Search results

  1. nnms

    L&L 5/21 - Hit Points, Our Old Friend

    This could be a deal breaker for me depending on how things go. Time to go read the article. EDIT1: If mundane bandages are all the fighter's companions have on hand, it will take a couple of days for the fighter to return to action. Yay! Big fan of this. Also a big fan of the HP of a 1st...
  2. nnms

    [Ro3 5/15] Traits? lol wut?

    I'm guessing that they are pretty much completely optional. Not having feats and having combat harder sounds pretty good for an old school game where you have your race/class and that's it.
  3. nnms

    D&D 5E (2014) 5E and the OGL

    A few things: 1) An OGL version of every (or almost every) version of D&D from the 1974 version to the latest 3.x stuff currently exists as either a free or commercial product. You have Swords & Wizadry, OSRIC, Pathfinder, Labyrinth Lord, Dark Dungeons, etc.,. 2) WotC has said that 5E is...
  4. nnms

    Paladin Design Goals ... WotC Blog

    I know Gygax associated good with brutal theocracy, but perhaps we can have games where that is not the default assumption. My point is that when paladins were first introduced as being champions of lawful good, they actually were champions of evil. Or maybe pure law. Or good if you make the...
  5. nnms

    Paladins - to be, or not to be?

    Three threads all talking about the same thing (paladin alignment)? I guess some crossposting is inevitable: For those appealing to tradition to justify only Lawful Good paladins, you may find it useful to know that Gygax had a pretty strange idea about what good meant. Dragonsfoot • View...
  6. nnms

    Easy Paladin Poll

    For those appealing to tradition to justify only Lawful Good paladins, you may find it useful to know that Gygax had a pretty strange idea about what good meant. Dragonsfoot • View topic - Q&A with Gary Gygax, Part II Killing the repentant so they don't have the opportunity to backslide? If...
  7. nnms

    Paladin Design Goals ... WotC Blog

    I don't think too many fantasy settings necessarily have a power source that is "good." Some do, but it's far, far too rare to code into the core of D&D now that there are variable campaign settings. Gygax also had a pretty strange idea about what good meant. Dragonsfoot • View topic - Q&A...
  8. nnms

    Easy Paladin Poll

    But then Rangers also need a big iron on their hip. Marty Robbins - Big Iron - YouTube
  9. nnms

    A Rekindled Glimmer of Hope

    The decomposing goblin corpses attract ghouls. Or carrion crawlers. Or ghouls riding carrion crawlers.
  10. nnms

    D&D 5E (2014) What do you want the books for D&Dnext to be like?

    Properly formatted epub files that use the standard's ability to have pictures and charting in the epub. And no DRM. Failing that, PDFs.
  11. nnms

    D&D 5E (2014) The shape of DDI for 5e

    Managing screen real estate is part of app design for phones. A simple system of expanding and collapsing areas or a wizard style panes approach can solve the issue for a character builder. Given that you only need the ability to display a single decision point at a time and a menu button to...
  12. nnms

    [Ro3 5/15] Traits? lol wut?

    Now that the public playtest is getting closer and articles like this one and the wizard one are showing some more meat on their bones, I'm feeling better about D&DN than I did when it was all locked down with NDAs. I like the idea of 4 or so major decision points to craft a character. Race...
  13. nnms

    Beyond the encounter: rules for pacing and downtime.

    As far as in-adventuring-day pacing goes, it might be helpful to look at OD&D. OD&D largely assumed a dungeon type environment and gave suggestions for designing it. Included in that was the suggestion that the majority of the rooms be without monsters. They could have objects of interest...
  14. nnms

    Casters vs Mundanes in your experience

    3rd ed. My 8th level diviner dominated combat. The buffs I could throw down on myself quickly made me better than anyone else. I also had access to a lot of quickened true-strikes so I would never miss in melee. And this was just with the PHB and no expansions. I can only imagine what I...
  15. nnms

    D&D is NOT Kobolds surviving Fireball

    As for the bringing up of forge/three-fold model/big model type terms like gamist and simulationist, I have to say is this: One thing that is more dangerous than not knowing kung fu is knowing a little kung fu. The 4E minion rules can be either gamist or simulationist depending on how it is...
  16. nnms

    Chance of PC Failure

    Very fair position. I think my larger point was that it is possible to "win" (and subsequently lose) at D&D. And I don't mean the "if you fun, then everyone is a winner!" stuff. I mean actually beat the challenge. Or die trying. In order for this to be the case, though, the DM has to...
  17. nnms

    Chance of PC Failure

    Not to turn this into a raise dead discussion, but I'm opposed to raise dead precisely because of the game effect it has. The removal of risk and the entire game result of losing. I prefer a character death to be final precisely because it gives the release of an ending and then you grit your...
  18. nnms

    Gamist, Narrativist, and Simulationist

    In terms of game design: Make sure you clearly define what the game is about and then make rules that produce play that lines up with that choice. Though if you think about it, separating different goals into three categories might not be that helpful as you can simulate genre with the same...
  19. nnms

    Gamist, Narrativist, and Simulationist

    My opinion of GNS Theory is that it has been developed way beyond what is easily accessible to the casual reader. The original terms, Gamism, Narrativist and Simulationism are so poor that they immediately cause misunderstanding among the reader. Even those at the heart of working on this...
  20. nnms

    Any love for Fuzion?

    Ran a post apocalyptic Mekton Zeta campaign. Worked really well. There are still lots of people who use it as a basis for mecha miniature gaming with a story slant as they play.
Top