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  1. nnms

    Elephant in the room: rogue and fighter dailies.

    I'm beginning to see the strengths of such approaches and save the games with stronger meta mechanics (like In A Wicked Age or Fate) for when I want games that have them. **Touches nose.** ;)
  2. nnms

    Elephant in the room: rogue and fighter dailies.

    Definitely, there are examples. As I said, I dislike the narrow definition of RPG and am okay with a largely broad one. That said, there is a mode of play that prioritizes staying inside the circuit of description that accesses the system when needed and while even 0D&D has meta mechanics, I...
  3. nnms

    Elephant in the room: rogue and fighter dailies.

    So it pretty much a matter of whether or not you want a meta resource you can spend to alter the situation. When I'm playing Fate and games like it, I do. When I'm playing a D&D like game, i don't.
  4. nnms

    The "Smell Test"

    Basic D&D - playtest smells fishy It doesn't do anything that countless other systems already do well. And their makers (of Pathfinder, Labyrinth Lord, Dark Dungeons, OSRIC, Swords & Wizadry, Myth & Magic, etc,.) are open and gamer focused, not controlling and closed like WotC has been so far...
  5. nnms

    Elephant in the room: rogue and fighter dailies.

    This is a really good example. You are faced with a situation where your character would like to trip someone, but because either you don't have an ability that lets you do so or have already expended it, you can't. GM: "He steps onto the foot wide rock bridge and draws his sword. 'Today you...
  6. nnms

    Elephant in the room: rogue and fighter dailies.

    I went and read the link RogueAgent provided, and now that I understand the nuances of the position expounded there, I can see why people get so up and arms over it. I do see his point though. For the first decade and a half of RPG history, games were about the GM describing a situation...
  7. nnms

    Obective look at WotC's history with D&D

    Can you point me to an example of Hasbro selling one of its brands, ever? They don't. They just shelve them and pretend they don't exist.
  8. nnms

    Obective look at WotC's history with D&D

    I don't think i could have said it better myself. I just don't think it's realistic for D&D to ever reach the revenue level Hasbro is looking for. Since 2008, they've given up so much of the market share to other games. Why should 5e suddenly get it back? I think 5e will take a good chunk of...
  9. nnms

    The playtest reports really demonstrate ...

    Linked together in an unpleasing manner. I found KotS alright once I changed the way the passages and whatnot interconnected. It became more freeform and less "Fight 1 --> Fight 2 --> Fight 3."
  10. nnms

    Wizards: Already Too Strong?

    It certainly does not compare. I think it's going to be fairly easy to take a class and add themes and backgrounds and make a combatant that will out fight the fighter just by adding their magic to the mix.
  11. nnms

    My idea on replacing the HD healing mechanic.

    I want less resources linked to the passage of a day, not more. This would have short rests and 1 hour rests also as X/day resources to manage. No thanks.
  12. nnms

    Combat Speed Comparison

    I'm the guy who voted slower because I decided not to compare it to 4E/3.x but to Basic D&D, which I am currently playing. Of course it's faster than 4E (anything is) and around as fast as 3.x without too many options. Play full 3.x/PF with everything in terms of rules and 5E is faster.
  13. nnms

    Hit points & long rests: please consider?

    Definitely. If you house rule too far in the "easier" direction, play continues and you revisit the house rules for future sessions. If you house rule too far in the "harder" direction, you risk character death rates being super higher and TPKs beyond what you intended. Play then stops or...
  14. nnms

    Obective look at WotC's history with D&D

    EDIT: Got some facts wrong. I don't thing today's WotC is the same as 10+ years ago. Just look at the 5E playtest agreement and try to imagine them having anything to do with the OGL. The horses are already out of the barn though. The OGL has meant they no longer have any real control over...
  15. nnms

    The playtest reports really demonstrate ...

    Libramarian & Gargoyle Absolutely people can change in their opinions. I know I have just in the last year. What I want from RPGs is nothing like what I used to. If you compared my thoughts in 2008/9 on 4E with my current exhaustion with it, you'd probably conclude it's two different people.
  16. nnms

    Rant After Play-Test

    Well, Paizo does. We’ve heard it our entire careers: “Are you crazy?” “It can’t be done.” “Nobody would buy that.” “It’s impossible.” Yet we have succeeded in doing the impossible, time after time after time. ... Hold on—you’re going to create your own game to compete with Dungeons & Dragons...
  17. nnms

    The playtest reports really demonstrate ...

    The comedy review on rpg.net by Mike Mearls is all the more ironic given it's inclusion as the first part of the playtest. The Inside Scoop on Gaming - RPGnet
  18. nnms

    Back to the Three Type of fights

    #2 is dealt with by morale rules and using the terrain properly. If you have a group of monsters and the party engages them and starts to slowly win in a attrition slug fest, the monsters need to leave at least some of the time. The monsters probably have friends elsewhere in the dungeon and...
  19. nnms

    Keep the purpose in mind

    I'm not beholden to WotC in this. I'm checking out 5E because I'm interested in fantasy RPGs and am willing to give D&D another look. I played a playtest session playing through part of the caves of chaos without any house rules and the group reported our findings. That's all WotC gets from...
  20. nnms

    The Playtest Agreement

    It's simply not the same company that made the OGL and their need to control is just too great. :.-(
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