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    Dex Bonus to Damage?

    Okay, I know this is a bit of a hijacking, but I can't resist a response. I know this is the refrain that Tome of Battle partisans like to give, but often the examples they give of abusive spellcasters rely heavily on lots of material from supplements, or rely on highly specific combinations of...
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    Dex Bonus to Damage?

    I still don't cease to be surprised that there are people who would actually allow it in their campaigns.
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    Dex Bonus to Damage?

    That's what the actual swashbuckler's Int bonus to damage is for. It's true that the swashbuckler is underpowered, but a couple of multiclass feats in Complete Scoundrel fix that. (One basically gives fighters swashbuckler AC--encouraging the swashbuckler to mostly take levels in the fighter...
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    [Intellectual challenge] Justify a paladin being a member of a thieves' guild

    Here's another way: who says the paladin's code needs a robust theory of property rights? I think you could have an interesting and defensible paladin who didn't take private property seriously, and whose thieves' guild was a kind of anarchist revolutionary organization. They could still be...
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    Dex Bonus to Damage?

    It does include the shortsword and spiked chain, as I recall, which is pretty solid. That ominous shuffling noise you hear is the power creeping.
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    Oots 480!

    Of course, 32*3.5=112, and since Hinjo's plausibly at full-ish hitpoints, the disintegrate should've had an effect comparable to the one depicted.
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    Going beyond humans in funny clothes?

    "If a lion could talk, we would not understand him." The bother is that once you try to get a race that's more complex than one-sentence descriptions, we--especially if we're trying to play a character of that race--try to make sense of the race's characteristics in human terms. In fact, we...
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    [Intellectual challenge] Justify a paladin being a member of a thieves' guild

    Very, very few crusaders acted in ways that would be justifiable to a paladin, for the record.
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    Why Do People Care About Canon?

    I've seen two discussions of canonicity on the boards recently--one here, about the Forgotten Realms, the other in the general d20 forum about Star Wars. I can't understand why anyone would care about the details of whether or not something was canon in the context of a roleplaying game. I...
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    One thing about the sporadic schedule of OotS...

    The guest strips to Dinosaur Comics were things of beauty.
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    New way to burn through action points

    Awesome idea. Have you used this rule in higher-level games, where magic weapons and shields get super-expensive? (And where it's usually worth dying to save your magic sword?)
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    Darth Vader: Alignment

    Vader is classic NE. He's too comfortable working under his master, and working alongside the rest of the Imperial hierarchy, to be truly Chaotic--but he's also not acting out of any commitment to order or sense of obligation, which disqualifies him from being Lawful. He's a hateful, angry man...
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    New feats (considered for E6)

    It's good to hear that! For the record, though, I'd have just named the feat "Veteran" if it weren't part of the chain.
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    New feats (considered for E6)

    Interesting--I bet you're right about the prerequisite, too. (Fighter 6 also helps to keep pure fighters relevant, doesn't it?) (Note that the original version of the chain--the one that included Martial Legend--tried to balance this by ensuring that only pure fighters could end up with Greater...
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    Saga: Reroll vs. Skill Focus

    Actually, some reroll-granting abilities in SWSE work like this, while others don't. Juyo is definitely one of the reroll-and-keep-the-better-result abilities.
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    Saga: Reroll vs. Skill Focus

    Yes. Here's a summary: I ran the numbers not long ago, and calculated that the expected result of a d20 rolled twice, with the highest result used, was a 13.825 (as opposed to the expected 10.5 without the reroll). Purely in terms of expected value, the reroll is worth a 3.325 bonus. Of course...
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    New feats (considered for E6)

    One approach that might be interesting is to allow characters to spend feats to select feats with higher-than-normal BAB requirements. These are feats, like Ability Training, which basically work like glorified prerequisites. It could be troublesome, but it's a tempting idea. Consider the...
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    What's Really Wrong with Melee Weapon Mastery

    Thanks to some recent threads I've been thinking more about the Melee Weapon Mastery PHB feat. I actually don't have a problem with its power level: I think fighters really should have some distinct direct damage advantages over, say, barbarians. There are, however, two fundamental problems with...
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    D&D 3.x [3.5] - Looking for a feat

    You're probably thinking of OotS, or maybe something in the Netbook of Feats.
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    Wis Bonus To Attack?

    Intuitive Attack isn't broken for monks, but it is broken for clerics. In general, clerics need dexterity, and help, much less than monks do.
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