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  1. jaelis

    D&D 5E (2014) Expertise Feat

    This is probably not what you want, but I like feats that express some flavor about the character who has them, as opposed to a plain mechanical benefit. Also, I think there are only a few skills where expertise is really useful. So I made up these: Canny Grappler (replaces Grappler)...
  2. jaelis

    D&D General What Method(s) did you use to roll ability score when you first started D&D?

    We rolled 3d6, in order, and then lied about what we got. :)
  3. jaelis

    D&D 5E (2014) [ToA] Heat & Heavy (armor)

    Just to say, I use the XGtE rule, but added a benefit to the armor fighting style to let you ignore it.
  4. jaelis

    D&D 5E (2014) Flurry of Blows

    Links or it didn’t happen ;)
  5. jaelis

    D&D 5E (2014) Looking for a good combat Monk build. Any help?

    As for subclasses: open hand and kensei are solid. Avoid five elements, and shadow isn’t so much a combat build. I think long desth is decent, but I’m less familiar.
  6. jaelis

    D&D 5E (2014) Flurry of Blows

    In fact JC says you can: https://www.sageadvice.eu/2018/01/20/can-a-monk-move-between-the-hits-of-flurry-of-blows/
  7. jaelis

    D&D 5E (2014) On GWF and a versatile fighting style

    FWIW, my take on versatility is this: Fighting Style: Brawling: If you have a free hand while you take the Attack action on your turn and attack using a melee weapon or your unarmed strike, then you can attempt to grapple or shove an opponent as a bonus action. Feat: Versatile Fighter -...
  8. jaelis

    Human Viability

    All the same, I think you can try to objectively assess how different mechanics compare. IMO gnomes are just fine balancewise, but standard humans are a bit weak. I'd say standard tieflings are weaker, and I have no problem with all the variant tiefling versions that have been published. The...
  9. jaelis

    Breaking the Mold

    Oops thought this would be a thread about defeating Zuggtmoy :) But on the topic, I’ve always wanted to try a bard based grappler as a luchador.
  10. jaelis

    Human Viability

    I also think this is a fine adjustment. Another alternative is to use the variant human stats but say the feat has to be the Prodigy feat from XGTE. That is pretty reasonable too.
  11. jaelis

    How many 1st level Fighers can an 11th Level Fighter Kill?

    Sounds like a good premise for a play-by-post experiment :)
  12. jaelis

    Missing Battle Master Manuevers

    Cool maneuver's I'd like to see: - Leaping attack (jump over a monster and hit it from above) - Whirlwind attack (attack all monsters w/in 5 feet, dealing some amount of damage) - Ranged reaction attack (not sure how to trigger though) - Ijatsu strike (draw your weapon and attack) - Crippling...
  13. jaelis

    D&D 5E (2014) Tremorsense and ranged attacks

    I think people are reading more into the Sage Advice tweets than warranted. All I see is an answer from Mike Mearls: So first that is Mearls not Crawford, and second it is not directly about attacks. The plain text of tremorsense says "A monster with tremorsense can detect and pinpoint the...
  14. jaelis

    The Final Bladelock

    I suspect that someone who wants to play a bladelock would not feel satisfied subbing in eldritch blast.
  15. jaelis

    D&D 5E (2014) Berserker Barbarians: Wait what?

    My house rule is 1/day, 2/day starting at level 11. No complaints, but then, no barbarians in the party either ;)
  16. jaelis

    D&D 5E (2014) Berserker Barbarians: Wait what?

    You just don't use those things. I've always been a bit skeptical, but you can read about it here: http://www.enworld.org/forum/showthread.php?468625-Graceful-Destruction-A-Guide-to-Dex-Based-Barbarism
  17. jaelis

    D&D 5E (2014) Berserker Barbarians: Wait what?

    Well that’s what you get when you dump Int
  18. jaelis

    What lore from previous editions do you wish stayed?

    I agree the 4e universe setup was pretty good, but so is Eberron and a lot of the old 2e settings. I like them better than the FR-centered lore of 5e, but I don't really feel like they are "gone." Still easy to use if you want. I actually kind of liked the more-or-less setting neutral take of 3e...
  19. jaelis

    D&D 5E (2014) Wizards (et al.) Casting Known Spells?

    I have to agree: mechanics and everything else aside, the idea of spell preparation is pretty central to my concept of the wizard class.
  20. jaelis

    Treasure Division Policy - Feedback Requested

    Unfortunately, rarity isn’t always a great proxy for the desirability of a magic item, so breaking disputes useing an item count won’t always be satisfactory. An auction system would probably be fairer, if a formal mechanism is truly needed.
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