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  1. nnms

    Will the real Mike Mearls please stand up?

    I'm a bit surprised to hear it, but I do believe you. It's good to know feedback is being taken into account. I think the core could have been sufficiently tested before this public test so they could have lead with the much hyped "appeal to all editions" modularity. I need to see real...
  2. nnms

    The "Smell Test"

    HP Healing rates Explicit combat grid rules AoO Forced movement rules AEDU powers No cantrips/orisons Non Heavy/Medium/Light armour rules Encounter design/XP Budget Roll under ability checks How to run dungeon exploration with no skills/checks (like OD&D) So much of this can be taken from...
  3. nnms

    Frog God Games buys Necromancer Games

    From the description of Tome of Adventure Design: A fantasy adventure game, at its very heart, is about developing an open-ended “story” of the characters. The referee is in charge of the fantasy world, and the players direct the actions of their characters in that fantasy world. Neither the...
  4. nnms

    Will the real Mike Mearls please stand up?

    They are just buzz words. The articles are marketing material first and foremost. The one where he talks about rulings not rules is an attempt to appeal to the people who like that Primer on Old School Gaming that has been going around the various discussion forums. I think this whole...
  5. nnms

    The "Smell Test"

    I do hope I'm wrong that the modularity won't pan out. That was what excited me about 5E when the talk about it started. I want modularity. And not just house rules suggested in the playtest passed off as modules. I want modules that are designed to produce specific modes of play. The only...
  6. nnms

    Pathfinder 1E Running Pathfinder beyond the Beginner Box

    I'll make sure to let my players know that lots of retraining will be available. It's certainly option heavy compared to the Basic D&D game I play in. But not so much compared to 4E that I ran for a few years. I think I'll be okay allowing core + apg + ults. I ran through RotRL converting...
  7. nnms

    The "Smell Test"

    They really should have lead with modularity. People keep talking about how the playtest is about making the core work and not to worry about modularity yet. But that makes me wonder... If appealing to everyone through modularity is a key feature of 5E, then isn't testing it as part of the...
  8. nnms

    Pathfinder 1E Running Pathfinder beyond the Beginner Box

    I was thinking of being very generous with retraining as well. One thing I hated about 3E was that if you didn't know feats and prestige class prerequisites backwards and forwards, you could end up not being able to make what you wanted just because you made your decisions in the moment. I've...
  9. nnms

    Ranger Design Goals

    The main issue with fighting styles as themes is that they are individual rigid choices. I'm guessing Ranger will start with two theme choices (archer and two weapon) and future ranger fighting styles will be added just like new builds in 4E. Sure you can grab a cleric theme or slayer or...
  10. nnms

    Pathfinder 1E Running Pathfinder beyond the Beginner Box

    A bit of history: I've played a lot of RPGs, but got super frustrated with 3.x. The sheer amount of work to GM it, combined with play falling apart from spells, gigantic monster stat blocks, etc., really made me hate it. A lot. I enjoy running the Pathfinder Beginner Box. I've had lots of...
  11. nnms

    Operation: Power Level Gary

    I've always wanted to give the archived Q&A threads a full read through. Thanks for reminding me about them by posting to this thread again.
  12. nnms

    Legend/RQII Resources

    If you want to see another rules system using the same basic system, check out OpenQuest. It has some things that are different about it, so that after a read through, it'll highlight some of the bells and whistles of the system that you can adjust to your liking...
  13. nnms

    So its all about combat again?

    We can also extend this to all the game play. Combat as well. Everyone can declare what they do and then the DM will adjudicate actions and reactions. We don't need huge involved systems for anything, really. ;)
  14. nnms

    Ranger Design Goals

    Modularity talk was likely just marketing BS. I'm beginning to think it won't really materialize in any meaningful fashion. Instead will get non-modular assumptions baked right into the basic game, class descriptions, etc.,. I think the article by Mearls where he says the best D&D play comes...
  15. nnms

    I want to see one book

    I'm now a big sucker for digest sized books, so I'd like to submit an example of a good model for D&D presentation: OSRIC (A5) by Stuart Marshall (Paperback) - Lulu OSRIC is "a compilation of rules for old school-style fantasy gaming...intended to reproduce underlying rules used in the late...
  16. nnms

    RuneQuest 6th Edition Previews

    I'm looking forward to this. I'm starting up an OpenQuest game and definitely see RQ6 as a nice expansion path into a more expansive rules set. I love the Animism section. One thing I've always loved about RQ is how easily it can be used to represent real world ideas about magic and...
  17. nnms

    Old D&D books as print-on-demand is a great idea that will never happen

    My friend's wife is in graphic design (specifically layout) and it's amazing how fast she is. The catalogue though, is vast. Enough material to reformat for Dungeon & Dragon for a decade or more of good DDi subscriber content.
  18. nnms

    D&D 5E (2014) I'll Be Happy With the Next Play-Test Packet If..

    I'm sure it'll be up on torrent sites as fast as the first packet was.
  19. nnms

    Old D&D books as print-on-demand is a great idea that will never happen

    I think the simplest solution would be to take the text of the old items and just combine it with art from their massive collection of work-for-hire, completely WotC owned Magic: The Gathering art. Hire one layout guy who's good at general graphic design who's job it is to take old products and...
  20. nnms

    The "Smell Test"

    They really need to put out a tactical grid module, powers module, and an encounter balance math module ASAP. The longer they go testing the basic system of D&DN without bringing in modules for different edition play, the more they're going to alienate people. For me, it 'smelled fishy'...
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