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  1. Umbran

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    So, just to note: Copyright applies to specific expressions, not to "ideas". Moreover, copyright does not apply to systems, processes, or rules themselves - only to a specific expression of them. Thus, yes, designers use each other's ideas all the time. This summer, I played a one-shot of...
  2. Umbran

    D&D General Why do people like Alignment?

    There are stories and traditions in which the Greek Fates could be placated - for that to have meaning, they must have some influence on how things turn out. For example, we can look at the story of Meleager - the Fates might decree at your birth that your life will end when a particular log in...
  3. Umbran

    D&D General Why do good monsters exist, from a game design standpoint?

    Hey, can we not tell others how they think, please and thanks.
  4. Umbran

    D&D General Why do good monsters exist, from a game design standpoint?

    "Alignment" as you reference it here, doesn't have a significant mechanical impact in the modern game. Thus: from a mechanical standpoint, they don't serve a purpose, because alignment itself no longer serves a mechanical purpose. But, since the drift into mechanical irrelevance involved only...
  5. Umbran

    Describe your last rpg session in 5 words

    Hollow West, characters Session Zero
  6. Umbran

    D&D General Why do people like Alignment?

    Other than The Fates, of course.... And a goddess of luck in Tyche... And a goddess of chaos in Eris... And a god of prophecy in Apollo...
  7. Umbran

    D&D General Why do people like Alignment?

    "Given them an inch, and they'll take a yard." Unfortunately it ends up as, "I am a deity, great and powerful... but need a spam-blocker on my prayer line!" Actually, it sounds to me more like using an in-fiction justification to handle an out-of-fiction issue: The in-fiction gods police use...
  8. Umbran

    D&D General Why do people like Alignment?

    Maybe this was brought up before and I missed it... This was talking about the Commune spell, right? The spell whose description starts with, "You contact a deity or a divine proxy and ask up to three questions ..." So, I guess, never mind that the spell description has a solution for this -...
  9. Umbran

    D&D General Why do people like Alignment?

    Your deities are limited by something so basic as rate limits of linear time, and how many cognitive threads they can manage at once?
  10. Umbran

    D&D General Why do people like Alignment?

    Mod Note: Hey, ER? You've had your posts reported over a dozen times since August 1st, for various forms of being rude. Three times today alone. Whether or not any individual post was worthy of moderation, in aggregate, this is becoming a real problem. It is past time for that rate to drop...
  11. Umbran

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yeah, it is. I mean, assuming we are considering behaviors that are actually about how a game is run, and not about personal hygiene, committing felonies, personal assault or harassment, or the like. Not really. Then it is behavior that one player does not like. Other players may not mind...
  12. Umbran

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Given that "bad" is a subjective human assessment, and that we therefore don't all share the same idea of who should be called, "bad," then what percentage of GMs "are bad" is not a thing. There is only what percentage some specific person or people would call bad. The threat of being called...
  13. Umbran

    D&D General [rant]The conservatism of D&D fans is exhausting.

    It isn't about academically accurate language. It is about using language that suggests a point is backed with greater weight or authority than it deserves. The first time I tried to run a game was, I admit, a complete and utter failure. As in, I could not get the group through the first...
  14. Umbran

    D&D General [rant]The conservatism of D&D fans is exhausting.

    No. Below average is below average. It is a statement about statistics, regarding some defined metric. "Good" and "bad" are subjective human assessments, and don't generally directly relate to statistics.
  15. Umbran

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Mod Note: Interestingly, the word "racism" does not appear. If you are going to make public accusations like that, and the evidence is not present, then YOU are the problem here. Stop being the problem. Now, please.
  16. Umbran

    Genre Discussion: Cyberpunk

    I would say that it lacks one very important element that keeps it from being cyberpunk: electronics of any sort. Also, Arcane puts a strong focus on the craftsmanship of individuals, rather than on the mass-produced power of the corporate-state, which again, leans it away from cyberpunk...
  17. Umbran

    Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?

    It seems a pretty sensible general form, such that I don't doubt that it has been passed around a bit, or been developed independently a couple/few times.
  18. Umbran

    Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?

    That's not a good reason. I say that's a crummy reason - it puts the focus of play only on the end state, and not on the process of play. The point is not to eliminate as much of the process as possible - the point is to make the process interesting, engaging, and fun. It isn't like combat is...
  19. Umbran

    Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?

    It looks nice, but for me has one weakness - it looks like it reduces to a single roll. Like, we'll spend an hour with everyone rolling dice all over the place for a combat, but a social encounter gets one roll? For players who want to slide quickly through social interactions, to get to, say...
  20. Umbran

    Spoilers Star Trek: Strange New Worlds - Season 3 Viewing (Spoilers)

    No problem! And my apologies if I looked jerkish there. Didn't mean to be such.
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