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  1. EzekielRaiden

    D&D General In 2025 FR D&D should PCs any longer be wary of the 'evil' humanoids?

    Well, at least for my part, I do (and always will) draw the line at liches, people who willingly became vampires, and illithids, that sort of thing. At least in 4e, illithids can essentially "go vegan" and eat the products of a form of moss. That they choose to kill people instead indicates...
  2. EzekielRaiden

    D&D General In 2025 FR D&D should PCs any longer be wary of the 'evil' humanoids?

    I would argue that your opposition is a matter of desiring contrast. "They're Just Always Evil, get over it" is a rejection of contrast. But by that same token, "they're all Beautiful Individuals Who Must Be Individually Judged" also takes out contrast. Having Lolthsworn Drow who are people...
  3. EzekielRaiden

    D&D General In 2025 FR D&D should PCs any longer be wary of the 'evil' humanoids?

    All I'm saying is, I have seen--from canon WotC sources--stuff that indicates it does not have to happen that way. Couldn't care less beyond that. Also, for the record, if my bias goes in any direction with regard to tieflings vs minotaurs....it's in favor of minotaurs. I dislike the fact that...
  4. EzekielRaiden

    D&D General The Great Railroad Thread

    I agree that they like playing smart. I disagree that this then means there will be one and only one dramatically more common response to any given situation. Some players are severely risk-averse (like my current ones) and will accept an inferior result if it protects them from danger. Others...
  5. EzekielRaiden

    D&D General The Great Railroad Thread

    Let me rephrase. Do you really think that most situations in real life have a singular, obvious, correct solution? Do you really think it is good storytelling to have characters that consistently see the singular, obvious, correct choice? Because that excludes the possibility of temptation...
  6. EzekielRaiden

    D&D General The Great Railroad Thread

    I don't think you've taken @Crimson Longinus at their word. Notice the operative bit you left out, bolded for emphasis: "Some situations are like that, but I think it is poor adventure building if every situation has one correct and obvious answer, and yeah, to me that is rather railroady."...
  7. EzekielRaiden

    D&D General The Great Railroad Thread

    Conversely: TTRPGs are the only place where we can have the two parts of that actually, truly, interact dynamically. Video games cannot be flexible enough to adapt like that. And pure freeform roleplay is all about not having rules. It's only in the TTRPG space that you can get things where...
  8. EzekielRaiden

    D&D General In 2025 FR D&D should PCs any longer be wary of the 'evil' humanoids?

    No. They aren't. Because some were affected by a person using warlock magic near their mom when she was pregnant. The connection you're asserting isn't there.
  9. EzekielRaiden

    D&D General In 2025 FR D&D should PCs any longer be wary of the 'evil' humanoids?

    The much, much bigger prejudice is about religion. The Merchant of Venice isn't about ethnicity, it's about Judaism. It's the reason why they hate Shylock, for example--and why Shylock's 100% ethnically-identical daughter Jessica marrying Antonio is completely acceptable. Because the critical...
  10. EzekielRaiden

    D&D General In 2025 FR D&D should PCs any longer be wary of the 'evil' humanoids?

    Widespread racial prejudice is primarily an invention of the Renaissance or later, and it grew out of the extremely unfortunate interaction of multiple societal traditions that were not...that. Remember, Shakespeare had a "Blackamoor" character, and nobody thought that was particularly...
  11. EzekielRaiden

    D&D General In 2025 FR D&D should PCs any longer be wary of the 'evil' humanoids?

    There seems to have been no more malice between actually different species than between regional groups of "our" species. We have some evidence of cohabitation, often at a mild distance, but inhabiting the same places and not seeing (for example) sudden increases in deaths caused by weapons in...
  12. EzekielRaiden

    D&D General In 2025 FR D&D should PCs any longer be wary of the 'evil' humanoids?

    Part of my argument WRT tieflings is that they are, more than pretty much any other "frightening" race, extremely similar to regular humans. Because...they're regular humans with unusual skin tones and, sometimes, horns and tails. That's...basically it. They don't need to have been created by...
  13. EzekielRaiden

    D&D General In 2025 FR D&D should PCs any longer be wary of the 'evil' humanoids?

    As a separate response from the above: If this is true, why do modern humans have neanderthal and denisovan DNA? We can prove--scientifically--that our ancestors met the only other groups of sapient beings that were not identical to us...and instead of destroying each other, they mated in...
  14. EzekielRaiden

    D&D General In 2025 FR D&D should PCs any longer be wary of the 'evil' humanoids?

    Tieflings are simply more common because they're human-adjacent. I have no pro-tiefling bias. I have no anti-tiefling bias. The only race toward which I am biased is dragonborn. Notice how you already had to add an exception ("or transformed..."), and it's now descent, not just direct creator...
  15. EzekielRaiden

    D&D General In 2025 FR D&D should PCs any longer be wary of the 'evil' humanoids?

    Tieflings: Probably not. They're not "common" per se, but they're hardly so rare that people would react with shock and fear. Besides...the vast majority of tieflings are literally just people with red, purple, or blue skin and maybe some other odd features. There isn't that much to fear! Gith...
  16. EzekielRaiden

    D&D General The Great Railroad Thread

    I believe it's because they don't think you are "roleplaying" when you do that sort of thing. They would construe it either as "rollplaying", e.g. simply executing rules in a dry/robotic way, or as lacking the taking-on-of-a-role, and instead being merely a slightly improvised take on being an...
  17. EzekielRaiden

    D&D General The Great Railroad Thread

    Well sure, but I did address that separately. "3: The first part is just false, sandboxes can surprise anyone. 'Narrative twist' requires an established narrative, so that's, again, 'Who likes dogs? They only bark, they never meow.' " If it were simply a desire for novelty and surprise, then...
  18. EzekielRaiden

    D&D General The Great Railroad Thread

    Glad to have been of help, then. Now I can't help wondering what things shake out if someone tries to mix styles but bungles one of the two. Like if you try to inject a narrative arc into a well-done sandbox game, I imagine that wouldn't push things into "wasteland" territory--but it might...
  19. EzekielRaiden

    D&D General The Great Railroad Thread

    Again, I don't accept this definition as phrased because it makes all sorts of things "metagaming" when they trivially obviously aren't. Personally I think you're getting massively hung up on calling this "metagaming" as though that were in any way useful. It isn't. The fault is that the player...
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