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    Fighter Martial Archtype: Kensai

    I like where you are going with this for sure, but there are a few issues I see right away. First off, there is no need for kenjutsu to grant a bonus action attack. Fighters already deal some of the best damage in the game, they don't need a free bonus action attack on top of that. Secondly...
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    D&D 5E (2014) Why does 5E SUCK?

    We had a few tweaks to the base system that made the game work really well IMHO. First off, we used black and red poker chips (3 of each) instead of daily/encounter powers. Your encounter and daily powers represented powers known. You spend a chip to use a power. This mean you could repeat the...
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    D&D 5E (2014) Why does 5E SUCK?

    My favorite part of improvisation in 4e was the fact that due to encounter and daily resources, you could improvise bigger and better effects, at a cost. When a player says he wants to perform a spinning sweep with his axe to hit three enemies at once, he can with not extraneous ability checks...
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    D&D 5E (2014) Why does 5E SUCK?

    It is kind of sad that people are such fanatics about 5e that they can't take any criticism of the system at all and must rely on name calling and strawmanning because they can't come up with substantial arguments. Look, I like 5e better than 4e. That doesn't mean I can't see some of the...
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    D&D 5E (2014) Current take on GWM/SS

    Again though, focus fire is more useful than AoE. 28 damage to 4 targets is generally worse than 56 damage to a single target. This is because the spread out damage doesn't typically kill an enemy, while focus fire, especially if multiple characters do so, can kill an enemy. Killing enemies...
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    D&D 5E (2014) Current take on GWM/SS

    When talking about DPR, most people are referring to single target DPR. AoE DPR, while useful, is not as useful of a metric in most fights. As such it is usually only given a 1.5 to 2x multiplier to its single target value. So a 20 DPR fireball is only about as useful as 30-40 single target DPR.
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    D&D 5E (2014) Why does 5E SUCK?

    You do realize that is how you resolve improvised actions in 4e as well, don't you? The difference is that 4e gives better guidelines for adjudicating them (pg 42 DMG) and has more examples of what is appropriate for certain levels (powers). On top of that, if you have a DM who doesn't allow for...
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    D&D 5E (2014) Why does 5E SUCK?

    What happens in 4e if you attempt an action that you don't have a power that you can specifically attemp, the same thing that happens in 5e. Except in 4e you have better guidelines for improvisation so it is actually easier to improvise certain actions. If you don't allow players to improvise...
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    D&D 5E (2014) Current take on GWM/SS

    Except without GWM and SS there are no must haves. Seriously, tell me a combat feat you think is a must have in the absence of the -5/+10 from GWM and SS? Sentinel? Crossbow Expert? Dual Wielder? Polearm Master? Lucky? Mobile? Alert? Tough? Healer? Inspiring Leader? Charger? Resilient? Mage...
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    D&D 5E (2014) Current take on GWM/SS

    If you remove the -5/+10 part of the feat, all combat feats (except for savage attacker) are pretty much equally good though. There is no longer a "must have". It also means that polearm master and crossbow expert are actually balanced against the other combat styles as well (ex a PM GWM...
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    D&D 5E (2014) Current take on GWM/SS

    Without those feats damage is still competitive though, just not overwhelmingly so. And it's not like those feats give you interesting capabilities in combat, it is a brainless choice to always use them (unless you are fighting one of the few monsters with an obviously high AC). I would much...
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    D&D 5E (2014) Why does 5E SUCK?

    So here is an interesting idea: Non Weapon Proficiencies These would be proficiencies a player could learn just like tool, vehicle, and language proficiencies, but they would grant players interesting new capabilities. For example: Leap of the Clouds Requirement: level 5+, proficiency with...
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    D&D 5E (2014) Current take on GWM/SS

    Honest question here? Why do you want to keep those feats as is? Why do you think a feat that grants a 25% increase to DPR is good for the game? I will freely admit that I am an optimizer. I primarily play weapon using classes. I would be glad for a change to these grass though. Because of...
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    D&D 5E (2014) Current take on GWM/SS

    I think my biggest problem with these feats is simply the fact that the feel like "must have" feats. I understand that nobody is forcing me to take them, and that by taking them I am giving up some other feat, but really no feat comes close to providing as much capability in combat as these...
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    D&D 5E (2014) Current take on GWM/SS

    If you run the math, a rogue actually puts out damage on par with an archer or great weapon fighter across all levels. It is only when GWM or SS are taken into consideration that the rogue falls significantly behind. But then again, if any weapon using class takes those feats, all other weapon...
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    D&D 5E (2014) Current take on GWM/SS

    Honestly, without GWM and SS, things are pretty well balanced. There is about a +/- 15% variance from the baseline for the most part. The fighter, barbarian, rogue, and paladin all deal fairly similar DPR across most levels of the game. But once you give one of them SS or GWM, the difference can...
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    D&D 5E (2014) Current take on GWM/SS

    Both are level 6. One is a variant human with 18 Strength and 16 Con + GWM. The other is a dwarf with 29 STR and 17 Con. Everything else is basically the same.
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    D&D 5E (2014) Current take on GWM/SS

    Honest question, how do you balance the party with two barbarians, one who chooses GWM and the other who doesn't. Maybe one doesn't want to deal with the complexity of feats. The one who chooses that feat deals about 40% more DPR than the one who doesn't. That is a fairly noticeable difference...
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    D&D 5E (2014) Why does 5E SUCK?

    That is actually rather debatable honestly. First off, I think you are wrong about improvised actions. You can improvise with Athletics and Acrobatics. Most improvised actions will have proficiency bonus included, so remarkable athlete won't apply. And, yes the fighter gets 2 more ASIs than...
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    D&D 5E (2014) Why does 5E SUCK?

    The point of a climb speed is not the swiftness of the climbing, but the removal of the need to roll. I would be fine with a climb speed of 1/2 your normal speed for example. By a certain level, a competent athlete should not really be impeded by mere cliffs. Imagine if The Man in Black had to...
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