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    D&D 5E (2014) Most powerful class in 5e

    It would be equally terrible tactics to attack a tank. The Giants could throw rocks. The ogres can throw javelins. They all have a high strength so web isn't super effective. If they get based, they can simply shove the fighter away. If the fighter is a shield fighter, his damage is low enough...
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    D&D 5E (2014) Most powerful class in 5e

    Interestingly enough, the EXP per day guidelines also don't support 6-8 encounters per day. For a level 5 party, a medium encounter is 500 exp per PC, a hard is 750 per PC, and a deadly is 1100 per PC. The adjusted EXP budget is 3500 per PC. This means you can have 7 medium encounters, 4 medium...
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    D&D 5E (2014) Most powerful class in 5e

    3 Hard 4 medium maybe? And what if the party has deadly encounters, does that mean for every deadly encounter you have, you must remove 2 medium encounters. So maybe 3 hard and 2 deadly is another possible encounter variation. Or 4 medium and 2 deadly? Or no medium and 4 deadly? As soon as you...
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    D&D 5E (2014) Most powerful class in 5e

    Math time!!! So a level 5 fighter with a 14 Con has about 44 HP. He also has 2 HD per day to spend, for another 16 HP. His daily HP is 60. He also has 10.5 HP from each use of second wind. Not bad! Now a group of 4 PCs fights a Hill Giant and 2 ogres (a hard difficulty fight). The giant does...
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    D&D 5E (2014) The Legacy of the Fighter in 5 to 10 years

    Late into 3e's life, they experimented with some amazingly innovative concepts. The martial adepts for example. Or the binder. Or the dragonflire adept. Or the warlock. Or the reserve feats. Or martial healing. Or luck feats. Or skill tricks. Or the Factorum. Or resources that recover each...
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    D&D 5E (2014) The Legacy of the Fighter in 5 to 10 years

    In 3e the Factorum had cunning surge, which allowed it to spend 3 inspiration points to take an extra standar action. That seems to be the common ancestor to 4e action points and 5e action surges. Note: Inspiration points were a resource that was renewed at the start of each battle.
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    D&D 5E (2014) The Legacy of the Fighter in 5 to 10 years

    No...you didn't. You didn't use numbers or analysis at all. You stated them entirely as fact with nothing to back it up. A level paladin only using his spells to smite gets 25d8 bonus damage. A battlemaster with 2 short rests per day gets 15d10 superiority dice. 25d8>15d10. Everything else about...
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    D&D 5E (2014) The Legacy of the Fighter in 5 to 10 years

    The strength and legacy of the fighter is that it is good with all weapons, right? That isn't really true in 5e though. From levels 1-10 the fighter is not meaningfully better with all weapons than the barbarian, paladin, or ranger. I also showed that even using the games base assumptions for...
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    D&D 5E (2014) The Legacy of the Fighter in 5 to 10 years

    Sacrosanct you are having some serious trading comprehension issues here. I never once said the 5e fighter could perform superhuman feats. It can't. It is entirely mundane. And that is the problem Let's make this clear, to kill a creature like a T-Rex let alone a dragon a human would need...
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    D&D 5E (2014) The Legacy of the Fighter in 5 to 10 years

    Go read those myths yourself if you don't believe me. Beowulf ripped the arms off s troll and later on cut an ancient dragon in half armed with nothing more than a dagger. Cuchulain possessed incredible strength and single handed my defeated an army. Lancelot had the strength of ten men. There...
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    D&D 5E (2014) The Legacy of the Fighter in 5 to 10 years

    Lol! Thanks for proving basically every point I have made in this thread. First off, many of the heroes you mention there have significant capabilities both in and out of combat. Far more than what the 5e fighter gets. Secondly, many of the warriors can perform superhuman feats of strength...
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    D&D 5E (2014) The Legacy of the Fighter in 5 to 10 years

    Yep. The lack of mobility is a huge problem for all STR based warriors at mid to high levels. Plinking away with your longbow or javelin won't really matter all that much in the big scheme of things. The fighter is better off dashing to reach his for 1 round earlier than wasting his action...
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    D&D 5E (2014) The Legacy of the Fighter in 5 to 10 years

    Ah, so you are saying that to be a good STR based fighter, you must also have a decently high DEX (14-16) so that your ranged capabilities can be slightly better than those of the paladin or barbarian, even though your ranged capabilities will still be less than half as good as your melee...
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    D&D 5E (2014) The Legacy of the Fighter in 5 to 10 years

    Ok let's see here. From levels 1-10 the fighter is basically just as good at ranged as the paladin and barbarian. They really aren't significantly worse like you claim. Let's say we have a group of level 9 STR based PCs all with the same stats (STR 20, DEX 12). They are fighting an AC 17...
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    D&D 5E (2014) The Legacy of the Fighter in 5 to 10 years

    I actually prefer the distinction between lightly armored Dex based fighter and heavily armored STR based fighter that 4e gave us. I like how it made the classes more distinct. I feel that fighter-as-generalist somewhat suffers due to lack of identity and no clear focus to the class. Sure, you...
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    D&D 5E (2014) The Legacy of the Fighter in 5 to 10 years

    First off, these would be talents for a brand new martial class, not the fighter. The fighter can remain completely mundane for people like you who don't want fighters being similar to warriors from myth and legend. Secondly, you don't even have to choose the talents that make you "superheroic"...
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    D&D 5E (2014) The Legacy of the Fighter in 5 to 10 years

    The problem is the fighter isn't better than single target damage than everyone else. And he definitely isn't better at "combat". But he is dead last when it comes to usefulness outside of combat. That is fine, I guess. But the rogue can be just as good at single target damage, while also...
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    D&D 5E (2014) The Legacy of the Fighter in 5 to 10 years

    And let us not forget that even with the two best noncombat feats combined would still be less non combat utility than every other class in the game except possibly the Barbarian.
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    D&D 5E (2014) The Legacy of the Fighter in 5 to 10 years

    So you are hyperfocusing on the 3-5 encounters per day thing and completely missing the bigger picture. So lets make it a little more clear for you. Right now, picture a fighter, paladin, and ranger. Now strip the spells away from the ranger and paladin entirely. Got it? Good. In terms of...
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    D&D 5E (2014) The Legacy of the Fighter in 5 to 10 years

    Umm, you do realize that from levels 1-10 the paladin, ranger, and fighter are all basically the same. The fighter gets action surge (1 extra attack action every short rest), but the ranger can have +1d6 damage 1/turn on every attack they make. Both paladin and ranger can make use of hunters...
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