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  1. nnms

    People who do not frequent wizards.com

    The little information we have about what it is like from those who went to WotC's headquarters and tried it is that it "feels retro." We'll have to wait for the DDXP convention to get feedback on what the idea they have for the game actually is. At this point though, I don't think it's going...
  2. nnms

    D&D 5E (2014) [5E] To Vance or not to Vance - That is the Question

    I'm really torn on this matter. Part of me really likes the older D&D feel of memorize-cast-forget magic. I also like things like the words disappearing right off the scroll when you read it and stuff like that. I'm not sure how much I like the idea of the words disappearing right out of the...
  3. nnms

    People who do not frequent wizards.com

    I'm not convinced they'll do 4.5. If 4E works so well for WotC they wouldn't have announced this move towards a new version this soon in 4E's product life cycle.
  4. nnms

    Should Epic Be In PH1?

    I think the cancellation of DMG3 and the continued lack of demand for Epic Tier stuff in 4E definitely says that WotC knows that very high level play is not a priority for most D&D players. I think Epic Level play is best handled with a single supplement. And one released closer to the end of...
  5. nnms

    Does PH(N), DM(N) and every class expansion book turn you off?

    Generally I don't like a lot of rulebooks with core stuff in them. I like core rules + optional expansions. I'll give the 4E PHB2 a pass though as it was the first clear demonstration that the designers had realized their mistakes in class design in the PHB1. Not a single multiple primary...
  6. nnms

    Should they just start with Fighers and Thieves?

    Old Geezer on rpg.net is one of the original players in Arneson's Blackmoor Campaign and a regular player in Gary Gygax's gaming group. Believe what you like. It is however, relevant to the topic at hand. You (and many others) may have some sort of idea that the early days and campaigns...
  7. nnms

    Ability Scores - Should they increase?

    I'd rather ability scores only increased under special circumstances. The only real reason they increase in 4E is because the encounter math dealing with defenses, skill DCs, to hit numbers, etc., assumes a certain rate and stat increases are one source of it. Also to give the players the...
  8. nnms

    Should There Even Be Roles?

    I think the biggest problem with combat roles is that it encourages people to look at their character as a playing piece rather than a fictional persona.
  9. nnms

    Experience Points & Level Advancement Rate

    In pre 1989 D&D, you got the majority of your XP from finding treasure and not from killing monsters. This is actually a really well thought out piece of game design. Combine it with fast combat, lethal monsters and wandering monsters and the play becomes a whole lot more goal oriented. If...
  10. nnms

    Should they just start with Fighers and Thieves?

    http://shamsgrog.blogspot.com/2008/06/thank-you-sir-fang.html It was Sir Fang, not Count Fang. Mike Mornard recounts it here: http://forum.rpg.net/showthread.php?264684-Historical-Where-did-the-Cleric-Mage-split-come-from&p=5787205#post5787205
  11. nnms

    Should they just start with Fighers and Thieves?

    Also, the cleric was brought in as a response to another character who was a vampire (I think his name was Count Fang). So actually vampires as a class predate clerics as a class.
  12. nnms

    I can't keep doing it

    Why not start out "gone"? Start out with the mindset that you are looking for rules that you like and that you'll play and run what you like. Then assess each product as it comes. There's no reason to start out committing yourself to anything. Or committing yourself against something.
  13. nnms

    D&D 5E (2014) 5E: A Danger of Fragmentation?

    I actually don't think they can really make things any worse than they are now. It's already super fragmented. Even if the D&D Next process can get that few percent of the online population to stop edition warring and finally realize that the game changes and some people like some things and...
  14. nnms

    Should they just start with Fighers and Thieves?

    I'd only want to see this if it also involved the ability to immediately add spellcasting as some sort of class feature choice. So in dualclassing terms, you'd have the following starting options: fighter thief fighter/mage fighter/cleric fighter/thief thief/mage thief/cleric But generally...
  15. nnms

    D&D 5E (2014) The 5E Magic User

    My biggest issue with 4E Rituals is that they were tied to an already silly gold piece system. Money in 4E is essentially a form of XP you can spend on powers and abilities in the form of items. So basically Rituals cost you a form of XP. And given the harsh game mode changes from combat to...
  16. nnms

    The Deathscene Action

    They are playing 4E. The "death scene" action is simply Chris Perkins being nice and letting him contribute one last time. I doubt we'll see it as part of the core of D&D Next.
  17. nnms

    Should There Even Be Roles?

    In many of the editions, back stab or sneak attack was something you had to do from a position of complete surprise. It wasn't applicable in most combats except perhaps as an opening. In the majority of D&D versions, a thief wasn't there to get flanking and do extra damage in combat again and...
  18. nnms

    Crafting - Will they ever get it right?

    I think it needs to be so optional in D&D Next. As optional as it gets. Crafting really is a slow process. I can't make a castle in a day like I can in Minecraft. Nor smelt, refine and cast a ton or ore into perfect ingots in an afternoon. Which leaves you with a few options: Crafting...
  19. nnms

    I can't keep doing it

    Also, the release of "D&D Next" is not imminent. I think the earliest it could plausibly be released is Gencon 2013. But 2014 is likely as well. It's not happening today.
  20. nnms

    Should There Even Be Roles?

    I'm another proponent of taking defined rolls and putting them up against the wall. In previous editions, roles in combat was something that emerged during play and could be heavily, heavily influenced by player choices. In 4E, you either function as your role in combat, or you are being...
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