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    More Fighter Powers: Swordsman's Gambit and Fortress Strike

    This grows out of my earlier attempt to design a fighter power that did more damage but created extra risks for attackers. I want powers that feel like defender powers, not striker powers. Here's one that's Dexterity-oriented but might fit the bill. Swordsman's Gambit -- Fighter Attack 1 You...
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    Fighter At-Will: No Quarter

    That seems right. I'd thought of it as more defender-focused because the penalty is supposed to give your enemies an incentive to attack you, not make you a less appealing target. (Compare it to the rogue's riposte at-will, for example.) But now I'm convinced that it's really more of a striker...
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    Fighter At-Will: No Quarter

    The basic idea is that I'd like to design an at-will for fighters that (a) is more damaging than other attacks, but (b) gives them a big defense penalty. That way, they could use the power both as a risky but high-payoff attack (or to finish off weak, low-AC, or otherwise vulnerable enemies) or...
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    More powers, no replacements?

    Oh, yeah--definitely. But I'm not sure that this needs to be made explicit: aren't those exactly the powers he'd have if he didn't retrain, and can't you not retrain powers to get higher-level ones? Basically, for more slots, let's take a 23rd-level character, who'd have six encounter powers...
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    More powers, no replacements?

    I don't have anything close to a solid sense of balance for the 4e rules yet, so I have no idea whether this would be nifty or broken. Here's the thing. Conceptually I find replacing powers as you get more experienced to be a bit weird, but know it would be bad to give more experienced...
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    Paragon Paths: Deepwood Sniper and Master Thrower

    They both look great to me--carefully balanced without being boring. Good job! The Deepwood Sniper is especially cool--I love Patient Shot.
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    Shadow Wasp Strike?

    Not even! You can use the way cooler Disruptive Strike with a single melee weapon. You're also pretty much always better off picking another 1st-level encounter power over Shadow Wasp Strike--Evasive Strike is my least favorite 1st-level power, but it's strictly better than Shadow Wasp. edit...
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    Shadow Wasp Strike?

    Am I missing something, or is Shadow Wasp Strike really weak for a 3rd-level encounter power? It looks like it does less than lots of 3rd or even 1st level encounter powers: plain old Str/Dex vs. AC, and plain old 2[W] + Str/Dex damage--AND it's limited to your quarry! I really can't think of...
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    Math of Blade Cascade

    Awesome, thanks--that makes sense. Let's take it up a notch, then. What if he's epic, has Deadly Trickster, and is willing to spend all three rerolls keeping Blade Cascade going as long as possible? (Edited--or, more generally, how does having one or more reroll affect the math?)
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    Math of Blade Cascade

    Blade Cascade, of course, is a cool ranger Daily 15th power that lets you keep attacking a target, with alternating weapons, until you miss. My question is: given some n-out-of-20 chance of missing (assuming n is the same for either weapon), how many Blade Cascade attacks can a ranger...
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    New Rogue Build found in Compendium - Ruthless Thug

    That's awesome--great for tieflings, too!
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    Racial ability mods "Fix", Adding player choice

    Cool idea! Some thoughts: --) Tieflings got dexterity bonuses in earlier editions, and the tiefling rogue is pretty iconic. So, why not Dex instead of Con? --) Half-elves: why not pair this with the increasingly standard fix: +2 to Cha, +2 to an ability of choice? --) Halflings: halflings seem...
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    Dewl barsturd swordz yo!

    Balance tip: if you do this, also give rangers a damage bonus for off-hand weapons to keep 'em happy. Substantial response: The following image is a reasonable approximation of my considered opinion vis-a-vis dual bastard swords:
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    Katanas? Oriental weapons?

    Bastard sword's fine. Alternatively, you might go katana : falchion :: bastard sword : greatsword, which would make it a 2d4 versatile high crit one-handed superior weapon. FINALLY there is a place for fast, two-handed katanas if you wanted--they'd be two-handed superior weapons that (a)...
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    Irongorn, the Heavy Ranger (ranger/pit fighter)

    I'd give up plate and go for bastard swords. Less armor, more accuracy, more speed--helps with blade cascade. But that's mostly because I think twin bastard swords are cooler than twin battle axes. YMMV.
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    Shape magic exploit?

    So, do 30th-level archmages get all their daily spells functioning as encounter spells? After all, if Shape Magic is an arcane power, it's a spell. Since it's daily, it's a daily spell. If it's a daily spell, then archmages can pick it with Archspell. Then, whenever they can recover an...
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    How Does "The Rules Aren't Physics" Fix Anything?

    Fair enough. But it still seems that all you need is enough consistency to know when the rules model an event in a way that dictates a clear outcome, and when they don't. It seems like most tactical combat situations in 4e fit into the first camp, while other situations might not. They should...
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    Realism, Heroism, and Abstract Hit Points

    Yep--and thanks for the trenchant analysis and really fascinating examples. The thing to note is that if that realism requires that characters have a chance to die every time they're attacked, they will die if they fight a lot. If you act like a typical D&D character, you get exposed to an...
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    How I Stopped Worrying and Learned To Love Standard Plusses

    My first reaction to the new Design & Development article on magic item slots and traditional plusses was common: I thought the expectation was really lame. Here's the quote for context: But, after thinking for a moment I'm really happy with it, because the transparency of the system, and the...
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    D&D 4E The 4e PHB : Cheesecake Y/N?

    Personally, I'm just bored. This is probably the second-weakest Player's Handbook cover ever, after the super-boring 1995 2e revision. (Compare it to the 3e covers--mysterious! cool!--the first 2e cover--exciting!--or the first 1e cover--fun! lo-fi!
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