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    D&D 5E (2014) Wizard with 20 CON and the Durable feat

    The feat sucks, thats how the math works out. Let us say that the feat should have said "result" instead of roll. With that change, a 16 Con fighter would regain between 6 and 13 HP (average 8.8) per HD spent. Without the feat the 16 Con fighter regains between 4 and 13 HP (average of 8.5 HP)...
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    D&D 5E (2014) Wizard with 20 CON and the Durable feat

    I suggest you re-read the 5e core rules. You seem to be confused on a number of them, and are using the 3e definitions for many terms. 1) Damage Rolls In 5e, when you make a damage roll, you simply roll your weapons damage die or dice. Then you add modifiers to the dice roll. So the roll itself...
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    D&D 5E (2014) Wizard with 20 CON and the Durable feat

    5e doesn't do it that way. I quoted the text of both 5e and 3e for comparison. 3e uses the term "natural roll" to reference the die roll and "roll" for the the total of the die roll + modifiers. 5e uses the term "roll" to only relate to the die roll. This is why the definition of attack roll...
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    D&D 5E (2014) Wizard with 20 CON and the Durable feat

    That doesn't disprove my point at all. The attack roll is just the d20 roll. But you add modifiers to the roll and see if the total of the roll + modifiers is equal to or better than the targets AC. 5e specifically separates roll from modifiers, but all modifiers are still added in as...
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    D&D 5E (2014) Wizard with 20 CON and the Durable feat

    The last few of mikes tweets point to that as the ruling. Mikes very last tweet answers Chris's question if a 20 Con durable wizard would gain more HP than is possible from rolling their HD (because the minimum from the roll is 10 and the HD d6 has a max of 6).
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    D&D 5E (2014) Wizard with 20 CON and the Durable feat

    In 5e, "roll" does not mean roll + modifiers. Look at the 5e definition of attack roll, it specifies the total of the roll + modifiers. In the 3e definition of attack roll, it only specifies the result. Mike's first post was confused. He was thinking in 3e terms (which is why he thought some...
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    D&D 5E (2014) Wizard with 20 CON and the Durable feat

    So here is the 3e Definition of attack roll. "Your attack roll is 1d20 + your attack bonus with the weapon you’re using. If the result is at least as high as the target’s AC, you hit and deal damage. Here is the 3e Definition of a critical hit. "When you make an attack roll and get a natural...
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    D&D 5E (2014) Wizard with 20 CON and the Durable feat

    The alpha version had the exact same wording it just set the minimum of the roll to Con mod instead of 2x Con mod. If "roll" meant die roll + bonuses, then this feat would have done nothing in the alpha version. The designers may not be infallible, but I refuse to believe they could willingly...
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    D&D 5E (2014) Moar Feats

    You would still be better off with any other combination of defensive feats. Tough for +2 HP per level Resilient for +1 to a stat and proficiency in its saves Heavy Armor Mastery for DR equal to your Con mod and +1 Str Durable is the last defensive feat I would ever choose given those options...
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    D&D 5E (2014) Ability Scores Are Different Now?

    So for those who want to see the math broken out of how staying at 16 in your primary stat severely reduces your combat effectiveness, look no further. Let us say we have two great weapon fighter (champions), both are identical except one has a 20 Strength and a 12 Charisma, the other a 16...
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    D&D 5E (2014) Ability Scores Are Different Now?

    Level 5 Great Weapon Master Fighter using a greatsword. Against an AC of 16 damage per round is as follows: 30.44 for the 20 Strength fighter. 19.34 for the 16 Strength fighter. 20 Strength fighter does 55% more damage than the 16 Strength fighter. So your assumption is wrong. Very wrong in...
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    D&D 5E (2014) Ability Scores Are Different Now?

    All else being equal, a 16 Str fighter will deal 40% less damage than a 20 Str fighter. That is much more significant than a similar Strength difference in 4e. The change is actually for the worse. A maxed stat is far more important in 5e than it was in 4e.
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    D&D 5E (2014) Moar Feats

    Re: Durable You have to get rid of your preconceptions of what a "roll" is from 4e, 3e, 2e, and 1e. 5e is different. Just look at the rogue's reliable talent feature or the halfling's lucky ability. Both call out a roll and only refer to the result of the die roll, not the total of the die oll...
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    D&D 5E (2014) Using Inspiration to Perform Stunts!

    I don't agree that having a list of things you can do with inspiration limits your ability to perform those stunts without inspiration. I have seen mages improvise with their spells since I started playing 2e, so I simply do not get why people think that codified abilities harms improvisation...
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    D&D 5E (2014) Using Inspiration to Perform Stunts!

    Here is the thing, yes the examples I gave can all be accomplished using improvised actions. That is all well and good. The issue however with improvised actions is that they usually require your action to perform them. This means that you normally cannot also make an attack in the same round as...
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    D&D 5E (2014) Using Inspiration to Perform Stunts!

    One problem I have long had with D&D is how it handles improvised actions. Actually let me clear tht up. how it doesn't handle improvised actions. There is very little in the way of DM guidelines for improvised actions, which often leads to improvised actions never being all that useful. Since...
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    The Hero: A Modular 5e Class

    Heroes come from all walks of life. Some start as simple farmers destined for greatness, others as wealthy nobles turned vigilantes, while others are the offspring of a mortal and some powerful supernatural entity. Whatever their backstory may be, heroes tend to be exceptional individuals with...
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    D&D 5E (2014) I just rolled my best stats ever! :)

    The character I rolled was 13, 11, 10, 10, 9, 6. :erm:
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    D&D 5E (2014) D&D 5e Basic Set: Things that make you go "what?!"

    Potent Cantrip does absolutley nothing for mages. At level 1, you cannot regain any HD with a long rest.
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    Replacing the human "+1 all" bonus...

    That is what I thought at first, but then I ran the numbers. You may get a +1 bonus to attacks, saves, and skills you are proficient with, but you lack the benefit of everything else that comes fom a high ability score. You don't get +1 damage, bonus AC, carrying capacity, initiative, bonus...
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