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  1. nnms

    Hit points & long rests: please consider?

    All the stuff that is not specifically there to be fantastic. If it's part of the fantastic, then just make it so. Put in a paragraph about every character being like Wolverine and having mutant healing factor. Not every wound. Just the ability to do it at all without it also meaning that...
  2. nnms

    Hit points & long rests: please consider?

    Ugh. :erm: The whole point is that they are not realistic. They are fantastic. I enjoy them as fantastic. Having the non-fantastic stuff be realistic, plausible and in keeping with real work expectations serves to highlight the fantastic nature of these elements. Enjoying these things...
  3. nnms

    Quick question: does the prohibition on online play affect your playtest?

    WotC's presumption of control over how people play the playtest has indirectly affected me. It meant one of my playtest sessions got cancelled (the skype game). It also made another player decide not to play in the one session we did have because he found the whole situation so galling and...
  4. nnms

    Elephant in the room: rogue and fighter dailies.

    I'm not sure what I think about them. I keep using "what does it look like in the fiction?" as a litmus test. So why is it that a fighter can get an extra attack every now and again, but if he does it twice in a day, the situation that allowed him to do so is pre-written to not occur again...
  5. nnms

    Hit points & long rests: please consider?

    Well said. I was only talking about the use of realism as a point of contrast with the fantastic, but you've brought up another very interesting point. If you can't rely on your sense of what is real or plausible when engaging with RPG fiction, you can't bring the depth of the real world to...
  6. nnms

    Hit points & long rests: please consider?

    WotC talked about 5E being about getting back players who stopped being their customers because they liked games WotC doesn't sell anymore. It's about uniting the editions. You've heard the hype. 4E's healing mechanics were incredibly divisive back in 2008. Having the same ones present again...
  7. nnms

    Hit points & long rests: please consider?

    I'm talking about the general principle of not violating people's suspension of disbelief. R. A. Salvatore does a pretty good job of describing his combats and injuries in a way that does not do this. But his works are a product of a certain time and a certain rules design ethos of the...
  8. nnms

    First Impressions?

    Yes, you are correct. I was wrong about that. My bad! :)
  9. nnms

    Hit points & long rests: please consider?

    Umm. Maybe I am not interested in it because it contains elements I dislike? Maybe my playtest contributions will help WotC get me back as a customer with a final product I like (through modularity in this case, see the last paragraph of this post). I knew when I added that extra paragraph...
  10. nnms

    First Impressions?

    Total up the value of the equipment on the pregens. These people are quite well off to get their hands on that much loot to go adventuring. There's more than enough GP to have subbed out one thing to get whatever is the optimal equipment. The cleric of pelor has 150 gp just in the anti-toxin...
  11. nnms

    Hit points & long rests: please consider?

    There's an important principle to fantasy fiction that many people miss. The post above is a classic example of missing it. You use the mundane to make the extraordinary stand out in contrast. In 5E, the mundane is more extraordinary than the magical. The best a magical miracle from the gods...
  12. nnms

    First Impressions?

    Prepare for a dump of dislikes that are a tangle of logic, illogic and personal preference. ;) If anyone wants to pull one out and use it as a demonstration that I'm being unreasonable, feel free. I concede in advance. This is about what I'm looking to get out of the game and not about the...
  13. nnms

    First Impressions?

    Participated in a few hours of playtesting. Liked the rules, sort of. Some things I didn't like: - rolling two dice and dropping the highest or the lowest. - full hp after a night's rest - light, medium & heavy armour bolted on out of 3E. - weird combination of simulation focus and the...
  14. nnms

    Can't downlaod Playtest (Bad Request - Invalid URL; Error 400)

    Oh, don't fall for ads that say "direct download" or some such nonsense. What you want is a third party torrent client like utorrent. Not "their download stuff." Torrents have lots of great legal uses. There's all sorts of free and legal content to download with torrent software. Just do a...
  15. nnms

    On the philosophy of monster design in the playtest

    I think instead, the sooner we try it out in play and then have a discussion the better. Yay!. Option 1, 5 minutes Option 2, Upwards of an hour. Have you tried it and found out how it feels? Or are you just assuming? Maybe it's up the DM's description to inform the shared fiction of his...
  16. nnms

    Can't downlaod Playtest (Bad Request - Invalid URL; Error 400)

    It's hilarious that anyone who wants to pirate it can get it easily and quickly, but anyone who wants to use Wizard's email system gets delays and links that don't work.
  17. nnms

    L&L 5/21 - Hit Points, Our Old Friend

    I'm not quite catching the difference you are seeing between D&D and Runequest or Rolemaster in regards to the meta element. I'm quite familiar with Runequest in most of its editions, but have no familiarity with Rolemaster. Perhaps if you gave what you believe the answer to the "How much meta...
  18. nnms

    Finally, the Obscure Elements Poll

    Intelligent items are basically a persistent NPC dialogue source which allows the DM to have a verbal say without having a DMPC. That's a solid reason to have them right there. Cursed items show that magic isn't just about making sure you have the right hit and damage bonus appropriate for you...
  19. nnms

    Please step away from the 4th edition "effect everything" abilities.

    My vote would be for a Paladin smite that specifically works on supernatural predators and that's it. Undead, demons, devils, fey, shadows, elementals, etc.,. Basically make it the equivalent of yelling "get off my lawn!" to all those whippersnappers walking on the grass of the prime material...
  20. nnms

    THE most important thing to remember about the playtest!

    Would it be out of line to link to your post every time someone does that over the coming months? :p
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