Search results

  1. Old Gumphrey

    Red/Blue Mage idea

    Did anyone get anywhere with this? Just curious.
  2. Old Gumphrey

    Trouble with Short Rest and Healing Word

    Yeah...fighting a solo with no dailies is not only totally lame and boring, it's also dangerous and is completely independent of how high your surges are healing you for. Also, most groups don't consider more combats in a day "more fun". The baseline is already what, five? This pushes it up to...
  3. Old Gumphrey

    Trouble with Short Rest and Healing Word

    So using Healing Word efficiently = spamming it on every single surge? Kay. :p We actually do encourage efficient use of it; don't use it if someone is only missing one surge worth of HP, etc. This conversation basically boils down to "lol it's not against the rules, so if you don't play that...
  4. Old Gumphrey

    Trouble with Short Rest and Healing Word

    I'll also add that my party's survivability is completely obscene. There's simply no reason to let them get a bonus on every single healing surge forever just because a cleric is standing there, since they are already near death-proof. There is no balance reason to allow it, either, because it...
  5. Old Gumphrey

    Trouble with Short Rest and Healing Word

    That would be silly. However, that is absolutely, positively not the case. Clerics let you spend your surges in combat (you can't do that on your own). Clerics also add TONS of hit points to your surge value (thus healing far more than a party without a cleric). A 7th level cleric can have...
  6. Old Gumphrey

    Trouble with Short Rest and Healing Word

    Ok, it's rules legal, but I still think it's cheesier than a box of Cheez-its wrapped in a pizza and dropped in a vat of Velveeta somewhere in Wisconsin. Not because I don't want clerics healing outside of combat, but because of the way the system is set up. I can feel the players trying to...
  7. Old Gumphrey

    Anemic Horses

    First of all, what kind of horse is this based on? Probably not a heavy warhorse. 330 lbs. really isn't much for a creature that weighs nearly 2 tons. Also, I don't think horses typically go for a sprint while they're hooked up to a heavy weight on a sled with freaking ropes. :hmm: Me...
  8. Old Gumphrey

    Anemic Horses

    I hate this game so much.
  9. Old Gumphrey

    Halving Hitpoints

    I always love the "but it's a Standard action" complaint. As if getting someone to surrender is some minor bonus. It's not like feinting in combat. =) You can also use Aid Another on this check. The group I DM for used this technique on a very hard fight they triggered through multiple failed...
  10. Old Gumphrey

    Anemic Horses

    Just do it like a solo fight, and for your "interesting terrain" make it the boss itself, and include a physical skill challenge in the combat as the party climbs up its back to stab at its weak parts. Elephant maneuverability is a system flaw, it's got nothing to do with elephant speed. All...
  11. Old Gumphrey

    Halving Hitpoints

    You guys know you can force a bloodied target to surrender with an Intimidate check, right?
  12. Old Gumphrey

    House rule to improve Wizard flexibility

    That's harsh. I let them use action points to swap out spells on the fly. It's an action point for chrissakes.
  13. Old Gumphrey

    Anemic Horses

    If you're going to threadcrap, at least try to be remotely relevant. Nobody here wants horses to climb ropes. :erm: Actually, no, it's about right. Elephants are faster than people, running upwards of 25 mph. Only olympic sprinters can outrun elephants. Again, no. Elephants can't carry 1...
  14. Old Gumphrey

    Anemic Horses

    I take it you completely ignored everything I posted unless it had the word "horse" in it. D&D elephants can't even carry a large HUMAN with all of his gear and barding, much less a dragonborn. Elephants are ridiculously strong, and could carry five fully armed men without slowing down to 1/4...
  15. Old Gumphrey

    Anemic Horses

    That's an argument against the Hulking Hurler class, not carrying capacity. It's foolish to base something's combat damage off of what it can lift. Elephants can carry over 600 kg on their backs, but D&D 4e sez too that they can only carry 312 lbs, or less than 1/4 of the actual figure. Totally...
  16. Old Gumphrey

    D&D 4E 4e: the metagame.

    I couldn't have said it better myself. And I won't even attempt it, because I've already posted way more times in this thread than necessary.
  17. Old Gumphrey

    Anemic Horses

    Seriously. Yeah, heavy warhorses would be slowed down by a fat guy in full plate, but they would not be Slowed. They would not move TWO from carrying a fat man in armor. That's slower than I can crab walk. So how about those new mounts? Elephants with a light load of 317 lbs, eh? Can't ride a...
  18. Old Gumphrey

    D&D 4E 4e: the metagame.

    Don't you ever think that's...incredibly selfish? You are certainly correct about that. ORLY? See quote #1 in this post. So instead I have to say, in character: "Avast, ye Jack! Come hither so we may together feather yon oaf!" Or does that simply mean we can't cooperate at all, because...
  19. Old Gumphrey

    4th Edition Bard

    I'm not going through all that, because it's not my class, but I'll say that the cleric has an at-will that grants temporary HP, and he can do it from 5 squares, so I don't really see the big deal?
  20. Old Gumphrey

    D&D 4E 4e: the metagame.

    Sorry for the confusion, I like to be more clear than that. Here is a hint: I actually like to talk to my friends.
Top