The main way overkill comes into play is when there are multiple opponents, so that there is another target that the “overkill “ damage could have gone too
As Dave says, you don't need to restrict yourself, any race can be fun with any class. But if you are into optimizing, the Str bonus goes well with fighter, barbarian and paladin. The shell AC might be particularly useful for a barbarian.
That seems quite reasonable, but your OP includes a much broader statement that "the rules of 5th edition D&D encourage keeping a bad guy alive and then torturing him for information." If that isn't something you are setting out to defend, you might not want to include it.
Like you saw, the errata clarifies that an unarmed strike is not a "weapon," simple or otherwise. This works pretty well.
The weirder thing to me is improvised weapons, which I think are again not, technically, weapons.
Like BM maneuvers, I don't buy that limited resources like smites are a good balancing point, because you are generally just moving damage around: if you smite this turn, you don't get to smite sometime later. But it is true that if you value nova damage, TWF is better for the paladin and BM...
My concerns are:
- low level fighters and rangers
- high level fighters
- classes that don't get TWF style
I'd like to address all those issues.
It is true that paladin etc get better at level 11+ where the extra damage kicks in. But a lot of play happens at levels 5-10. (And just to say...
Here's what get's me. I agree that, with the fighting styles, the level 5-10 GWF and TWF fighters are balanced OK. But from 1-4 the TWF is considerably better, and from 11+ the GWF is better. So you could say, fix 11+ separately, and you don't care about 1-4 because it's over quickly.
As for...
I changed it to: you can attack with both weapons simultaneously, as one attack with combined damage. But if you choose to attack with only one weapon, you can later attack with the other as a bonus action. So with two short swords and extra attack, you could attack twice for 2d6 + stat, or...
Perhaps, but that doesn’t really seem to be the point of the listed ability? It is supposed to help you resist pain, not perform tricks that make it look like you are resisting pain. Anyway it annoys me when something with real benefits like yoga is presented as if it were some kind of scam. But...