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    D&D General Should ranger get a companion as its 'signature' feature?

    Oh, I agree with that. It shouldn't be a core identity of a class, but it should be listed as a perk for the ranger or druid if they want it.
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    D&D 5E (2024) 2024 Player's Handbook reveal: "New Cleric"

    Finally, a cleric that is designed to sit back and not be up front. That, to me, is a great thing. Let the cleric, heal, buff, and protect.
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    D&D General Should ranger get a companion as its 'signature' feature?

    I used to think this way, but changed after playing with a group that had a 2hd dog at level one. We often went out of our way to protect it. This was especially true as we got to higher levels. Buffs that gave temporary hit points were a must, as well as the DM allowing death saves. There were...
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    D&D General Should ranger get a companion as its 'signature' feature?

    On a personal level, I have always disliked the throw-away companion aspect of any class. If you told me they get a dog or wolf or lion or whatever, and it could die never to return, I would be all aboard. But I never enjoyed the "spirit animal" just to have an extra attack or give advantage or...
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    D&D General On Early D&D and Problematic Faves: How to Grapple with the Sins of the Past

    When one focuses on the past too much, they ignore the present and fret about the future. The ideal is to follow the now, learn from the past, and smile at the future. The analogy I like is floating down a river with rapids and calm flows. You just flipped in the first rapid and nearly...
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    D&D General 5.5 and making the game easier for players and harder for DMs

    To be fair, the brat is always better than the chicken though. ;) (And that's not an opinion, it is a strongly tested fact that the universe agrees on. I mean, place chicken and a brat down on the ground and even ants will choose the brat. And they don't even have taste buds. :))
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    D&D General 5.5 and making the game easier for players and harder for DMs

    I think we have a fundamental disagreement. They were concerned about the DM when making 2014. In fact, they were so concerned, they streamlined all the rules. They made it easier for DMs. No more insane stacking of bonuses. No more remembering rules upon rules, and then dozens of exceptions...
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    D&D General 5.5 and making the game easier for players and harder for DMs

    Of course they care about players. The rule is it is better to have too many players than too many DMs. That said, they have been wooing DMs too. I mean, a Greyhawk campaign setting. That is built to woo DMs.
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    D&D General 5.5 and making the game easier for players and harder for DMs

    You're right, it's part of the DM's job to adjust and tailor, especially encounters. But adjusting for some things might be easier than others. We'll have to wait and see it this is easier or more difficult for the majority of DMs. That's all I was trying to point out. And fingers-crossed on...
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    D&D General 5.5 and making the game easier for players and harder for DMs

    I agree, it should have. But I would argue the DMG and MM are wooable books, they just have a smaller audience.
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    D&D General 5.5 and making the game easier for players and harder for DMs

    That is a good point, but again, we'll have to wait and see how it plays out. It might just as well make it where almost nothing their level challenges the group, or it might make 3 out of 4 combats inconsequential, or it might make it where combat becomes a slog and players with short focus...
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    D&D 5E (2024) 2024 Player's Handbook reveal: "New Ranger"

    The ranger is all of those things. I think that is the point of sub-classes.
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    D&D General 5.5 and making the game easier for players and harder for DMs

    Again, that might be true, it might not. We'll have to wait and see. But none of that refutes what I said: He is a spokeperson for a company, and he will do the same schtick when it comes time to woo the DM.
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    D&D General 5.5 and making the game easier for players and harder for DMs

    That same lead rules designer will be grinning ear to ear explaining how the players are going to hate the new (fill in the monster here) and its ability to (fill in the power here). That is part of his job.
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    D&D General 5.5 and making the game easier for players and harder for DMs

    I was with a group of six players once. We each rolled 4d6 one time. Dropped the lowest. That determined the abilities for all the PCs. I was the lucky one that rolled a 17. We had two that rolled 9s. The rest were all solid, I think the 12-14 range. So it worked out nicely, in the fact they we...
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    D&D 5E (2024) 2024 Player's Handbook reveal: "New Ranger"

    I agree with you. But there are only so many knobs and dials to turn because of the core mechanics. Maybe once you start going down the control board, there are only so many knobs and dials to turn up for the ranger.
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    D&D 5E (2014) Is trafficking in soul coins ostensibly evil?

    Yes, it is evil. A good person would want to rehabilitate the person, not turn them over to eternal damnation. Also, a good person understands the morality of what they did that was wrong, like make a deal with the devil, is circumstantial. A father saving his child, a lover saving their one...
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    D&D 5E (2024) 2024 Player's Handbook reveal: "New Ranger"

    Fair point. Maybe within that ruleset, it's just difficult to make 4 sub-classes of fighters, 4 sub-classes of paladins, 4 sub-classes of barbarians, 4 sub-classes of monks, and 4 sub-classes of rangers without overlapping greatly. Hence, maybe one of the classes falls between the cracks.
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    D&D 5E (2024) How you going to roll... 5.24 into your game(s)?

    Our DM wants to wait until there is more material, so we will continue down the 2014 path. That said, I will definitely buy the 2024 books and read through them.
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