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    My SW SAGA house rules

    Dodge works great in SWSE if you revise it thusly: You can take a swift action to gain a +2 dodge bonus to your Reflex Defense against attacks from an opponent of your choice, for one round. It's a neat way to use swift actions defensively and it makes Dodge flexible in a really appealing way...
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    [SAGA] Republic Commandos!

    On the officer--must he be good with a rifle? I know he's a stormtrooper commando, but if he can justifiably use pistols, he can start out as a noble and get extra skills--also freeing up a feat. (Which he could, in fact, use for Weapon Proficiency (rifles), leaving him with fewer hitpoints but...
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    Double Attack & Dual Weapon Mastery

    Yep. Though note that unless you're attacking opponents with extremely low Reflex Defense, or have used Multiattack Proficiency at least three or four times, it's almost never worth it to combine the abilities. (And you shouldn't take Multiattack Proficiency so many times, either--it's too hard...
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    SW Saga: The Munchkin Jedi Thread

    It's a ridiculously awesome ability. A Jedi Master with Triple Crit, Power Attack, and Fortune's Favor? Terrifying.
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    SWSE Web Enhancement

    Wow, Tech Specialist is broken. For one feat and a bit of time and money, you and all your friends get offensive, defenses, and skill bonuses, along with better vehicles and droids. (If you're a droid, it's even better.) Here are two house rules. Collectively, I think they make the feat a bit...
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    Alternate Names for "Psychic Warrior"?

    If you don't use the prestige class--and you shouldn't, it's unnecessary--"warmind" is descriptive, evocative, and rolls off the tongue.
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    SW Saga: The Munchkin Jedi Thread

    Truth. I could also see it being helpful for the buff powers (Surge, Battle Strike) at high levels, when you can get the best result by taking 10 but still run the risk of doing worse if you roll. But: I'm in favor of taking Force Training once or twice, doubling up on the powers you expect to...
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    SW Saga: The Munchkin Jedi Thread

    One other nice thing about Sense Surroundings is that you can take a Force Technique to use it as a free action. I'd rule that you could still only use it once per round as such, but that's still an extra shot at recovering your force powers. I think this is the only Force Technique apart from...
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    SW Saga: Resilience vs. Equilibrium

    Consider the two talents. -- Resilience is on the Jedi Guardian tree tree. It lets you spend a Force point as a swift action to move two steps up the condition track. -- Equilibrium is on the Control Force talent tree. It lets you spend a Force point as a swift action to "remove all...
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    Star Wars Saga, the Good, the Bad, and the Ugly

    On Vader and the grappling rules: Whenever you write rules, you can have structure, flexibility, or simplicity--but you only get to pick two. (For three extremes, freeform games choose flexibility and simplicity; tactical wargames pick structure and simplicity; games like Rolemaster pick...
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    Star Wars Saga: Two High-Level Characters

    When I started the process, there was a lot about the rules I simply didn't know. With enough practice to make quick decisions about the feats appropriate for the kind of character in question, and if I wasn't tweaking so heavily, I think I could do a lot better.
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    Star Wars Saga: Two High-Level Characters

    (Most of this should only make sense for people already familiar with the book.) Shoots First is optimized for dealing lots of ranged damage, fast. She's used four of her five gunslinger talents to completely eliminate any penalties she takes for Rapid Shot and Double Attack, and to reduce her...
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    Star Wars Saga: Two High-Level Characters

    To get a sense of the new Saga Edition rules, I thought I'd stat up a pair of high-level characters. This might give you a sense of the way the system plays at high levels, as well as possible balance issues and the way a Saga Edition character can kick butt. Each took about an hour or two to...
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    Plato, Philosopher Kings, and Building A New Society

    Maybe one of the most fun implementations would be to stick close to Plato's mold. -- The society is organized in a rigid but efficient and happy caste system governed by a benevolent dictatorship trained from birth to rule. -- Government is limited to a single (not especially large) city...
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    No More 5-Foot Stepping

    Here's a simple solution. It's been around for a while and should pacify everyone worried about five-foot steps.As a move action, you can make a five-foot step. A five-foot step is just like any other move action, except (a) you can only move five feet; and (b) it doesn't provoke an attack of...
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    What are your Personal Anthems?

    "Carmen Cicero," the Mountain Goats, "there's poison is in the water/but the water tastes like honey/and we're so thirsty we don't care where we wake up tomorrow;we don't care, the question can hardly hold our attention." Also: "Legionnaire's Lament," the Decemberists; "Paris 1919," John Cale...
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    Has the wave crested? (Bo9S)

    It's a neat book for mature groups, I guess, but nobody should deny that it's a source of massive power creep.
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    What DO you DO for... Dwarves? [I'm baaaaack!!]

    I'm also in the +2 Con/-2 Dex camp, but make two extra changes: -- -1 penalty on Bluff, Diplomacy, Disguise, and Gather Information checks. -- Ability to treat the warhammer and battleaxe as simple weapons.
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    Warlord grew up, garduated and went to college: in Iowa

    The gorges are supposed to be great!
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    I am Spartacus

    Are you?
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