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  1. nnms

    Elephant in the room: rogue and fighter dailies.

    And then you go and do the same thing in this post. I'm sorry that your sessions are just an endless barrage of dick jokes and the like. Try going for higher standards. EDIT: Check out some actual play podcasts and you'll find people can easily increase the quality of their play and not make...
  2. nnms

    Elephant in the room: rogue and fighter dailies.

    This depends on the details of the surrounding system. In Runequest, for example, the result of knocking something down can be so important. It can represent the end of a fight in many situations. Doesn't this depend on the specifics of the probabilities the system uses? If each failure...
  3. nnms

    Elephant in the room: rogue and fighter dailies.

    So you want a clear separation between mechanics that explicitly have you altering the plot, as a person at the table and those mechanics which are there to resolve the outcome of attempted actions by the characters? It gives you a meta mechanic as well. When to spend stamina points as being...
  4. nnms

    Elephant in the room: rogue and fighter dailies.

    Absolutely. And it works really, really well. Yes. This has relaxed a bit in recent versions of the game. You can get advancement rolls that are not necessarily on skills you used in the particular quest. It's not universally adopted though, people still like the classic RQ/BRP/Call of...
  5. nnms

    Elephant in the room: rogue and fighter dailies.

    This all depends on the specifics of the system. Some people like having a GM to regulate the gonzo back to a more mundane feel. When I was running my favorite 4E campaign, we explicitly agreed that it was my job to make sure people don't go outside of the tone we had agreed to beforehand. We...
  6. nnms

    Elephant in the room: rogue and fighter dailies.

    Absolutely. When you see someone say it makes no sense, you can probably point out that they really mean makes no sense "within the confines of a specific approach that is not universal." It can be very, very useful. I love GMful games where plot and situation authority is distributed to...
  7. nnms

    Elephant in the room: rogue and fighter dailies.

    There aren't even very many daily powers now. Just the extra fighter attacks, the rogue knack and the halfling being lucky. The only one we have seen so far is basically taking another turn a few times a day. It's certainly a sign that "you can do this only a few times a day" is definitely...
  8. nnms

    Elephant in the room: rogue and fighter dailies.

    I had a feeling it was personal. You've been offended and are responding out of that rather than having a discussion. You do every time you pick a game to play over another one. My entire point was that good and bad for mechanics is relative to what you want out of the game, not absolute...
  9. nnms

    Elephant in the room: rogue and fighter dailies.

    Absolutely. What goals certain mechanics achieve are only good or bad in how they line up with your goals for the game experience. You just stated that they achieve different goals. Why are you "kinda failing to see the problem here"? Do you not know what the different goals are? If so, on...
  10. nnms

    Elephant in the room: rogue and fighter dailies.

    I'm trying to illustrate that your explanations represent a totally different approach to the game than the one those opposed to dailies and encounter powers are advocating. This is the crux of the disagreement. People don't want to have them in their game because they want a particular mode...
  11. nnms

    Elephant in the room: rogue and fighter dailies.

    I don't need to play them simultaneously to know that when I do a trip attack for a second time in an encounter and succeed to know that would have been impossible had we been using a different system that limited me to one trip per fight.
  12. nnms

    Elephant in the room: rogue and fighter dailies.

    Lots of different ways to handle this. Take turns going around in a circle. Or you can frame one, but can't frame another until everyone else has a go. Anyone who "loses" in a scene gets to frame the next one. Motion & Seconded like in a formal meeting. I'd recommend giving The Gift a try...
  13. nnms

    Elephant in the room: rogue and fighter dailies.

    I'm not sure I'd agree with this being the result of hit points, but hit points in relation to weapon damage. Historical aside: Unless you've got hardened and tempered full plate (developed near the end of the Hundred Years War) which is effectively arrow proof. Then charge away. Unless the...
  14. nnms

    Elephant in the room: rogue and fighter dailies.

    I just wanted to add that I enjoyed playing and running 4E sometimes three times a week from the release on KotS until late 2011. It was at that time that the experience stopped appealing to me and I started looking for games designed to be story games from the ground up to fill that niche...
  15. nnms

    Elephant in the room: rogue and fighter dailies.

    Again, I think you misunderstood Rogue Agent's point. It's not 100% of the time. It's in the individual moment of decision making. The instant you succeed at a task in one system that is impossible in another because you're out of your daily, you've produced a different result. This thread...
  16. nnms

    Elephant in the room: rogue and fighter dailies.

    4E combat is already super slow without adding that sort of monologue in every time you need to justify why you're not doing what you want to because you're out of a metagame resource. From what we've seen of 5E, there are far, far less egregious daily powers so far. We have an extra attack...
  17. nnms

    Elephant in the room: rogue and fighter dailies.

    How about instead the DM describes the room when the players enter it and if the players decide to cut the chandalier rope, it falls and then we figure out what happens? How about instead the DM describes the room when the players enter it and if the players decide to pull hard on the rug, we...
  18. nnms

    Elephant in the room: rogue and fighter dailies.

    This was actually an example I used back in 2003 when explaining why I was taking a break from D&D and going to more gritty systems. What's the worst injury you can do with a dagger to a person? Blade in the brain? Heart? Severed spinal column at the base of the skull? Take your pick, but...
  19. nnms

    Elephant in the room: rogue and fighter dailies.

    I think you've convinced me to a degree. I like using the term RPG as board to the point of useless purely to be polite and to not get people to think I'm trying to say that they're somehow doing it wrong or not part of the hobby. When it comes down to it though, we really can talk about...
  20. nnms

    Elephant in the room: rogue and fighter dailies.

    Other games might have sections in their combat rules like 1. Disarm, or 2. Knock back, or 3. Trip. You can choose to do any maneuver you can describe and then the rules are referenced for how to resolve the issue, including perhaps modifiers for the factors of the situation. You understand...
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