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  1. nnms

    D&D 4E What's so bad about 4th edition? What's so good about other systems?

    I guess you haven't been reading my posts. Of course it works. How many times did I say that all of the downsides are things that are actually features/strengths that I simply am not enjoying any more? Or that doesn't produce the play experience that I want? I find the transitions between...
  2. nnms

    D&D 4E What's so bad about 4th edition? What's so good about other systems?

    Nothing. I love miniature wargaming and the combat system of 4E. I'm talking about the harsh game mode transitions and the situation leading up to pre-designed set piece tactical encounters being largely irrelevant. 4E tactical combats are interesting, but generally speaking, they are going...
  3. nnms

    D&D 4E What's so bad about 4th edition? What's so good about other systems?

    A thirteenth feature of 4E that I used to love but now see as a negative: 13) Hard definitions of modes of play and the transition between those modes. The DMG defines a few different modes of play. Including setup, exploration, conversation, encounter and passing time. While the DMG says...
  4. nnms

    Tell me about Savage Worlds

    Eberron is supposed to be heavily pulp influenced and Savage Worlds would be perfect for pulp adventures in Eberron. Dungeon crawling is probably the least appropriate mode of play for a pulp setting like Eberron.
  5. nnms

    Is D&D "about" combat?

    So where's the rules support for story structure? For plot? For determining narration rights? For characterization? For any element of a story? How can one person have the rights to the plot but other participants get to control the actions of the main characters and not have some person's...
  6. nnms

    Tell me about Savage Worlds

    I find that with the setting rules and minor tweaks, you can support a wide variety of play, from super heroic to gritty horror. The default settings are definitely for pulp/action hero type games.
  7. nnms

    D&D 4E What's so bad about 4th edition? What's so good about other systems?

    I don't disagree with anything of your last two posts. I think 4E is a really tight design and think that some house rules are needed to drift it off it's normal mode of play. I completely agree. This thread is more than just a 4E vs 3.x (or whatever someone's pet edition is). It's widened...
  8. nnms

    Is D&D "about" combat?

    I didn't say only about combat. I just said about. I think primarily about is what i'd go with if I were to add a qualifier.
  9. nnms

    Is D&D "about" combat?

    Pretty much every game has the most robust system in the rules for the thing that the game is actually about. If you don't find that logical, I'm alright with that.
  10. nnms

    Is D&D "about" combat?

    I think the easiest way to figure out what a game is about is to look at the amount of effort its creators put into each facet of the game. Look at page counts for different facets of the game. Look at time spent at the table in a given mode of play. I voted yes.
  11. nnms

    D&D 4E What's so bad about 4th edition? What's so good about other systems?

    I think more and more people have started paying attention to the man behind the curtain and the magic show just isn't magical anymore. The "shot in the face" thing brings up some further issues with 4E. The damage for monsters by level as fixed in the MM3 insure that the best possible attack...
  12. nnms

    D&D 4E What's so bad about 4th edition? What's so good about other systems?

    Other issues will be brought in when you start comparing things like that. For example, what is the to-hit and saving throw change rate of the 1E cleric? the paladin? the thief? 4E has the math change as a universal part of the system. AD&D does not. Mmmm.... layer cake dungeon ...
  13. nnms

    Tell me about Savage Worlds

    I think that's a fair assessment. Starting 4E characters might. Also to a lesser extent with 3.x. But earlier editions definitely can't have that same range of magic choices. How about clerics that start at level 1 and have no divine spells like in Basic D&D? There are tons of non-combat...
  14. nnms

    D&D 4E What's so bad about 4th edition? What's so good about other systems?

    Probably a good idea to do something else. My group is *not* going to be happy. I think they were hoping we'd go all the way to level 30 this time (we're at level 10 now). I don't know if I accept that all RPGs have to be smoke and mirrors. There are games with power ranges that are not...
  15. nnms

    D&D 4E What's so bad about 4th edition? What's so good about other systems?

    It's why I'm posting about this. Games die when DMs aren't having fun anymore. I like that my friends are enjoying the game, but I just don't know how long I can keep doing it without something changing. I'm just simply not enjoying the majority of my time during each session. And I think...
  16. nnms

    D&D 4E What's so bad about 4th edition? What's so good about other systems?

    One of my players and I are working on a distributed DMing kit for 4E. He's interested because it would let him play without a DM around. I'm interested because DMing isn't holding my attention and the tasks a DM does are so easy to distribute to the table. The fundamental role of a system in...
  17. nnms

    D&D 4E What's so bad about 4th edition? What's so good about other systems?

    Good points, guys. I remember when my group house ruled leveling away for a few sessions. Characters were rebuilt without any of the per level math. It was fun, but in the end, the ability to use the character builder and not have to apply house rules for something that was mathematically...
  18. nnms

    D&D 4E What's so bad about 4th edition? What's so good about other systems?

    I guess I just like older pre 3.x editions where stronger monsters are actually stronger and not just leveled up versions of the previously encountered monsters. Where you go further from civilization and the hit dice of monsters goes up and where you go deeper in the dungeon and things get...
  19. nnms

    Tell me about Savage Worlds

    Savage Worlds characters do not start as strong as beginning 4E characters. The very, very first thing I did when I got the Savage Worlds book was to make one of my D&D characters. I didn't have enough money to get him the equipment he had. And while he had some neat abilities, he certainly...
  20. nnms

    Tell me about Savage Worlds

    My initial forays into Savage Worlds leads me to a very different conclusion. My friend played a generalist and did just fine. I think the highest thing on his character sheet was a d8. And another character had the young/child disadvantage which just cut his stat and skill points by a third...
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