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    Making Sense of the Warblade

    Right, yes, good point. I'm not sure if there's a way to fix this in any sort of interesting way. (For the time being, I'm perfectly happy to declare the warblade beyond all hope. Maybe the best fix is just to drop the BAB and hit dice to swordsage levels, like someone on the rules boards...
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    Making Sense of the Warblade

    I totally agree. But do you think it goes far enough? Basically, the idea behind the "weapon master" stuff is to give the class a bit more flavor and direction. The idea behind the tactical points is to force the class into making more difficult tactical decisions and limit the applicability of...
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    Book of Nine Swords -- okay?

    This is absolutely correct. Moreover, people are comparing pretty optimized fighters against very standard warblades. A warblade built for dealing damage--with Time Stands Still, say, improved by some of the Tiger Claw boosts that give extra attacks--will quickly outstrip any traditional melee...
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    Stacking +1 ammo with +1 Weapons

    The simple, elegant solution is just to revise greater magic weapon so that it doesn't apply to ammunition. I have no idea why they didn't do that in the 3.5 revision.
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    Making Sense of the Warblade

    So I think the warblade (from the "Tome of Battle") is a pretty crazy class. In fact, one of the craziest things about it is its name, which impressively manages to be simultaneously uninformative (no, we're different than all those people who use their blades for peace) and trite, in sort of a...
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    DM seeks mature players in Raleigh, Apex, Garner

    I'd love to play. (Email me with contact information at benjamin.bagley@gmail.com?)
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    Un-breaking Divine Metamagic, any way we can

    Wait, the Sudden feats do that? I didn't know that! Now I like them a lot more.
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    Un-breaking Divine Metamagic, any way we can

    So, basically, the idea is that divine metamagic works normally, but if you try to stack divine metamagic feats, there's a chance you might get dazed. (But since the DC depends on the levels you add, rather than the level of the spell you enhance, high-level clerics can stack metamagic feats...
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    Gaming in the Triangle? (NC)

    I've just moved to the Durham/Raleigh/Chapel Hill area, and I'd love to find a d20 game, if there's one in need of a player.
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    PEACH- My alternate combat system

    The Conan rules work a lot like this, and you ought to look at them for inspiration. Consider, however, that there is no real need for an opposed "parry" roll--they unproductively increase randomness and slow down combat. Instead use--as D&D does--10 + relevant defensive modifiers, and then...
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    Good Feats for a Radiant Servant of Pelor?

    The party member sounds like the kind of guy everyone wants to have in a party but nobody really gets. Divine Metamagic, definitely. He probably wouldn't even use it to break the game. (Great icon, by the way.)
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    My Rebalanced Core Races [v1.1]

    I do the same thing with dwarves, too (I posted that a while back, actually). I've become quite taken with giving elves a penalty to Wisdom instead of Constitution: it's appropriate, I think, to spontaneous, artistic fey creatures who roam through the trees, and makes martial elves a lot more...
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    Best epic rules

    I voted for the classic rules, although there is something to be said for the AE method, in which character just advance to 25th level, normally. Epic rules should be driven by narrative, not mechanics: they should be an attempt to accomodate core fantasy conceptions of legendary characters...
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    Good vs. Evil

    I tend to like changes like this. However, the paladin is partly balanced with the assumption that he would be able to smite evil in most encouters (that is, most encounters in typical play include an evil opponent or two), so this change considerably reduces the paladin's power. Accordingly...
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    New Soulknife/Rogue Feat Idea

    Sometimes, spelling is so, so important. A feat that allowed a character's mindblade to be used for application of cosmetics is one of those feats that only somebody who took feats to show how much of a "role player" they were would take.
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    New Soulknife/Rogue Feat Idea

    What's Energy Blade? (A die of sneak attack is (very well-balanced, actually) as a +1 bonus, rather than +2. Compare to psychokinetic (+1d4 unconditionally for +1) or holy.)
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    Take 10.5

    +1 to a bunch of skill checks that you can't use in combat or other risky situations is probably not all that great. Compare it to Open Minded, which gives you five extra skill points and is probably balanced.
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    Take 10.5

    It's a good variant if you're happy with more rolling and less uncertainty, which I think I would be but is certainly not for everyone and probably suboptimal in a few situations. (You should not know an opponent's AC if you are using Power Attack, for example.) I thought you were proposing a...
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    OotS #334 is up.

    cf. http://www.giantitp.com/cgi-bin/GiantITP/ootscript?SK=334. Belkar is an unwavering beacon of hope and love in my life, I think.
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    OotS #333 is up.

    The final panel, taken out of context, terrifies. (Edit: And here's the link: http://www.giantitp.com/cgi-bin/GiantITP/ootscript?SK=333)
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