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  1. Nebten

    [Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79)

    Let's get this thing moving. Suggestion for Sigarr, move to G10
  2. Nebten

    [Adventure] Trouble in Daunton (DM: Nebten, Judge: Currently Looking)

    There is no individual initiative. Alyn, you can use that roll as a save vs Poison/Slow. You made the save. I'll roll your death save below.
  3. Nebten

    [Adventure] Trouble in Daunton (DM: Nebten, Judge: Currently Looking)

    Howler hits the spider ( for 16 pod) without any difficultly as a spray of blood lines across his face.
  4. Nebten

    Magic Touch Attacks

    Nope, dem's da rules. You haven't missed or misread anything. If you don't like the rules, you or your DM can house rule it differently. There is a feat that does what you ask, "Weapon Finesse." A touch attack is considered a "light weapon." Welcome to D&D.
  5. Nebten

    [Adventure] Trouble in Daunton (DM: Nebten, Judge: Currently Looking)

    Round 1: Spider Attack "Walk into my parlor . . ." The spider continues to bite into the downed rogue in attempt to make a quick meal out of him. Its long hairs brissle as if to show its excitment. After the second bite, the strength seems to go out of the young man as he tries to get the...
  6. 09 Track 9.mp3

    09 Track 9.mp3

  7. Spider Lair.jpg

    Spider Lair.jpg

  8. Nebten

    [Adventure] Trouble in Daunton (DM: Nebten, Judge: Currently Looking)

    The Spider Lair As "Joe" starts to make his way along the left wall, he notices the ceiling raises more in this region. He notices shelf near the top, but not what lies within. Suddenly, a mulitude of red orbs shimmer of the sunrods light. Joe starts to say something when a brown haired spider...
  9. Nebten

    [Adventure] Trouble in Daunton (DM: Nebten, Judge: Currently Looking)

    Rolls for Actions Stealth vs Perception.
  10. Nebten

    Cleric and spellcasting

    This is correct. Most DMs would require that if you cast a spell during a jail break you yell, "You may take our lives, but you'll never take OUR FREEDOM!"
  11. Nebten

    [Adventure] Trouble in Daunton (DM: Nebten, Judge: Currently Looking)

    Vayne, Howler, Joe, and Nave make their way down the left passage. It winds and twists, narrows and expands for some distance. Just ahead, the fissure appears to widen into a small chamber before it continues onward into the darknees. At the center of the chamber lies an untidy pile of small...
  12. Nebten

    [Adventure] Trouble in Daunton (DM: Nebten, Judge: Currently Looking)

    Little Fockers - Watching you ; Watching me - YouTube
  13. Nebten

    [Adventure] Trouble in Daunton (DM: Nebten, Judge: Currently Looking)

    Both frequently used. As which way they took the silk merchant, I do not know.
  14. Nebten

    [Adventure] Trouble in Daunton (DM: Nebten, Judge: Currently Looking)

    The sunrods produces a bright light that radiates the entire tunnel. With most of the party near the end of this passage, they are able to surmise that from the trapdoor to the intersection is about 40 feet. It ends at a T-junction. Careful observation reveals the tunnel the party is currently...
  15. Nebten

    [Adventure] Trouble in Daunton (DM: Nebten, Judge: Currently Looking)

    No checks at this time. The party is in complete darkness. Everybody but Veyna has their vision totally obscured. Old Stritch follows the party down, humbling something to the effect of a blind man would even need light in this pitch. Slowly the remaining characters make their way through the...
  16. Nebten

    [Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79)

    Dane moves up to H9, still unarmed. If one of the bladelings do attack him, he'll give him a dwarven greeting . . . with his fist!
  17. Nebten

    [Adventure] Trouble in Daunton (DM: Nebten, Judge: Currently Looking)

    Ol' Scritch nods in a humble fashion, maintaining his silence in agreement with Vayne's request. Vayne makes her way into the tunnel without any complications. She realizes that this tunnel has been crudely carved and was not formed by nature. The tunnel continues on about 40 feet before it...
  18. Nebten

    [Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79)

    The suspense is terrible... I hope it'll last.
  19. Nebten

    [Adventure] Trouble in Daunton (DM: Nebten, Judge: Currently Looking)

    Joe and Vayne make their way over to the create and take a closer look . . . (audio) Crate appears to be bolted to the top of a trap door. Joe is able to find a near by switch and pulls it, thus disabling the trap. After openning the door, carved shaft lays below the door's openning. On the...
  20. 08 Track 8.mp3

    08 Track 8.mp3

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