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  1. nnms

    Please take the whole "Hit Points and Regaining Hit points" back to the drawing board

    Yeah, you make a great hit, even a critical, and do loads of damage (max or more than normal max in some editions) and you really shouldn't describe it as an actual hit, but as a near miss or a insignificant scratch. It sometimes sucks when the best possible hit with a big sword can't actually...
  2. nnms

    Hit points & long rests: please consider?

    Me neither. In 4E, you really should avoid describing any hit of any kind in narrative terms because you don't know when a non-magical effect will undo your description and replace it with a "it wasn't so bad after all" retcon. I'm fairly certain "dying" is a game condition in 4E. It's the...
  3. nnms

    Hit points & long rests: please consider?

    That's not at all what I'm talking about. You're totally reading things into what I am posting. All I am saying is that given that magic is a bending of reality, I can accept a reality bent by magic where any wound is healed by a given spell (perhaps cure light wounds) from -10 or -5 or 0 back...
  4. nnms

    Elephant in the room: rogue and fighter dailies.

    Similarly, I wouldn't want to go to a football game where every play was a bombastic super play. I want the tempo. I'm playing Basic D&D right now and am enjoying the whole session, every session. We never use a battle map and never leave the "describe what the character does" mode of play...
  5. nnms

    Please take the whole "Hit Points and Regaining Hit points" back to the drawing board

    I meant in the fiction, not necessarily distinguishing PC and NPC/Monster. Replace orc with whatever in my example about wanting a solid hit with an axe to create an axe wound. In the end, I think that there is room for both options. And a hundred in between options. Through making optional...
  6. nnms

    Hit points & long rests: please consider?

    I'm fine when it's magic, because magic can do whatever. I'm not fine when it's not magical. I don't like a warlord shouting "It's not so bad!" and then having to retroactively re-narrate the injury that caused the dying in the first place into one that actually wasn't that bad.
  7. nnms

    Please take the whole "Hit Points and Regaining Hit points" back to the drawing board

    Because you were undoing their narrative input. Your turning hits into misses and solid damage rolls into meaningless scratches through description. Are you sure the commitment to reinterpretation is not equally rigid? What's wrong with a hit being a hit? And damage being damage? You know...
  8. nnms

    Elephant in the room: rogue and fighter dailies.

    This actually illustrates both sides of the issue rather well. One side: The touchdowns emerged out of the positioning of the players, and the incremental actions that cause the event to be described as such a great touch down after the fact. The touchdowns emerge from the choices, skill and...
  9. nnms

    Anyone else notice this?

    I found the fighter (and to a lesser degree, the rogue) were really outdone by the spellcasters in the playtest. Perhaps adding in that if you want to cast, you can only walk 5 feet or so and cast your spell at the end of the round is all that's needed.
  10. nnms

    Scaling of attacks and defenses.

    I agree with you on this one. It's one of my favorite things about the playtest so far. Hopefully once they add some modularity to give me something I'm interested in testing, I'll give it another go.
  11. nnms

    The Playtest Agreement

    Your signature says you are an OGL warrior. Perhaps it's time to take up your sword again and start putting your effort into open gaming rather than trying to denigrate people who feel put off by just how closed and controlling Wizards is now being. Be an OGL warrior again.
  12. nnms

    D&D 5E (2014) D&D next playtest info ( with video)

    wellsmv - I think your video might have convinced me to take a closer look at the Pathfinder Beginner Box. I'm not that interested in the full 3.x/PF rules set, so I never took a close look at the beginner box. If it already does everything D&D Next is doing and is a finished product put out...
  13. nnms

    Hit points & long rests: please consider?

    Kzach - As for the whole "realism" thing, it's not about wanting pure realism. It's about expecting the non fantastical to function in a plausible way. Different genres have different levels of plausibility. Action movies like Rambo have a totally different level of injury related...
  14. nnms

    Hit points & long rests: please consider?

    Not necessarily. If you remove all the stuff he mentioned, you still have sleep = full hp. And why hide something that you touted as a feature to entice people with the idea that they can get the type of play they want from 5e by using it?
  15. nnms

    Elephant in the room: rogue and fighter dailies.

    I thought Gamma World with no dailies and nothing linked to daily refreshing was much better than 4E as a self contained game. I'm thinking no daily abilities whatsoever might be what I want out of fantasy gaming. Some sort of magic point ability for spells that trickle refreshes (or can be...
  16. nnms

    Hit points & long rests: please consider?

    Why can't different groups try different rates of HP refresh and report back on it? There's already a modular option to play old school and ignore themes and background. So already you have an option for things being different for different playtesters.
  17. nnms

    Hit points & long rests: please consider?

    I tried that once in 4E. I had to keep a chase going without a 5 minute rest or they got back the bulk of their powers and all their HP. I'm glad 5E doesn't have so much refreshing every short rest. I think this is a perfect example of genre expectation differences. I don't want D&D play...
  18. nnms

    Hit points & long rests: please consider?

    Not necessarily. Just because magic is not mundane doesn't mean it dominates. In previous editions of the game, I'm a fan of levels one through around 10. For 3.x/PF I like 6 and lower. I stopped playing 3.x when the campaign I was in hit 7-9 and my diviner became a combat god. Not a fan...
  19. nnms

    Hit points & long rests: please consider?

    Modularity. Perhaps when Wotc is attempting to build bridges to people WotC has lost as customers, it would be prudent to do so right from the start. At the very least, for the most prominent objections to their previous product.
  20. nnms

    Hit points & long rests: please consider?

    Which is why I said this is a perfect opportunity for Wizards to show off the whole modularity/appeal to everyone thing they've been hyping. But they didn't. They just rehashed a 4E mechanic that lots of people have had a problem with for the last 4 years. But you can do it at low levels...
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