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  1. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    How can I know which is which until after they've done it, unless they talk with me about it and specify some things? Okay. I ask, as before, what does this mean? Because "matter" is about as telling someone over the phone that something is "over there". Technically, it's a nonzero amount of...
  2. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Okay. It's hard to "trust" something when you're told, "Oh, it could mean anything!" Yes. That's the problem. It could mean A N Y T H I N G. It'd be nice to have a dialogue that includes even hypothetical examples. I don't know the warlocks of CR, so I'm afraid that doesn't really tell me...
  3. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Okay. What on Earth does that bloody MEAN?
  4. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Ah yes. I'm "cheering for absolutes and a singular way" by analyzing the reverence relationship between a powerful living concept the mortal representatives thereof and saying how the former in the vast majority of cases should consider such people assets to be cultivated and preserved, rather...
  5. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    It makes me profoundly sad that you see this as something horrible. God forbid we try to tell stories of hope. That would be the worst thing.
  6. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Then why in God's name are YOU pushing the one narrative of the divine sugar daddy who cuts off their clerics the INSTANT they do something undesired?
  7. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    The point is that the deity can see what most can't, and they have every reason to want engaged, enthusiastic, proselytizing shepherds. I'm not saying relationships can never be dysfunctional. I'm saying that the idea that ABSOLUTELY EVERY deity is just gleefully waiting to pull the plug the...
  8. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    You....do realize that the Old Testament also includes the Psalms, right?
  9. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    The horrifying reality is that people keep talking about all the things that get done that will hurt the players. We've had all of ONE person in this thread talking about carrots. Everyone else is talking sticks. How am I supposed to have an upbeat attitude about things when time after time...
  10. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Is it narrow? For real. Is it? The Cleric is a priest. Why would a priest be treated like garbage by the being they have devoted their life to?
  11. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Then why are you hostile to the idea that if a class is designed to be balanced with other classes, it shouldn't have special extra penalties? Maybe then you should communicate what you actually want. Rather than repeatedly talking about the bad things and never once bringing up anything else.
  12. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    But you are 100% knowing what the things that affect the Warlock are, when WotC doesn't say? Do you not see how this is a double standard?
  13. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    I mean I have yet to see a single thing indicating you aren't focused on the story of "person who trusted a powerful being got screwed by it".
  14. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Nothing whatsoever to do with being "strictly" anything. My specific complaint is that you are enforcing one and only one story in order to justify having special punishments only for certain archetypes. Punishments that wait there in the wings, ready to strike if the player does even the...
  15. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    The major problem for me is, I have had enough bad experiences that I no longer can afford to wait three to four weeks to find out "oh, this game sucks and I no longer want to be involved at all." Too too many failures. I need some concrete assurances in advance, or I'm not going to invest...
  16. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    So, just f@#k anyone who likes Warlocks, amirite? How dare they think a class would be fun to play and not want their every participation moment constantly at risk of being destroyed. And folks tell me I'm being unfair when I say I fear this being a foot in the door!
  17. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Okay. Question: Doesn't that mean you are fundamentally rejecting the design principle behind á la carte multiclassing? You are specifically saying that setting absolutely dominates over gameplay. No gameplay concern is ever of significance, doesn't matter if the game is the worst experience...
  18. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    If "nothing is free", why play the classes that will actively punish you in unexpected, frustrating ways when you could play classes which are in fact free? Where's the "does a complete 180" for Artificers, Barbarians, Bards, Druids, Fighters, Monks, Rangers, Rogues, Sorcerers, and Wizards?
  19. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    So it's "how dare you play this balanced or even underpowered class, better like your drubbings"? Because this is now creating roleplay costs for not getting any benefit. Which seems to be exactly as bad as balancing great power by only having roleplay costs, just in the opposite direction. As...
  20. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    No, it isn't automatically what it means to me. But when I hear it being asked, I cannot deny, I fear the foot in the door. I have seen GMs (only two, but still) specifically and knowingly create situations where Paladins were doomed to fail in 3.x/PF1e. Where they had to choose between law and...
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