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  1. W

    Player costuming, props etc in "table top" games.

    Could wind up a bit like hosting a Rocky Horror Picture Show evening... One game ages ago, I thought it would have significant impact if, instead of saying "the contact tosses you an envelope filled with money" I actually tossed an envelope filled with money to the characters. I made up some...
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    RPGs are ... Role Playing Games

    You pre-empted me. I was musing along just those lines. Also, within the character creation process itself and creating of the backstory and the base premises upon which the adventure rests. Your player wants to have a backstory which effectively means (s)he's extremely well connected and has...
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    RPGs are ... Role Playing Games

    That is so, and it's what I strive for in my game - the premise being the "team" was brought together for the most prosaic of reasons - they were hired. So they have jobs to do, but my aim is also to give them latitude in how they do that. The job may be "go to XYZ Corp, pick up a parcel from...
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    RPGs are ... Role Playing Games

    Yes, you could always choose to starve :D My point is that so many games revolve around some fantasy in which everyone is some kind of idle adventurer (except for unimportant people like innkeepers, publicans and the like who exist to serve the "adventuring class" and therefore must actually...
  5. W

    RPGs are ... Role Playing Games

    Is having a choice of scene normal or realistic? How often do we get, in real life, a choice of where we go next? Is a game where you can wander anywhere you want around the place and do whatever you feel like "normal" or "realistic"?
  6. W

    Player costuming, props etc in "table top" games.

    Now we're getting into "sets", a whole different ballgame. Come to think of it, my lounge doesn't look very Dark Future - far too cosy - I wonder if the landlord would mind if I tear up the carpet and pour bitumen instead...
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    RPGs are ... Role Playing Games

    The setting/world and the character's place in it also dictates a lot about how much scope there is for different styles of play and GMing as well. Some settings/teams lend more towards sandboxes or linear adventures or train trips or combinations of these than others do. And each is...
  8. W

    Player costuming, props etc in "table top" games.

    Frankly, I can handle the occasional jacket, hat, jewellery, just one or two items per player - e.g. the player who'll be wearing a ring that has significance to the character, a player wearing a particular hat as his/her character does - but if the players fronted up dressed up fully in...
  9. W

    RPGs are ... Role Playing Games

    The author doing it to the characters. Just once, would be nice if one broke the fourth wall and said to the reader "I don't shaggin' believe this! Did that seem like a very contrived coincidence to you, too?"
  10. W

    Player costuming, props etc in "table top" games.

    I'm trying to limit the amount of time people are out of character in our game sessions - largely because we have a three-hour session once a fortnight and I'd rather it be spent playing the game rather than talking about it or (in the case of many I've played with) swapping anecdotes, telling...
  11. W

    RPGs are ... Role Playing Games

    Gods, have I ever! Generally fixed as you suggest, with the GM throwing something into the mix to stir up the pot a bit and get the players moving.
  12. W

    Running NPCs as a long-term party/team member

    With some of my groups and some of the ones I've played with, it's not guaranteed, either. I still have strong memories of a certain starship captain - played by a female who played the character as a human male who was up for any "action" with anyone or anything. Made for some hysterical...
  13. W

    Player costuming, props etc in "table top" games.

    It certainly affected them on a more visceral level than merely saying "you look down and notice red laser dots on your chest" would have - going by the way they reacted to it compared with when I have just told them what's happening. No one I've played with in table top games has ever gone as...
  14. W

    Player costuming, props etc in "table top" games.

    You say "geeky" like it's a Bad Thing :p
  15. W

    Running NPCs as a long-term party/team member

    Sorry, TarionzCuz, I can't give you any more XP at the mo'.
  16. W

    RPGs are ... Role Playing Games

    I thought I was... :p And in what way is the springing of a particular tavern with particular NPCs and an interesting situation (as I was referring to in my post) "stringing those together into a complete ballgame"? When you create those interesting people, situations and curveballs - prior to...
  17. W

    RPGs are ... Role Playing Games

    Hmmmm, nowhere did I say it was the "proper" evening's gaming. I don't think in terms of "proper" or "not proper" - nor do I go around saying "that method of gaming/playing/GMing is a Big Bad". I stated what I and my characters prefer - it's our particular social contract. They expect that...
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    Running NPCs as a long-term party/team member

    What do you do if you have both male and female players? :devil: In a previous game, I got the Rat Bastard DM Merit Badge by melding a PC (and the car he was driving) with the pavement with a 30mm chain gun while he was driving to meet up with the other PCs - less than 2 minutes into the game...
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    Laptops - What programs or resources do you use to help you run or play your games?

    Winamp for music MS Word for notes, storylines, character info etc MS Excel for comparison tables, weapon stats etc Adobe Acrobat Reader for PDFs Irfanview for displaying and scrolling through pictures in full screen mode Have on occasions used MS Access to create forms to keep track of...
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    Running NPCs as a long-term party/team member

    Very true. And part of any good writing for any medium is to know your target audience and pitch your work accordingly. My players are definitely in that camp. They enjoy interacting with the NPCs as well as each other. I've always tended to ensure that NPCs that are going to interact with...
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