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    D&D 5E (2014) Helping melee combat to be more competitive to ranged.

    Just because you haven't noticed or choose not to perceive a problem doesn't mean it doesn't exist. Your lack of awareness does not mean you are playing wrong by any means, but it also does not mean there is no problem. It is mathematical fact that ranged damage builds deal more damage than...
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    D&D 5E (2014) Helping melee combat to be more competitive to ranged.

    This is getting very off topic, but I really like the way savage worlds does initiative. I find it keeps players engaged more and also leads to faster gameplay overall. On the rare occurrence where a player is completely indecisive about the action they should take, they can simply go on hold.
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    D&D 5E (2014) Helping melee combat to be more competitive to ranged.

    Here is the official ruling about crossbow expert and the hand crossbow. It does in fact allow you to fire the same hand crossbow up to 5 times per turn (9 with action surge). http://dnd.wizards.com/articles/features/sageadvice_feats/ As to the combo only being available to high level...
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    D&D 5E (2014) Helping melee combat to be more competitive to ranged.

    In a game without feats or fighting styles, a longbow archer deals roughly 80% of the damage of a greatsword fighter. In addition to the reduced damage, the longbow archer also suffers penalties for cover, and disadvantage to attacks while within 5 feet of enemies. This is theoretically balanced...
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    D&D 5E (2014) Helping melee combat to be more competitive to ranged.

    I think some things are getting lost in the minutia here. So here are the facts: 1) As far as pure damage goes, ranged builds are better than melee. This is because ranged damage is numerically higher, but also because an optimized ranged build suffers no real penalties for using a ranged...
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    D&D 5E (2014) Helping melee combat to be more competitive to ranged.

    Unless of course the DM is someone who doesn't believe that ranged combat is mechanically superior to melee so is unwilling to make any changes because they believe nothing is wrong in the first place.
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    D&D 5E (2014) Crossbow Expert Sharpshooter vs. Defensive Duelist in a cage match

    For enemies with a decent strength score and proficiency in athletics, at what point does it become viable for them to use their attacks to grapple/shove? I imagine if both warriors are grappleshoved, neither has any advantage against the other and the combat would play out very differently...
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    D&D 5E (2014) Crossbow Expert Sharpshooter vs. Defensive Duelist in a cage match

    That mental picture doesn't follow the rules though. You can have this large sized multi 1000lb earth elemental grappled and pinned to the ground with a single hand. You are also able to move 15 feet per round while pinning this earth elemental to the ground, dragging it with you as you move...
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    D&D 5E (2014) Helping melee combat to be more competitive to ranged.

    Against hordes of really weak enemies, the GWM will do better than in the numbers I gave, but at level 11 how often do you face groups of enemies that all die in 1 hit. This isn't 4e with its minion rules afterall. As to prone enemies, the crossbow fighter encourages enemies to use that...
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    D&D 5E (2014) Crossbow Expert Sharpshooter vs. Defensive Duelist in a cage match

    Umm...in UFC you cant keep someone pinned to the ground with only one hand while you use your other hand to pummel your opponent. The 5e rules for grappling are further from reality than they have been in any edition (and they have never been very close to reality). There is a reason soldiers...
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    D&D 5E (2014) Crossbow Expert Sharpshooter vs. Defensive Duelist in a cage match

    This is less about defense and more about prone creatures being unable to stand while grappled though. The fighter in question only has an 18 or 19 AC. Yes he is using his reaction for defensive duelist (and yes if he was a caster he would also have the shield spell), but the biggest contributor...
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    D&D 5E (2014) Helping melee combat to be more competitive to ranged.

    Battlemaster is the best for damage overall. But EK is best for utility (both in and out of combat), and defense (mage armor, shield, etc). The build only needs 2 feats to to work. So level 8 is the earliest point when it can have them and a 20 main stat as a human. Level 12 for a non human. Of...
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    D&D 5E (2014) Helping melee combat to be more competitive to ranged.

    The optimal choice is eldritch knight. It is hands down above and beyond the other options. I was merely pointing out that the there is a crossbow archer build that can have the same AC as plate for none of the weight. The champion example was only used for simplicity's sake. (And even then...
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    D&D 5E (2014) Helping melee combat to be more competitive to ranged.

    Sure thing. At level 11, a greatsword fighter with a +1 weapon deals this much damage per attack: ACC * (5+1+10+8.3333333)+0.05 (8.33333333) where ACC is the likelihood of a hit. The 5 is from Strength, the 1 from weapon, the 10 from great weapon master, and the 8.33333 from 2d6 reroll 1s and...
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    D&D 5E (2014) Helping melee combat to be more competitive to ranged.

    Sure, a melee fighter can do some great non-DPR oriented feats or martial skill...if he is built to fight with a single rapier, use defensive duelist, wield no shield to keep a hand free, and grapple/shoves a single enemy in order to knock them prone and prevent them from ever standing up. But...
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    D&D 5E (2014) Helping melee combat to be more competitive to ranged.

    If your point was that you can build a fighter to be a tank and it will perform well in that role, I agreed with that ages ago. If your point was that a melee fighter built for damage can slip into the role of tank and do so better than the archer, then no I do not agree with that point. The...
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    D&D 5E (2014) Helping melee combat to be more competitive to ranged.

    Very good analysis. I completely agree those outcomes. A defensive focused character who grapple/shoves an enemy causing them to attack with disadvantage, then utilizes defensive duelist to further reduce damage is a force to be reckoned with. However, my initial claim that the archer is able...
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    D&D 5E (2014) Helping melee combat to be more competitive to ranged.

    This has nothing to do with playstyle. The 20% damage difference would occur regardless of players or DM. Numerically, a hand crossbow build deals over 20% more DPR than a greatsword build. The damage difference is not due to me being unable to reach enemies in melee (though that still does...
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    D&D 5E (2014) Helping melee combat to be more competitive to ranged.

    I mostlyagree with this. There is a reason I am still playing my greatsword wielding fighter instead of switching over to a polearm or a hand crossbow. I like playing a character concept, not a spreadsheet. I simply wish that the disparity between various character concepts wasn't quite so...
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