Interesting Mark. Without disclosing proprietary details, can you elucidate a little?
I can see how this would be of advantage in advancement for Lone Operators.
Kaodi, you might have misunderstood my statement. I have nothing against the soft sciences. I spent quite a few years as a psychologist, an analyst, and a detective/criminologist. The soft sciences are people, and therefore much harder to quantify, than to qualify. Though sometimes they are very...
I only ran a few of these, and of the ones I did I greatly modified them to make them appropriate to my world and milieu. But as a player I played these and greatly enjoyed them. For me they were:
Blackmoor
Temple of the Frog
Temple of Elemental Evil
The Giant Modules
Expedition to the...
I think that, generally speaking, you guys are very much on the right track.
I'd even go so far as to say that individual Magicians and individual Clerics ought to be able in some way to alter the way a spell or wonder works or operates or the effect it achieves based upon the individual...
I voted 4, 6, 7, but I'd like to see a good mix of things from all, and I'd like to see some totally new things, as well as some old things improved.
Overall I lean more towards AD&D but I wouldn't want to see it stop there.
I certainly agree, that from my point of view, it wouldn't take anything like a separate book. Maybe a small module or section in the core book(s).
Just some basic parameters about how to run Lone Adventures and some good ideas about how to go about it.
I've also run some good solo adventures...
One thing I'd really like to see in 5th Edition would be some sort of system or design parameters for the creation of and how to handle Lone Adventures.
When my players want to play an adventure alone, or possibly with a small team, say one other player, instead of with a medium to large...
These aren't the kinds of things I think of as being modular. Though I think that some of these things could provide either variation modular components, or could presented in such a way as to allow wide variation is actual execution and expression.
I'd like to see some very, very simple basic...
Whereas I might not devise the system just like you did, you made some excellent points.
And whereas skills share certain things in common, the way they are expressed by individuals varies greatly.
I think these point that you made was an especially important and good insight about the way...
If it is to be truly modular, I think the main book or books should be slim with lots of ideas and suggestions and very basic rules.
If someone wants complex rules or wants every rule written for them (rather than rules light, or leave it up to the DM and group) there could be a separate Rules...
I started out playing mainly tabletop games with my great uncle and others who had fought in WWII (Pacific theatre mostly).
I played a number of scenarios and did things like battle recreations (Stalingrad, tank warfare, even ships and naval combats and battles).
Then I moved on to...
I was introduced to original D&D through wargaming, when I was a kid. That is to say I was a big wargamer first, before being introduced to D&D and first became introduced to D&D through a wargamer buddy of mine.
It was only after I first bought and began playing AD&D though that I began...
Not to me. Clerics should be performing wonders and miracles, not doing magic.
Druids, I guess it depends on whether they are worshiping deities or nature. To me that would tell.
It also looks like I might possibly wanna see The Gangster Squad, The Bourne Legacy, Skyfall, The Raven, The Great Gatsby, Anna Karenina, and maybe even Jack and the Giant Killer.
I definitely intend to see Coriolanus, and A Dangerous Method.
I really, really enjoyed the Warhorse and Ghost Protocol. Ghost Protocol was da bomb and Warhose almost made me cry, dammit!!!
I'm also adding these two to my to see list:
Tinker, Tailor, Soldier, Spy - maybe the single best fictional espionage work I ever read. If it can even be a third as...