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  1. nnms

    What is the downside to simple systems?

    So a simple system that wants to use exception based design needs to follow a few principles. Like don't make anything so complicated you have to look it up during play every time you use it. Another good one is to use succinct text whereever possible so the entire exception can appear in a...
  2. nnms

    What is the downside to simple systems?

    I beleive the followers are found here: BECMI I think the easiest approach for transitioning a simple system into a more complex one is exception based design. You design a simple and tight core rules set and then anything you want to accomplish beyond that is handled by the principle of...
  3. nnms

    A simple attack & damage system

    It builds everything into one roll and the rolls share the middle die, which ties the accuracy of the attack into the damage roll. Armour can be a simple damage reduction system, with the truly best armour (say a full suit of hardened plate) can have some sort of armour save if I feel damage...
  4. nnms

    A simple attack & damage system

    The more I'm thinking about it, the more I like the 3d6, highest two is attack, lowest two is damage than the 2d6+attack vs defense, damage equals difference. I think my initial idea might be better than the more traditional dice + attack bonus vs AC type approach.
  5. nnms

    A simple attack & damage system

    You're right, I was conflating some curve types. 1d6-1d6 also produces something very similar to fudge dice.
  6. nnms

    Making the adventure describer and the rules referee different people

    Traditionally, it's been the GM's responsibility to both describe the fictional world and the various challenges and characters the player characters encounter as well as to adjudicate the rules and have final say in system matters. Might I suggest separating these two participant roles so you...
  7. nnms

    Does this fairly eliminate Attacks of Opportunity?

    What about a classic outnumbering bonus? Where each attack that you don't actively defend has an additional +1 to hit (or whatever bonus or save penalty makes sense given the underlying system). So that last lightning bolt after you've actively dodged three is going to be at +7 to hit (or -7...
  8. nnms

    A simple attack & damage system

    I agree and am pushing for a system where players roll dice for defense and opponents do not, instead always counting as if they had rolled 7 (with their defense stat adjusted accordingly to produce a simple target number). I don't find 2d6 really any slower to roll and read than a d10. The...
  9. nnms

    Does this fairly eliminate Attacks of Opportunity?

    Your call as it's your system we're hammering out. I've been talking with some friends who are getting a dumping of miniatures when the Reaper Kickstarter ships about a miniature-RPG hybrid and we really like your ideas here and are probably going to incorporate an activity point system into...
  10. nnms

    Does this fairly eliminate Attacks of Opportunity?

    I actually think plausibility matters more in fantasy and science fiction as genres than in something like historical fiction or gaming. One reason being is that you are already asking people to suspend their disbelief in terms of there being fantastic stuff at all, so you don't want to break...
  11. nnms

    Does this fairly eliminate Attacks of Opportunity?

    The type of movement you do to avoid multiple attacks isn't really possible in a normal "take your turn to move" RPG system. Probably the most common strategy is to add rotational side stepping to your closing and distancing from who you consider you main opponent in order to put that opponent...
  12. nnms

    Does this fairly eliminate Attacks of Opportunity?

    There still would be a finite number in terms of each individual combatant. If a combatant with infinite or even just many thousands of actions would cause the system to break down but will never, ever see play, then there's not really an issue there.
  13. nnms

    A simple attack & damage system

    We haven't completely worked out what we might want to try for having the defender get double sixes or either of them getting double ones. Basically, we want to be able to model the best possible hit. And the best possible hit is to get a dagger through the eyes and into the brain. It's...
  14. nnms

    What is the downside to simple systems?

    It's not about covering possible eventualities, but what's appropriate to the genre and the game itself. It's going to take some brain storming and accepting that as we play we'll discover some responses we didn't anticipate but still feel are appropriate and have to make them work. I happen...
  15. nnms

    Does this fairly eliminate Attacks of Opportunity?

    I think it'll do that. Action points that you can spend during your turn or not during your turn are not a new thing, so I think it's a tried and tested approach that should work well. It also opens up things for missile weapons that are not quickly reloaded. Aim-Aim-Fire for a crossbow, for...
  16. nnms

    A simple attack & damage system

    Summary: Roll 3d6 Add the highest two together = your attack roll Add the lowest two together = your damage roll Add modifiers to the first for skill & situation Add modifiers to the 2nd for weapon & strength If 2 dice are 6s, that's a critical. Critical does double damage after all modifiers...
  17. nnms

    What is the downside to simple systems?

    This was a very valuable thread for me. I've ended up looking up games I had never heard of and learned an important lesson for a miniature game/RPG hybrid I'm developing: If you go simple, get specific. So I'm going to concentrate on narrowing down exactly what the game is about and making...
  18. nnms

    Grumpy RPG Reviews: Call of Cthulhu

    Great review. I'd highly recommend Graham Walmsley's Stealing Cthulhu for a great resource on returning to Lovecraft's literature in your campaign. Adding Stealing Cthulhu to Call of Cthulhu pushes the d20 roll up to 21 through some sort of extradimensional process I do not quite understand...
  19. nnms

    All on the Grid Fantasy RPG - suggestions?

    I really like the IKRPG. I'm playing in a game of it. This grid based fantasy game is for a different group that doesn't really like the steam powered thing or the emphasis on firearms and robots. I may end up using it as the basis for this project and just excise the Warmachine specific...
  20. nnms

    All on the Grid Fantasy RPG - suggestions?

    I've actually played all the games you mentioned and they're not really what I'm looking for. Though they are all awesome. Basically I'm looking for an RPG that is a suitable choice to drift towards a miniature wargame or a board game and not a board game that's already incorporated some RPG...
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