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  1. Z

    DMG Content/Advice Wish List

    I think the solution would be to release 'D&D for Newbies' as a module of 5e and then we'd be all set. DMG should be about things that the DM needs to have to run the game (treasure tables, encounter tables, several sample plot hooks, rules on non-combat situations, a rule to avoid killing...
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    D&D 5E (2014) How Should 5E Magic Work?

    I voted powers. But I want them closer to 3e Tome of Battle manevuers than 4e powers. A mix of both.
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    My own RPG [WIP] - input needed

    Moja mechanika - Treskri The above (everything done up to now) is in Polish, but Google Translate does its job well. I won't translate everything into English now, because it's still in development. But it will have an English translation when it's finished. The skill system is 100% done (I...
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    How I expect to see Unity and issues to address to do it

    I don't think it'll be four editions lumped together as different splats. I think there will be a combination of stuff from all four iterations of D&D.
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    Making DnDN Popular

    I agree that the core will not be free, but then the modules should be. The people shouldn't have to pay more than once for what is in essence a single game. Or make the cost of modules minimal. Otherwise, people will stop buying D&D because it's just 'marketing same thing several times to get...
  6. Z

    Attacks of Opportunity

    I'd mix this and this: And we'd be perfect!
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    Making DnDN Popular

    I'd suggest doing the opposite of what the OP suggested. 1) make people pay a bit for the core 2) make splats and modules free
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    D20 to 3d6 dice rules from Unearth Arcana

    I've been toying with the same idea. What happens to the DCs and bonuses if I use 3d6 instead of d20?
  9. Z

    The future of Rulebooks, Dragon, Dungeon, Fanzines, etc?

    I think pdfs (or other electronic formats) for a low price ($5-25) are the way to go. I already mentioned in another thread that $10/month for DDI is a little too much.
  10. Z

    Core Classes: What and how many

    Good question. I can't believe I missed it...
  11. Z

    D&D 5E (2014) 5E Forgotten Realms: what will it look like?

    $10 a month isn't little for folks in other countries. But $10 could be a reasonable price for a 'module' of 5e.
  12. Z

    D&D 5E (2014) Multi-class support in 5E

    I like the idea of the paths, however, it might be a tad too complicated for some people. It might make 5e, but not in core, in "splats".
  13. Z

    Class/Multi-class option

    There was something similar for 3e... it was called Class Construction Engine IIRC, but it covered only the core classes. But hey, such an engine would be great for 5e!
  14. Z

    Things from Other Editions/Games That Were Done Well & Should be Included in Some For

    Tell me more about the Talent Trees, please? In what way are they different to feat chains of 3.0/3.5?
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    D&D 5E (2014) 5E Forgotten Realms: what will it look like?

    Eeh. What??? Lloth the deity of the arcane? But the rest I'd like to see. ----------------------- No, no no. DDI is only for the wealthy or for those who live in US. All the rest of the people have no access to it. Give access to those to all, price the articles themselves and not the DDI...
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    How about translations ?

    Alternate language SRDs exist. I know there is a Polish SRD for 3.5.
  17. Z

    One Thing I Think Could Be Improved From ALL Previous Editions...

    I wonder if it's really the case... because if it isn't, then no setting is the best option.
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    D&D 4E Things 4E Did Well & Should be Kept in Some Form

    * Healing surges * 1/2 level - no long tables to study * Powers for everyone * Paragon Paths * No cross-referencing when it comes to monsters * STR or CON, INT or WIS, etc. choices * Unique monster powers
  19. Z

    D&D 4E Things from 4E Not Done Well

    * Interrupts * Rituals * Lack of OGL * Too many too small modifiers * Changing the alignment system * Too many core races * Too little stuff not related to combat
  20. Z

    D&D 3.x Things from 3e (inc PF) not done well

    * Linear Warriors, Quadratic Wizards * PrC bloat * Feat bloat * Save-or-die or save-or-suck * Polymorph * Teleportation * critical misses and critical successes * Levels, attributes scaling indefinitely * Some classes in too many forms (Clerics vs. Favored Souls) * Wealth by level * Encounter Level
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