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    Making Vancian Casting More "Linear" and Less "Quadratic"

    They do consume resources. Depending on the edition, it's either spell slots or a power. Regardless of whether it's a magic missile or charm person, it's used. About the original problem - maybe if we made magic less powerful and less common, the Quadratic problem would go away?
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    My own RPG [WIP] - input needed

    Thinking of expanding the attributes from 0-10 scale to 0-100 scale. What is your take on that?
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    My own RPG [WIP] - input needed

    Deity favor points added. Manevuers and spells now cost those favor points.
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    My own RPG [WIP] - input needed

    Magic items, spells and spellcasting classes shuffled to a 'High Magic' page since the world is low-magic.
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    My own RPG [WIP] - input needed

    Rules for city creation added.
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    My own RPG [WIP] - input needed

    Stamina Points tweaked. Now all attributes contribute to them.
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    Dragon’s-Eye View 3/28/2012... now with ENW poll!

    :o :o :o To forget about them, being Polish... :o:o:o
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    Dragon’s-Eye View 3/28/2012... now with ENW poll!

    My favorite is fantasy realism. With the exception of chain mail bikinis. That is, I want armor with various unrealistic elements (wings, spikes, giant helmets etc) that wouldn't be worn in RL. But I do not like too much skin showing, since it makes the character easier to hurt (unless the...
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    D&D 5E (2014) Basic 5E: Weapons and Armor as style choice...

    Thanks for reminding me. I'll be tweaking stamina rules in my RPG soonish (as in, tomorrow or over the weekend) and I'll definitely put in some penalties for armor.
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    My own RPG [WIP] - input needed

    Number 3 can be scratched from the list, as I found a use for Cha. Please help me with the rest... And, oh, I'll be tweaking Stamina Points in near future...
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    D&D 5E (2014) Basic 5E: Weapons and Armor as style choice...

    I think additional factors to weapons (such as hammers and daggers being useful against full-plate, but most other stuff isn't as good) are a good idea. Weapon speed might also return in some form. Regarding the above post: I like encumbrance being a factor, but I don't think massive armor...
  12. Z

    Backgrounds and Preferred Classes

    I second the questions, as I'm toying with a background/ancestor feat system for my own RPG...
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    D&D 4E 4E combat and powers: How to keep the baby and not the bathwater?

    In my RPG under construction, I use At-will/Daily/Encounter coupled with a stamina system. That is, using a manevuer, getting wounded and several other things dip into your stamina, and once your stamina reaches 0, you cannot fight nor move until you rest 10 mins. Love this. What's a malus...
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    My own RPG [WIP] - input needed

    Some things I need input on: 1) Split offense and defense and use different attributes for them? 2) Allow choosing an attribute for the offense/defense from pairs (Str vs. Con; Int vs. Wis; Dex vs. Cha)? 3) A use for Charisma 4) Merge XP and gp together like in OD&D? 5) Dodge and parry like in...
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    Fetch me a whore

    Conan RPG has a Temptress class.
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    Ancestor/background/regional feats

    I though of making the feats mandatory. The setting contains noble houses, and every one of the houses would provide a background feat, in addition to 'commoner' background. In addition, a character from House X could choose (non-mandatory) ancestor feats. I have examples of background feats...
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    Other forms of treasure

    Well, if you're playing in a medieval setting, like in those books I forgot the title of (something along the lines of "Medieval Europe: A City"), the idea is fine. Also, in most quasi-medieval fantasy settings the idea of resources being valued as treasure also works. Not sure about the...
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    Ancestor/background/regional feats

    Bump. Need help!
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    Alignment in D&DN...

    I see I really should get working on the variant I mentioned ("personality traits" + 9 alignments) for D&D...
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    My own RPG [WIP] - input needed

    1) Need a use for Charisma to make all attributes important. 2) Merge XP and gp together like in OD&D? Anyway, I added movement rules, encumbrance rules, detailed combat rules, illnesses...
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