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    Reworking Fortification

    Plausible. I kept my prices high because it did more than just protect against sneak attacks, and because, since it emulated a class ability, I wanted to veer on the expensive side to help keep the class abilities at least a little special (though there is precedent--consider armor of "uncanny...
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    Revised Samurai Core Class

    (Another problem with Focused Strike as you have it is that it quickly becomes mostly useless for multiclass samurai, whose loss of iterative attacks outweighs the constant bonus.)
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    Revised Samurai Core Class

    Awesome ideas, in general. I hope you don't mind an eleventh-hour critique. Consider allowing this ability to be useful in most combats, not just in the relatively unusual tactical situations that require a single very accurate and fairly damaging attack as a full-round action. You can do this...
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    Other Options for Prestige Classes Other than Saying No

    Some version of (3) is such a sensible rule that many of the groups I've been in have just assumed that it (like fractional base attack bonuses) was house-ruled in by default. So here's how I've always calculated saves and BAB, and how I think everyone should (it's criminal it's not in a sidebar...
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    WotC & Their Adventures

    The thing is, we're pretty much at the saturation point for rules supplements, and isn't it really tough to design an interesting, mechanically tight rules supplement, anyway? (I'd think it would be, given the very high proportion of expansions that are either conceptually boring, mechanically...
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    Encouraging Elven Player Characters

    I've said it before and I'll say it again. +2 Con/-2 Dex dwarves, and +2 Dex/-2 Wis elves, in terms of ease of implementation versus improvement of play, is one of the best house rules out there. Try it, and your game--back in the magical world of balanced player races--will thank you for it.
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    Reworking Fortification

    Again, I think your solution is really playable, and more so than the original rules. It's arguably not much more elegant, though, because you're modeling a single magical property (protects your vital points against special attacks) with two mechanics for different situations, which smells to...
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    Reworking Fortification

    The latter properties work wonderfully, I think.
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    Help me find a very specific weapon !

    Okay! I forget the name, but I am pretty sure it was in a 3.0e sourcebook on Myth Drannor. It may have also inflicted Strength damage.
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    Just got Complete Divine -- any issues I should be aware of?

    Even with the errata, Divine Metamagic gets my vote as the most broken feat in the game. Never let anyone use it.
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    *Archtypical Paladin Quandry* The 'Are you a Paladin?' Question.

    It's also an interesting question whether it's even dishonorable--in a sense relevant to paladins--to lie in response to a question unworthy of a serious answer. My intuition is that it is, but I'm not particularly convinced either way.
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    *Archtypical Paladin Quandry* The 'Are you a Paladin?' Question.

    The AD&D answer, FWIW, is that this kind of a lie is a chaotic act, but not an evil one, and would represent a significant but forgivable violation of the paladin's code. (The paladin would need an atonement spell to recover her powers and continue advancing in her class.) The paladin class...
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    Bringing a knife to a swordfight.

    Here are the revised versions of the feat in light of prior suggestions; I think they're better than the ones posted at the top. Changes are underlined.
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    Bringing a knife to a swordfight.

    Again, thanks so much for the thoughtful and extended feedback. This is the kind of discussion that everyone who posts to House Rules wishes for and almost never gets. Right on. I was lame for not paying attention to that. I don't think I missed that point, although maybe I didn't express my...
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    Firefinger (a new/classic cantrip)

    What would a Fortitude save or Spell Resistance do? What could the spell do that someone would need to be protected against?
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    Bringing a knife to a swordfight.

    So thanks for the really quick and helpful feedback! I think the comparison is apt, but I'd say Bear Fang is a slightly stronger feat: it offers a chance to grapple without provoking attacks of oppportunity without having to take Improved Grab (and thus the mostly-useless Improved Unarmed...
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    Ways to make daggers good?

    And, finally, here are a couple of homebrewed dagger feats that might come in handy...
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    Bringing a knife to a swordfight.

    Here are a pair of feats for knife specialists. Each emulates a paradigmatic feature of knife-fighting as I tend to think of it, at least in gaming or fantasy contexts. Note that this is only the initial version of these feats; edited versions in light of feedback are below. Thoughts?
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    Ways to make daggers good?

    As other folks have mentioned, daggers are just shortswords that do a bit less damage, but that can be thrown. This can make them handy for rogues, who can throw a barrage of daggers against flat-footed opponents to easily perform multiple sneak attacks on the first round of combat. The...
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    OotS #361 is up

    I love the character development for the rookie.
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