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  1. nnms

    Designing the Perfect D&D

    My experience has been the same. In 2e and BECMI, I've had no problems with high and low level characters in the same group. In 3.0 and later, this just didn't work. In 4E, the level mechanic assumes a +1 to attack rolls, defenses and other similar increases and the monsters scale...
  2. nnms

    Critique my D&D tool

    I know this is contrary to the whole web app approach, but something like this that can be run locally on my computer without internet access would be awesome. Having it as a web app makes sense considering how prevalent internet access is becoming, but I do still like the idea of something...
  3. nnms

    Designing the Perfect D&D

    I like what you're doing here. If the players in my game didn't love 4E (with some house rules) I'd do something similar as well. Instead, I got them to agree to play a house ruled 4E campaign that's tied to the story of the main campaign once every few sessions and any house rules we like...
  4. nnms

    What does your ENWorld name mean?

    I like keeping aquariums and my username is for a creature I like in saltwater/reef aquariums. But I spelled it incorrectly. Oops.
  5. nnms

    DDI Monster Builder

    That would be so terrible. I know that in the pirate scene, there's a well developed process for scraping the compendium and constructing an offline local backup. But since that's a violation of the EULA for a DDI account, it's obviously not a real solution. My own solution has been to make...
  6. nnms

    DDI Monster Builder

    Thank you so much for the link to power2ool. It's amazing. I'd give you XP but I'm told I need to spread it around more. As for what I want from the DDI monster builder-- I want to go through the steps of making a monster on a step-by-step basis just like the character builder. I want to...
  7. nnms

    The fear of the Wight is the beginning of wisdom

    Part of me misses the old damage type vs armour type from 2E, but it did slow things down a lot. I have an issue with 4E's magic item bonuses. They're not in any way special. In fact, they're assumed by the system math. In OD&D, BECMI and AD&D, a +1 item meant you actually had +1 beyond what...
  8. nnms

    Why I Hate Tokens

    I could totally see this being an issue. When the red box came out, we gave tokens a try. We put out a poster map for a fight and found that the fold lines of the map stuck up enough that a token could hide behind it and go unseen by people on the other side of the fold line. Since then, he...
  9. nnms

    The fear of the Wight is the beginning of wisdom

    I guess it ends up being a matter of how often such creatures are used. Maybe even if they are used regularly, assessing whether or not they need to switch to their untyped sources of damage could be an interesting part of the game. In previous editions this was largely an on/off switch...
  10. nnms

    Pathfinder 1E Gama trade show - Pathfinder Basic

    I'm going to wait and see what the monster pawns are like. Paizo has some of the best art I've ever seen in hobby gaming products and if the monster and character pawns are of a high quality, I'll probably grab this just for those. At first I was completely sold on miniatures as the way to go...
  11. nnms

    Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")

    Then might I suggest not trying to quote people back to themselves in order to "win" the thread? Pemerton was saying something very specific and came at it from two perspectives to try to best communicate it and you took the time to dig them out to do what? Show him contradicting himself so...
  12. nnms

    Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")

    *Face palm* I was quoting CuRoi there. I was using his same words (or very similar ones) to help communicate something. Here's a condition on me replying any further to you. Tell me my point back to me. Show me you're actually engaging in communication and understand what I said that you...
  13. nnms

    Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")

    And you accused me of making an irrelevant point. :hmm: You made some strange statement about how Forge games/techniques/theory was the opposite of casual. All I did was point out that you made an error there. Forge styles games are often the most accessible for casual gamers. You can...
  14. nnms

    Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")

    And for the cleric, the intention was to create a type of class that can heal without having to stop contributing in other ways in order to do so. They succeeded to a degree, making healing something you can do in addition to attacking, for example. A couple of the people I play with really...
  15. nnms

    Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")

    Actually Forge style games and games inspired by some of the fruits of the discussion there are almost always casual player friendly. Usually character creation is wrapped right into playing the first session and learning the mechanics of the game is often also wrapped right into the procedures...
  16. nnms

    Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")

    Well the classic one that still has my friend (who was DMing) pissed off is Speak With Dead. Imagine what modern murder investigations would be like if you had that spell. That was a pretty blatant "solve mystery" moment. Looking at the particulars of the spell, in order to compensate for it...
  17. nnms

    The fear of the Wight is the beginning of wisdom

    I can't say I'd want to use this houserule with any published adventure. They're all made with the assumptions that you're not making any drastic house rule changes. As far as the frequency of it's use, if it's too frequent, it will rapidly become worked around. The PCs will do what they can...
  18. nnms

    House Rules for a Fourthcore type campaign

    Alright, as a DM, I'm just going to keep track of XP earned by fighting, overcoming traps, etc., in non-standard encounters and when that total hits the XP value of a full on encounter, they'll get another recharge roll on each of their dailies.
  19. nnms

    The fear of the Wight is the beginning of wisdom

    Well, I tested it. More below. I'm not sure this is the case. It could be that I don't run encounters where the only options are kill every monster or be killed by them, but surely players can think of a few things to do in a circumstance where they fight a monster they can't hurt. Escape...
  20. nnms

    Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")

    I just reread this thread from front to back. Here's what I learned: If you have something negative to say about any edition of D&D, don't frame it in objective terms. As if your opinion of what you don't like is some universal measure of how to assess RPGs. Similarly, if you see someone do...
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