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    D&D 5E (2014) Oath of Vengeance (Paladin)

    One thing to realize about vengeance is that they get both elemental weapon and haste. Those are two of the best offense related combat buffs in the game. Of course, Oathbreakers appear to be better damag dealers overall with their +Charisma to damage feature gained at level 7.
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    D&D 5E (2014) Agility-based katana wielder: is it possible?

    While certainly true, I'm pretty sure that historically one would use an early 16th century katan for dual wielding. Those katana were roughly 10 centimeters shorter than katana from other periods. As such, I see no problem having that style of katana simply be a rapier that deals slashing...
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    D&D 5E (2014) Agility-based katana wielder: is it possible?

    Since the katana was traditionally wielded in two hands, why wouldn't a d10 damage, two handed, finesse weapon work. It is weaker than the greatsword or greataxe by a fair bit, but has the advantage of being Dexterity based. Is dealing ~15% less damage and having 1 less AC worth a +5 bonus to...
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    D&D 5E (2014) Agility-based katana wielder: is it possible?

    Since you are thinking of homebrew material anyway, why not go all the way. The 5e Warblade The class has a combat style, Versatile Finesse, that allows you use your Dexterity for attack and damage rolls of versatile weapons. This allows you to use a longsword in two hands, while using your...
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    D&D 5E (2014) What is the logic behind one 6th, 7th, 8th, and 9th level spell?

    There are many mid to high level enemies with between a +0 and +2 to their Wisdom saving throws. It isn't hard for a level 13 wizard to make their spells have a DC of 18. That is going to take quite a few rounds to break free from.
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    D&D 5E (2014) What is the logic behind one 6th, 7th, 8th, and 9th level spell?

    Let's say you are a level 13 wizard. You are confronted by some CR 13 warrior type enemies (who usually have a very low Wis save). A single hold person spell can disable one of them (or more if you use a higher level spell slot). You are able to disable an enemy of your CR with a single low...
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    D&D 5E (2014) A wizard with a "Boots of Elvenkind" using inivisibility spell

    I always imagined invisibility working like a chameleon suit. When you are still, you are perfectly invisible. When you move, there is a faint outline as the light bends around you. So even a silent invisible creature will still be somewhat noticeable while they move. Also, don't forget that...
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    Rebalancing Feats

    Remember that the advantage on performance and deception only applies while disguised as another person. That is a fairly small benefit. The thing is, I want to give incentive to people who want to take fun RP feats like that. Most players are find with being "good enough" at Charisma based...
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    Rebalancing Feats

    I primarily mean for classes primary attributes. For a sorcerer, warlock, or bard +2 to charisma is significantly better than +1 charisma and advantage on Performance and Deception only while disguised as another person. Also, I am actually quite alright if people don't choose the +1 to two...
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    Rebalancing Feats

    That doesn't really fix the problem with certain options being overpowered. The weapon specialization feats (Polearm Master, Great Weapon Master, Crossbow Expert, and Sharpshooter) are far more powerful than other combat feats. +2 to an ability score is far more powerful than other feats...
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    Rebalancing Feats

    You misunderstand me. A +2 ability boost is way more powerful than most feats. Certain feats though are way more powerful than other feats. Particularly, feats that grant bonus action attacks and feats that allow you to take -5 to hit for +10 damage are far more potent than other feats. In an...
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    Rebalancing Feats

    I love the idea of feats. As a player, I want to choose feats over ability score increases. As a GM, I want players to choose feats over ability score increases. I find feats more flavorful and more mechanically interesting than ability score increases. The problem is, certain feats are not...
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    [Homebrew] 5e Warblade

    The 5e Warblade One of my favorite classes from 3e was the Warblade. It was the first time a completely martial warrior was able to accomplish truly heroic martial exploits on the battlefield. It was also the first time a martial warrior was given interesting choices on a round by round basis...
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    Concept Help - Swashbuckler and Corsair

    Not sure how much this will help, but I created a 5e class based off the 3e Warblade. It is designed to use lighter armor than a typical fighter in exchange for greater mobility. There is even a subclass that can get by without any armor. Check it out...
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    D&D 5E (2014) Martial Characters vs Real World Athletes

    D&D has long had a problem with scaling martial PCs to the challenges they face at mid to high levels. For example, in 5e, a giant is a huge creature at only CR 5. Huge creatures are well over 15 feet tall. Such a creature would easily defeat any real world warrior. The real world warrior would...
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    D&D 5E (2014) Anything You Miss From Past Editions vs 5E?

    Here are things I miss from previous editions. Unified resolution method Defenses instead of saving throws Proportional healing Interesting abilities for martial PCs No need for a party healer No 15 minute work day Martial PCs who could grow beyond the mundane Stances Greater character...
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    D&D 5E (2014) Martial Characters vs Real World Athletes

    To some, being "hit" by an attack means actual physical contact with the body was made. If a normal human was hit by the weapon of a creature the size of a storm giant, even a minor blow would shatter bones. So unless the PC is being "missed" every time they are hit, then no it really doesn't...
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    Swordsage: The Complex Fighter

    Made a few updates based on feedback. Notably, I trimmed down some features and abilities that seemed excessive. I also made certain maneuvers have level requirements in order to prevent multiclass abuse.
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    D&D 5E (2014) Naming your weapon

    My human fighter Armand Hammer, wields a the family heirloom maul "Of Justice"
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    D&D 5E (2014) Is the Champion weak compared to Battle Master?

    In a straight DPR comparison, the Battlemaster wins across all levels unless you are unable to get a short rest at some point during the day. The champion does have remarkable athlete and regeneration which are quite potent abilities.
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