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    Player looking to "jazz up" character

    I...waitasecond... *checks SRD* *checks DMG* *Checks MoF* *bows head sheepishly* pointtaken. Actually, I can't even find a reference to Adamantite on quick review. Now where'd I get that from?
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    best way for melee to fight devils/demons

    Ditto. I wouldn't even bother to do the "For King and Country" routine either. It would be funny if this is that Genie screwing with you again though...hmmm, in that case, you could try one round before you run. At least you're immune to the 1st hold person. But if you get close to him and...
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    Summon Monster IX?

    As written, Gate is pretty broken for the Solar alone. There are a whole lot of other uses which are almost as bad. A decent fix used in the Living City (FR) campaign is to limit gate to your caster level in HD, rather than double. Otherwise, there can be some RP limitations on the spell...
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    best way for melee to fight devils/demons

    Bad idea. His absolute best chance is to end the fight quickly and keep the PF from using his spells. He can out-damage the PF and has more HPs. If he jacks his AC up to the unhittable range, the PF will back off and start throwing Will saves at him. Also, if he dumps that much into AC he'll...
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    Player looking to "jazz up" character

    Why not? It's expensive, but a cool visual. (No beholder jokes pls) To be more precise, I don't believe there's really anything in the rules to deal with this, so just try to balance the effect vs. the cost. The weapon is gone until your next action (can't AoO with it), you only get 2 attacks...
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    Player looking to "jazz up" character

    Oh I know, which is why I said you can't use the TWF feat. I have no problem with someone throwing a weapon with the off hand, as long as they take the appropriate penalties and still have an attack left. Note that if you have ITWF, you can only throw the off hand weapon if you haven't attacked...
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    best way for melee to fight devils/demons

    If you can't get some buffing spells put on you then you're probably done. Is there some NPC that you can buy them from? It also depends on the terrain in the arena. If he has room to fly, then without a counter you have NO CHANCE. NONE. AT ALL. If he can't fly, well, it's a longshot, but if...
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    Actions while incapacitated

    The PC is still involved in the combat. If he's knocked out for a certain number of rounds, the effect counts down. If he's bleeding out, he still makes stabilization checks on his turn. When he wakes up, he acts on the same turn he always had. BTW, in your example if the rogue is aware of the...
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    Player looking to "jazz up" character

    2 things: First: The TWF feat cannot be used with a missile weapon. Check out the crossbow description in the PHB. I know, I know, weird place for it, but there it is. Second: Adamantite has 3 advantages: 1) it works in anti/dead magic. 2) It has uber hardness and HPs. 3) The natural bonus can...
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    Actions while incapacitated

    edit...cookie error, posted to wrong thread. Odd.
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    Actions while incapacitated

    Keep the same initiative. Delaying is (sort of) an action. The PC has to decide to wait and see what happens. If he's unconscious then he can't decide anything. If the PC was held or paralyzed where he can take mental actions, then delay away. I just find it simpler that way. Besides, getting...
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    Player looking to "jazz up" character

    Rapid Shot is an FRA. I just don't see a way to combine the two. Since rapid doesn't state that all attacks need to be ranged (which I consider loopholing) then I guess you could take your 2 attacks from BAB (at -2) then throw, but not take any offhand attacks. That way you're not invoking...
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    Reach Weapon Enchantment

    Wait...it let's you threaten out that far? If you can only make attacks out to that range, well that would be cool for the price, but being able to threaten a 25' radius? With combat reflexes and stand still or Large and In Charge? *sigh* Sometimes I think Arcanis gets a little too ambitious...
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    Player looking to "jazz up" character

    I've always had a problem with people spending 1 full round action (full attack in this case) to use multiple special abilities that EACH require a full round action. The PHB doesn't say the two abilities don't stack, but it shouldn't have to since you can't have 2 FRA's in a round. This is...
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    Dagger of Defiance

    As the item is written, it's pretty clear, you only have to be carrying the item. It's consistent with the language used on other weapons and magic items. That being said, the Dagger is WAY too cheap, and I probably wouldn't allow it in my game as is. Maybe limit it to the save bonus and...
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    2-bladed sword enchantments

    Heh, I thought about the same question when I posted that comment. Since the weapon can only attack with one head when you throw it, I'd allow just one of the heads to be so enchanted for it to work. Now if you want to have both heads attack when you throw the weapon, enchant both heads, and...
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    Player looking to "jazz up" character

    I definitely recommend he stays on the imp 2 weapon route. Right now he feels like the 1/2 orc is outdoing him, but the extra 1 or 2 attacks will balance it out, and even outstrip the 1/2 Orc. When you reach high levels, I find 2 weapon fighting to be much better in terms of damage than 2...
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    Cool Spell Combo's

    A lower level alternative would be to use Chain Battering Ram (MoF) instead of Zaj. It's only 5th and can bull rush 1 target /level. It has a +13 to it's check which is a good advantage, especially if you're targeting the back rank spellcasters. The combo also works well with an Otiliuke's...
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    The Rape of Morne - Part 2 (Updated 2/26)

    I assume it's the spell Jovol used to trap Graz'zt the last time he was feeling froggy. Sep, excellent work. According to the word doc I have of your story hour you've already written a hefty novel here (over 300 full sized pages). It's time to knock it into a publishable format I think...
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    Character Based on Bullseye?

    Exotic Weapon Master from Masters of the Wild would work well too. You could be throwing toothpicks that do 2d6 damage when you hit 5th.
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