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  1. Ashrem Bayle

    To all the other "simulationists" out there...

    Helpless, as defined in the DMG, does not include simply being unaware of your opponant. You can only Coup de Grace a Helpless opponant. This opponant wasn't helpless.
  2. Ashrem Bayle

    To all the other "simulationists" out there...

    Yes. It's very different. I don't want to use house rules because I'd prefer to use something that's been tested. GURPS rules, modular or not, have been tested. It's certainly more realistic than D&D. And so far, it hits the sweet spot pretty well. I'm not sure what your point is here. I'm...
  3. Ashrem Bayle

    To all the other "simulationists" out there...

    That's right. We aren't talking about heroic characters though. We are talking about realistic characters. D&D is a great game, but if you are looking for realism, you'd best look elsewhere.
  4. Ashrem Bayle

    To all the other "simulationists" out there...

    EDIT – Is it just my browser, or has ENWorld gone crazy?
  5. Ashrem Bayle

    To all the other "simulationists" out there...

    I've never played Rolemaster, but I can say that statement holds true for GURPS. GURPS looks horribly complex when I first started getting into it, but with some good prep, it isn't really bad at all. It's really just a matter of putting together the options you're going to use and learning...
  6. Ashrem Bayle

    To all the other "simulationists" out there...

    Mine. :( Still, we were using the rules correctly. The sneak attack didn't do a lot of damage, and he missed with his second sneak attack attempt. The AoO, if I remember correctly, just did very little damage.
  7. Ashrem Bayle

    To all the other "simulationists" out there...

    The goal is to not have to use house rules. Character had to be evil to be an assassin. He wasn't. Again, the DM was avoiding house rules. Again, I could have house ruled it a hundred different ways. I'm talking about the RAW. As I said, this was a WOTC written module, and the DM was...
  8. Ashrem Bayle

    To all the other "simulationists" out there...

    A while back, for kicks, I statted some D&D iconics in GURPS. For those interested, here's Regdar:
  9. Regdar-1.jpg

    Regdar-1.jpg

  10. Regdar-2.jpg

    Regdar-2.jpg

  11. Regdar-3.jpg

    Regdar-3.jpg

  12. Ashrem Bayle

    To all the other "simulationists" out there...

    I agree to a point. Complex characters can take a long time to build in GURPS. But once its done, its done. I've found that a well laid out character sheet, a good DM screen, and a cheat sheet really helps with combat. And I use nearly all the options, which obviously aren't necessary or required.
  13. Ashrem Bayle

    To all the other "simulationists" out there...

    Sad thing is, it was a WOTC module that gave the guard the stats. (Red Hand of Doom) That said, had I been DMing, I would have changed it anyway. But in this case the DM that was running it has always been a "slave to the module" type of DM.
  14. Ashrem Bayle

    To all the other "simulationists" out there...

    I'm curious. Why the hate for the system? I love it. And yes, GURPS source books are amazing.
  15. Ashrem Bayle

    To all the other "simulationists" out there...

    :( I'm fine with it if they don't want it. I just wish I could hear something for sure so I'd know whether or not I should start focussing on a different project.
  16. Ashrem Bayle

    To all the other "simulationists" out there...

    Not to turn this into a GURPS advertisement, but one of my favorite aspects of the system is its generic nature. I mean, it would take very little effort to run a GURPS Forgotten Realms or Eberron game, and I dare say they'd better match the fluff of the settings better than D&D did.
  17. Ashrem Bayle

    To all the other "simulationists" out there...

    Can't say. :] It hasn't got the official approval yet. They've been sitting on my outline for a few weeks now. I sent them a brief unofficial outline and they told me they were interested and wanted to see more. I sent in my official submission, about 10,000 words, and it's been quiet ever...
  18. Ashrem Bayle

    To all the other "simulationists" out there...

    WARNING: This is going to be long. A few years ago I witnessed a gaming event that was the proverbial "straw that broke the camel's back". We were playing a 3.5 D&D game. It was a serious campaign, and we had all really gotten into our characters. We had come upon an enemy encampment. There...
  19. Ashrem Bayle

    Gritty gone?

    I faced the same issue a while back. D&D 3.5 was just too "heroic" for more "down-to-earth/gritty" gaming. I finally gave up on house ruling it and switched to GURPS, which works beautifully. When info for 4e started leaking, it quickly became obvious that they were pushing for a more heroic...
  20. Ashrem Bayle

    D&D 4E Raiders of Oakhurst: A 4E Fan Playtest Adventure

    Now if only we had a good rules compilation.
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