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  1. Nebten

    probably asked before

    To my knowledge, there is no set amount stated. From what I've seen from examples (such as Mobility enhancement for armor from MIC) is that for weapons or armor is typically a +1 enhancement bonus. For wonderous items, the price range varies. Since there are no set rules, confer with your DM.
  2. Nebten

    [Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79)

    We are on a quest to follow . . . the path of cold. Dunno about speakin' to any 'Voices', but sharing meat and mead sounds good to me. Besides, it would do me honor to carry your fallen warriors back to their grounds. I can say I won't be harmin' nor vexin' anybody. But I can't say the same...
  3. Nebten

    [Adventure] Trouble in Daunton (DM: Nebten, Judge: Currently Looking)

    Round 1 "Joe" is able to quietly make his way to the edge of the depression. The "right" side appears to have more space compared to the left ledge. He is unable to make out much due to the darkness. (One success) Howler is able to apply some pressure Ol' Stritch as he shirks down abit in...
  4. Nebten

    [Adventure] Trouble in Daunton (DM: Nebten, Judge: Currently Looking)

    Vayne's Perception Perception roll
  5. Nebten

    [Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79)

    Base is +15, Prone grants CA +2 = 17. Hit with Probing attack grants +4 power attack bonus = +21. Did dat lizard talk? It sounded all high pitched and girly. Hey Incarnate, you rusted or something? You just standin' dar. Dane puts his axe away and starts to traige the fallen warriors with...
  6. Nebten

    [Adventure] Trouble in Daunton (DM: Nebten, Judge: Currently Looking)

    Vayne, Howler, "Joe", Nave with Ol' Stritch limping behind backtrack and go down the right passage. After a short distance walking through the natural curve of the fissure, it opens into a large cavern. Stalagmites rise from the floor and stalactites hang from the ceiling, creating a colorful...
  7. Nebten

    L4W Discussion Thread V

    It's listed on the Approved Wiki sheet. Do you mean the approved page here on enworld?
  8. Nebten

    Examples of Magic Academies

    Amazon.com: College of Wizardry (Advanced Dungeons & Dragons/AD&D Accessory) (9780786907175): Bruce R. Cordell: Books While it is made for AD&D I found that a lot of the flavor is universal. Fleshes out the school with grounds and personnel. It has mini-quests for different adventure levels...
  9. Nebten

    [Adventure] Trouble in Daunton (DM: Nebten, Judge: Currently Looking)

    The rest of the group falls in behind "Joe" without any remarks as they go down the passage to the right. The tunnel appears to have been carved out. After 40', the tunnel ends set of iron rungs embedded into the far wall. They go up towards an open trapdoor. This entire area appears familar . . .
  10. Nebten

    D&D 4E Poll for 4e DMs: Alignment System

    I use the default system but I really don't care. And neither do my characters. Over 50% are "unalligned." There is no reason for it to be in 4th ed except to tie a divine caster to its god. Honestly, alignment can be thrown out and people can describe themselves in better detail: I follow a...
  11. Nebten

    Traveling through Vancouver/Victoria Island Canada

    Hey Gang,<O:p</O:p I will be embarking on a road trip from California to Alaska and back within the next week. During my travels I'll be able to visit Vancouver & Victoria Island in Canada. Since I'll be able to spend my time on the way back, arrival time will be between mid to late October...
  12. Nebten

    [Adventure] Trouble in Daunton (DM: Nebten, Judge: Currently Looking)

    Ol' Stritch is there, the DM just forgot to mention him in the last post.
  13. Nebten

    [Adventure] Trouble in Daunton (DM: Nebten, Judge: Currently Looking)

    Vayne, Howler, Joe, and Nave go back the way they came and travel down the tunnel. They come to an intersection the continues on forward and has a passage to the right. "Joe" stops at the intersection and searches around on the stone floor.
  14. Nebten

    [Adventure] Trouble in Daunton (DM: Nebten, Judge: Currently Looking)

    The Leather Armor is fits & is in working condition. It can be put on during the Short Rest. Inspecting the spider shelf does not show anything more then spider droppings. The tunnel that is covered in spider webs narrows down to a space that only be comfortable for a child. The only other...
  15. Nebten

    [Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79)

    Hmmm, I guess we are having bronto-burgers tonight. Seeing that the beast woke up and that these creatures are bound to kill it, Dane moves up right next to the terrible lizard while drawing his Berserker Waraxe. Once he gets next to the beast unleashes a series of slashes to get a feel for...
  16. Nebten

    [Adventure] Trouble in Daunton (DM: Nebten, Judge: Currently Looking)

    As Howler starts to pick through the bone and refuse, he does notice some items of import. A beat up, but still usable suit of leather armor, a whetstone, two vials and about 40 gold pieces scattered out. One of the vials is clearly marked "Antivenom."
  17. Nebten

    Minotaur culture

    Perfect timing. The latest edition of Kobold Quarterly has a 5 page article titled: "Ecology of the Minotaur." While it is written for a 4th edition/Midgard setting it mind, there is plenty of information to use for any system. Kobold Quarterly #18 Now Available Kobold Quarterly I will say...
  18. Nebten

    [Adventure] Trouble in Daunton (DM: Nebten, Judge: Currently Looking)

    Final Round: 175 XP The Spider sees that its dinner did not come alone and they came with their own "fangs." It instinct for survival kicks in and it leaps away toward the exit passage. It moves through the webs without any hindrance and makes it way up the narrowing tunnel. Alyn returns to...
  19. Nebten

    [Adventure] Trouble in Daunton (DM: Nebten, Judge: Currently Looking)

    Vayne moves into position behind the spider. With an outstretched hand, a green mist flows out of the spiders body. It then appears to become a teather pulling it away from Alyn's body. (14 pod to the spider and it is pulled to B5. The spider is now Bloodied.)
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