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    Eliminating Superior Weapons

    Lots of people would disagree. There are all sorts of other builds that favor other weapons. Two-weapon rangers who want to build up to heavier armor are best off with axes, for example. There are lots of powerful fighter builds based on polearms, flails, or hammers. Many rogue builds still do...
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    Should the Greatsword be d12?

    How I'd do it: Greatsword becomes 2d6 damage, superior. The bastard sword is a two-handed military heavy blade with a +3 proficiency, 1d10 damage. A heroic-tier feat allows Medium characters with bastard sword proficiency to wield it in one hand. If you did this with a feat, you could even...
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    "Racial Variant Feats" -- Tiefling Rogues and Dwarven Warlords

    Thanks for the feedback! I'm not sure how to assess balance for these feats either to be honest--but more feedback seems like a great place to start. I'd be delighted to see how your group finds the material, if they end up using it, and I'd be curious to see your versions for your homebrew...
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    "Racial Variant Feats" -- Tiefling Rogues and Dwarven Warlords

    The basic idea is that characters with certain races can spend a feat to substitute one ability (generally one they get a racial bonus to) for another one for purposes of a particular class. Thus, the following are heroic-tier feats designed to either (a) enable race/class combinations that...
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    Why not make the rapier military?

    Why not make the rapier a military weapon, rather than a superior one? It'd be nice for fighters or rangers who dipped into rogue (or heroic-tier fighters who wanted to use rain of blows with a sword), though it wouldn't make a difference for rogues, who wouldn't get free proficiency with it...
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    Follow-Up Attack

    Question: Joe Ranger uses Wounding Whirlwind (a 19th level daily) to hit enemy A twice and enemy B once. He's currently using his Follow-Up Attack stance (a 29th-level daily), which lets him use his off-hand weapon to "make a melee basic attack at a -2 penalty against each enemy [he] hit[s]...
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    Blade Cascade: Much too good...

    I'm thinking about using a capped version at 15th level (that does slightly less damage for the early attacks), and an uncapped version at 15th level with an increasing penalty. The result looks a bit like this: Blade Cascade -- Ranger Attack 15th Daily * Martial, Weapon Standard Action --...
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    Multiclassing: Power Swaps for At-Wills, Action Points and Paragon Multiclassing

    Let's give this a bump, over the weekend, just to see what happens.
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    Core classes. How are they balanced?

    A lot of the balance problems in 3e and 3.5e come from a small number of messy spells in the core books, and all sorts of weird stuff from the splatbooks. You can rein this in, and make the game more fun for non-optimizers, by sticking to a smaller number of books and paying close attention to...
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    Multiclassing: Power Swaps for At-Wills, Action Points and Paragon Multiclassing

    To put it in perspective, compare Hunter's Quarry to Extra Damage Action at, say, 16th level. Let's say the Extra Damage Action (EDA) character uses his extra action to use an at-will power, hits with it, and also hits with his other standard action attack. I take this to be a pretty moderate...
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    Multiclassing: Power Swaps for At-Wills, Action Points and Paragon Multiclassing

    Yeah, I'm worried about the strength of the bonuses, too. Probably the best point of comparison is Extra Damage Action. You get the extra action, plus +5 to +15 damage for two hits--or more if you have powers that are good for multiple hits. Are the striker features better than that? I'm not...
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    Multiclassing: Power Swaps for At-Wills, Action Points and Paragon Multiclassing

    I know these are a dime a dozen right now, but I'd be really grateful for feedback on a multiclassing fix I'm really happy with. It involves two basic ideas. All three Heroic-tier power swap feats, required as a prerequisite, are enough to balance out swapping an at-will from a second class...
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    Forked Thread: Developer Talk = Gospel?

    Mods: please delete? I didn't mean to fork the thread! I guess I pressed the wrong button?
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    Developer Talk = Gospel?

    I look at it a little like science. Rules for a game as complicated and ambitious as D&D can be very unpredictable, even in the face of a lot of playtesting. It's always tough to judge how balanced something will be in play, and it's especially tough if--as with the moves between...
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    Developer Talk = Gospel?

    Wanna do impressive feats of necromancy in 4e? Not hard to implement! Undead Horde -- Wizard Daily 15 You wave your hands wildly and utter foul chants, not meant for living ears. Countless shambling skeletons rise from the ground around you, hacking and grasping at anything they can reach...
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    A new fighter at-will for marking multiple targets

    Looks good to me! For an alternative, what about a power that did 1[W] damage but could be used against two targets within melee reach, possibly with a -2 attack penalty? (You'd pretty much be looking at a weaker Twin Strike.)
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    More powers, no replacements?

    A few things I like about this rule, the more I think about it: --) If you do use the retraining rules, you can retrain low-level encounter powers to very situational ones--the kind of encounter powers that might not be that helpful too often, but make a big difference when they do. Thus, as...
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    More Fighter Powers: Swordsman's Gambit and Fortress Strike

    The paladin's Holy Strike (Str + Wis damage against marked targets) is my baseline here. Note that both Swordsman's Retort and Fortress Strike are more limited than this and Sly Flourish, the other apply-two-abilities at-will. As for Fortress Strike, the hope was that it was defender-y in the...
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    More Fighter Powers: Swordsman's Gambit and Fortress Strike

    Finally, consider another Dex-flavored fighter power. This is an alternative to the first, but arguably stays closer to the class's core defender roots. Which is better? Swordsman's Retort -- Fighter Attack 1 Taking advantage of the opening left to you by your enemy's attack, you strike quick...
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