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  1. K

    request: good feats for 6th level human paly

    Plus I strongly doubt that a paladin taking levels in Exotic Weapon Master would be, uh, optimized...
  2. K

    Need help finding a race for a Warlock

    Hasn't this been dealt with 10 times in the past? Warlocks need Con>Dex>Cha, the rest is optional. Small size is good, as is no racial HD, and low LA (only exception being the Pixie) No LA: human, gnome, halfling, stronheart halfling, water halfling, desert kobold, Elf subraces without Con...
  3. K

    good PRC's for Paladins?

    Thing is, after Complete Champion and his oh-so-great Battle Blessing, everyone will want to KEEP the paladin's spellcasting progression, so I would personally only consider PrCs continuing this progression. My favorite pally would be Pal 9/Pious Templar1/FoR 10 (Pious Templar has easy entries...
  4. K

    D&D 3.x getting rid of 'common' in 3.5 forgotten realms campaign?

    The Realms are plain too big for a single common tongue. It's a bit like today's English: it's a trade language, many speak it, yet many others don't. And speaking english in an area where it's not the native language marks you as an outsider. Plus it won't stop people around you to chat in...
  5. K

    Tasha's Hideous Laughter - broken?

    THL only works well against creatures with the same type as the caster (side note: the-4 DC really really hurts...) and is remarkably efficient at low levels, but less at high levels, given that save progression usually is faster than spell DC progression. And at low levels, it won't have that...
  6. K

    Magic Stat question

    The PHB says, to cast a spell you must have a score of at least 10+spell level in your spellcasting attribute. Nothing more. So if your Int is 15 and you get a +4 item, you can cast 9th level spells, provided you have access to them. So your second pal is right.
  7. K

    Trying to play a warlock...

    Yeah, Scribe Scroll is a no-brainer for warlocks of level 12+. Given that you can write design items for ANY spell, arcane or divine, you'll be pretty much the scroll-scribing machine for your party. Craft Wand is also a nice option.
  8. K

    Trying to play a warlock...

    First off, read this: http://forums.gleemax.com/showthread.php?t=751117 It's a real goldmine, though I don't agree with everything, so here my own opinion. Ability Focus, Spell Penetration, Martial Study/Martial Stance (Child of Shadow... yeah, baby!). Warlocks need three stats, in this...
  9. K

    Abrupt Jaunt alt. wizard class feature, PHBII pg. 70

    +1. Given the squishiness of your normal Wizard it normally makes the difference between "alive and kicking" and "can I have some french fries with my Wizburger?".
  10. K

    Monk's Belt + Wildshape + Wilding Clasp

    From the SRD: Any gear worn or carried by the druid melds into the new form and becomes nonfunctional. http://www.d20srd.org/srd/classes/druid.htm#wildShape So what was the fuss about Monk's Belt?
  11. K

    Energy Missile

    You're missing the math behind it, I believe... Whatever your caster level is, Scorching Ray is a level 2 spell. Sou if your CL is high enough, you deal more damage, STILL at the cost of a 2nd level spell slot. Psionics have to PAY for higher effects. So an Energy Missile dealing 17d6 damage...
  12. K

    Spell Component Pouch

    You know, neither do we wonder how often or when the chars eat, drink, wash or fulfill other physical needs. Gamers somehow suppose that "it just happens" and seldom waste thoughts on it. I'd put "filling up the spell pouch" in the same category.
  13. K

    Bag of holding and dimension door

    You cannot place a Bag of holding inside an extradimensional space, such as a Portable Hole or a Rope Trick, however Teleportation spells travel through the Astral Plane and are thus not extradimensional.
  14. K

    OMG: The Core Cleric

    As it has been said before, Cleric is awesome because of his inherent versatility. He gets a high survivability due to his two good saves, good HP and armor proficiency, acceptable offensive potential, Turn Undead who can also be used to fuel Divine Metamagic and Divine Feats, and full...
  15. K

    Fear Spell, Wand Caster Level

    OK, thanks. Now, given that the "same cause, same effect" rule certainly applies, would two consecutive Fear spells stack?
  16. K

    Fear Spell, Wand Caster Level

    Not sure of that. Would you mind giving a reference? I could not find any trace of this rule in the SRD. It works for Fatigue and Exhaustion, but I wasn't aware of stacking fear levels... I mean, two Mummies are not that much scarier than one, are they?
  17. K

    Nightsticks

    I believe that possess should mean "carry on your person". Concerning stacking: same source, same effect => do not stack.
  18. K

    Divine MetaWHAT?

    The Sudden xxx are usable only 1/day. DMM is usable as long as you have turning attempts. Meaning depending on the cost of the DMM and your number of Turning Attempts, you have to carefully balance both. Anyhow, a cleric going DMM usually throws in high Cha, Extra Turning and a Nightstick...
  19. K

    Energy Missile

    Energy missile... 1- ... is a Kineticist-only power. Non-kineticists must spend a feat to learn it 2- ... allows a save (Mettle or Evasion, anyone?) 3- ... deals energy damage (Protection from Energy, resistances, immunities... meh) Plus, an energy missile dealing 18d6 damage has been...
  20. K

    How many Scrolls can you Scribe in one day?

    Taken from the SRD: Creating an item requires one day per 1,000 gp in the item’s base price, with a minimum of at least one day. Stupid rule when it comes to scrolls and potions, but it's RAW. Source: http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm And yes, this rule makes me think...
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