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    Imp Crit + Keen = ???

    Don't get me started on that stupid dwarf, too.
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    Imp Crit + Keen = ???

    Two separate issues have come up. FreeTheSlaves raised the point that Sean's argument is unconvincing, since it relies on an unrepresentative example. S'mon suggested that high-threat weapons are better than high-multiplier weapons, and a bunch of people have said that this turns out to be false...
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    Master's Touch and the Bastard Sword

    It's definitely ambiguous, but I think I'd go with "fully proficient," viz., as an exotic weapon.
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    Imp Crit + Keen = ???

    My pet issue! The Reynolds link has been my .sig for months. My position (of course!) is that 3.0e stacking works just fine and Improved Critical should definitely stack with "keen" effects. As long as everything else that increases threat range is conceptually equivalent to, and so doesn't...
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    High-level fighters: are better feats the solution?

    This indeed didn't occur to me, and I think it's very clever and really cool. Given the right array of feats, it just might do the trick.
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    High-level fighters: are better feats the solution?

    Neat! Feel like posting or linking to them?
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    Rank the Star Wars Movies (merged)

    V>IV=III>VI>>II>I (That is, Empire beats Star Wars ("A New Hope", if you really want) and Revenge of the Sith, which are tied for second place. Both beat out Return of the Jedi, which is, in turn, way better than either of the first two prequels. Clones edges out Phantom Menace, but that's not...
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    High-level fighters: are better feats the solution?

    Or like the martial arts styles in Oriental Adventures. Something like synergy bonuses for feats could provide a real incentive for having lots of feats.
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    High-level fighters: are better feats the solution?

    Yeah, the "combat rites." I addressed this at the bottom of my original post, actually.
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    High-level fighters: are better feats the solution?

    When people post about "fixing" high-level fighters, lots of experienced and astute posters suggest that the real solution is to design better high-level feats. I don't think this is the right solution, and what follows is an attempt to explain why. (This was originally going to be a comment on...
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    Immediate-action Spell - Revised and Now Named "Kelleris's Antecedent Assailment"

    What a great spell! I'd second the name "Temporal Lash," though I think it might be conceptually appropriate to eliminate the ray aspect of the spell and just allow it to always hit. This would also knock the power level up enough to put it squarely in the 6th-level camp if your'e having doubts...
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    Special Abilities for High-Level Fighters

    This thread will only be interesting to you if you think the last ten levels or so of the fighter class are underpowered (such that fighters have strong incentives to take levels in barbarian, rogue, or some prestige class or other rather than staying fighters all the way through), and you're...
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    Swiftly House Ruling Complete Spells for Adventuring

    What if you resolved it with feats, instead? Perhaps a character with a normal version of the spell and the Quicken Spell feat could prepare (or spontaneously cast) the "swift" version instead, rather than the normal version at an increased level. This would also give sorcerers and other...
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    Cowboys, Samurais & Barbarins all in the same setting?

    I think this sort of thing depends on the firearms mechanics used. If guns didn't ignore armor (or, perhaps, if they did, but nobody wore armor because they got WoT-style defense bonuses), you could implement plausible firearms that were powerful, but not game-breaking, as exotic weapons. For...
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    Genasi reworked

    Your revision would make the water genasi more or less straightfowardly weaker than the dwarf. While the dwarf is a strong-to-overpowered LA +0 (depending on who you ask), it's probably not worth LA +1. Most of your other genasi versions are comparably powered, and probably not worth the level...
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    One RPG gift on your list. Just one.

    Same here, actually.
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    Bringing back Ambidexterity

    The AU treatment of Ambidexterity is one of my favorite rules in that book. (TWF drops penalties by 4 for both hands, yielding -0/-4 for light weapons or -2/-6 for non-light; Ambidexterity eliminates the off-hand penalty.) While this doesn't address your (very interesting, non-combat) treatment...
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    Improved Charge Feat Chain

    Okay. As one might guess from my .sig, critical hit rules are sort of a sore point for me. All constant increases to threat range favor high-multiplier weapons. A +1 to threat range is just as good as improved critical if you're using an axe or a pick or somesuch, but much worse if you're not...
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    Refocus as a move action?

    I find the idea of making refocusing a move action strangely appealing. Does this admit of obvious abuse, or allow characters to do more in less time than they ought to?
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    Building a Better Tumble

    My house system has Tumble providing an AC bonus against attacks of opportunity made while moving -- tumblers are always subject to attacks of opportunity, but they're potentially (much) harder to hit. (This also keeps the Mobility feat useful.) Basically, prior to taking a move action, you...
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