bit slower and covered with countless small wounds, all dripping ichor. Nothing too major, though -- he's got a lot of fight left in him." This is bad: Player: "How is the monster...
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    D&D 4E 4e: the metagame.

    I hope you're being sarcastic. Or that you never end up at my table...for your sake. I consider it the job of the DM to narrate combat so that the players feel like they're reading the fight scene in a well-written (if somewhat purple-prosed) novel - not dissecting the printout from an EQ raid.
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    Wordles of the PHB and DMG

    Hmm... The most obvious word in 3.5 is "Can". Yeah, makes sense to me.
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    Deeds Not Words

    Scott as decided he'd rather be a best-selling writer of kick-ass fantasy novels then write extremely niche D20 games. Go figure. IAE, there is now a yahoo group (phoenixprojectrpg@yahoogroups.com) dedicated to maintaining/reviving the game.
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    Revised GSL on the way

    You know, I'm 99.99% certain that when she wrote that, she wasn't expecting unemployment. I really do not blame her for not taking time from her job search to work on the GSL for us.
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    D&D 4E Forked Thread: 4e And 4th Wall, was multiclassing - is Arcane Initiate too powerful?

    Since forced movement works on immobilized creatures, you've got a rogue making a dragon move Cha Modifier squares by "lunging and missing" or "tripping" when it can't otherwise move at all... It's just all the little things like that. Last night, I rewatched one of my favorite movies, Galaxy...
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    D&D 4E Forked Thread: 4e And 4th Wall, was multiclassing - is Arcane Initiate too powerful?

    Ah, I think I see the difference in our perspectives. I assume the character knows the rules. Not in an Order Of The Stick, "Hey, hold on, before you grapple me, let me look up how this works again" kind of way, but in the same way you know pretty much what a baseball you toss is going to do...
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    D&D 4E Forked Thread: 4e And 4th Wall, was multiclassing - is Arcane Initiate too powerful?

    Given the very limited space in the PHB, if the designers felt a need to add two paragraphs on Why Selling Rituals Won't Work and then call it out in a sidebar box, I'm tempted to assume they thought it was important. 4e is the first version of D&D (at least of the "AD&D" line) where the only...
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    D&D 4E Forked Thread: 4e And 4th Wall, was multiclassing - is Arcane Initiate too powerful?

    It give the power a specific model which works the way other effects work. The more charismatic you are (the basis for both Bluff and Intimidate, both of which CAGI has elements of), the more likely you are to succeed; the harder the monster is to trick or fool (Will defense), the more likely it...
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    D&D 4E Forked Thread: 4e And 4th Wall, was multiclassing - is Arcane Initiate too powerful?

    I played a swashbuckler/rogue who was attacking seven times in a round and could duck under a dragon's belly without fear. I'd call that "something nice". :) If it were slightly rewritten, it could work. How's this: Attack Cha+2 vs. Will, Burst 3 Hit: You pull target two squares. Secondary...
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    D&D 4E Forked Thread: 4e And 4th Wall, was multiclassing - is Arcane Initiate too powerful?

    Uhm...WHAT crazy fetish for magic users? You'd think if I had one, I would have played more than one in the past 28 years... And how am I ignoring skill challenges, unless, by ignoring, you mean, "evidently incapable of seeing the invisible writing on every page which says 'You can always use a...
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    Dangerous Jouneys

    Complexity is cool; I just didn't see that the complexity of DJ allowed me to do anything I could do just as well, or better, with other systems. Using obscure terms in the rules ("A Heroic Personae who invests heka in this preternatural dweomer will affect 3 cubic rods") didn't help much...
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    D&D 4E Forked Thread: 4e And 4th Wall, was multiclassing - is Arcane Initiate too powerful?

    There are gradients. My point is not that SOD should not be required; it's that 4e makes it HARDER than perhaps it should be. Rogue causes 10d6 damage (3e) to an Elder Wyrm with a dagger: Yeah, sure, he slit open its jugular vein or something. Rogue causes 6d8 (4e) sneak attack damage to an...
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    Dangerous Jouneys

    I remember being quite excited about it from the ad campaign, and being painfully disappointed when it came out. For a promised generic system, it was anything but. It had a nigh-incomprehensible magic system, insane attribute names ("Quick! Roll Physical Neural Capacity!"), a stunningly dull...
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    D&D 4E Forked Thread: 4e And 4th Wall, was multiclassing - is Arcane Initiate too powerful?

    My DM is planning on doing just that when he runs 4e, with lots of Ki auras and flashy effects for "martial" powers. His world, his choice; I'd rather have the Martial abilities make sense within themselves.
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    D&D 4E Forked Thread: 4e And 4th Wall, was multiclassing - is Arcane Initiate too powerful?

    Well, I'm trying to get away from the specifics of economics and into the general "game vs. simulation" issue. CAGI is a very good example of the problem. It is, in essence, a magic effect: All monsters within burst 3 teleport to a square adjacent to the fighter. This is an oversimplification...
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