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  1. Drakmar

    What's the deal with half-orcs?

    The main use of the Half races becomes apparent when your game includes racial bigotry. Frequently this can allow for some interesting roleplaying sessions. In a campaign I am playing in, 100 years ago a massive orcish invasion was barely pushed back. As such, many people don't trust...
  2. Drakmar

    Insanely pedantic query: The hind-quarters of a Gnoll!

    Interesting question. I would say that it wouldn't be that much of a stretch. All you would be doing is adding an additional articulation. The only thing I can think of it really needing would be some kind or leather or mail "skirt" over the inside of the joint.. As for boots.. They might...
  3. Drakmar

    Halflings - are the more than just short humans?

    I have found that most DM's just treat them a short humans. A few campaign settings have tried to make them different. (Darksun, SovStone, etc) Currently my homebrew doesn't have Halflings at all.. well.. in the Arena of Play. But far away, I reckon I would have a country of Halflings.. I...
  4. Drakmar

    How do you carry weapons - sheaths, ties, tucks, in hand?

    according to the documents that the medievil re-enactment group I was a member of a few years back had gotten from some recognised college of knowledge or something along those lines, the way a medievil swords designed for getting through Mail and Plate were sharpened was with a Metal File. You...
  5. Drakmar

    [LARP] Making myself a shield

    gah.. double post.
  6. Drakmar

    [LARP] Making myself a shield

    The way I used to make shields when I was in my re-enactment group (Knights Order of the Lion Rampant - a metal weapons group - armour 1375 +/- 25 years).. I made them using a board of ply.. I would then soak the ply in water with a brick sitting on top of it and something to raise the edges...
  7. Drakmar

    My Paladin killed a child molester (and now my DM wants to take away my powers!)

    The way I see it is that this whole mess could be sorted out if we all had an understanding of the "Culture" of the Paladin in question. What I mean by this is that whether or not this causes the paladin to lose his status depends on the cultural background of his "Order" In a campaign I was...
  8. Drakmar

    Cleric turning out of control...undead adventures becoming impossible...

    Um... if the PC can have an item that improves his ability to turn.. why can the BBEG Undead Lich/Vampire dude have an item that makes him harder to turn?... plus.. don't forget I believe (could be wrong) that high level clerics can also be turned. So may the BBEG a high level evil cleric...
  9. Drakmar

    What does a campaign setting "need"?

    personally I would have to say that the most important thing that any campaign world can ever have is Culture. More importantly culture that the players can relate to. What culture basically allows you to do is open up more roleplaying opportunities. For example if I gave you a character...
  10. Drakmar

    Reusing Steel?

    his best bet is to turn the steel into tiny filings and feed them to chickens. Honest.
  11. Drakmar

    How many mini sets do you need to make them a useful part of your game?

    I have about 11 booster packs. In that I have enough "character" minatures to vaguley represent the chars. (but usually custom minis do that) But the 15 or so orcs or various types I have see a lot of use as random badies. Human Badies, Gnoll Badies.. The Minotaur, Barbed Devil? and...
  12. Drakmar

    Looking for a Creature

    No idea. But why don't you just take an existing celestial from the MM and then just polymorph it.. and leave it with some specail abilities.
  13. Drakmar

    Need help with a character concept.

    It's simple. Being a Squire is not a game mechanic. Being a Knight is not a game mechanic. What it is, is a aspect of society. A knight has sworn certain things to a lord. A paladin has a code of conduct. These can be the same or different things. If you do want it related to the...
  14. Drakmar

    Fantasy Races: Hungry for Creative Races and Racial Traits

    I am in the middle of creating a campaign setting at the moment as well. I sat down an thought about what my arch-nemesis race was going to be. It ended up being the Yuan-ti. Now.. the races on my world are. True Human (also known as the Old Blood) - special power - can interbreed with any...
  15. Drakmar

    Character-driven or Reactive?

    my suggestion would be to talk with one of the other players out of game. And ask if they could try and actively involve themselves. This might be a new concept to them. And getting at least one ally might be enough to start the ball rolling with the others.
  16. Drakmar

    Are you an NPC?

    The thing is.. is Earth an official campaign setting or homebrew? Cause if it is homebrew there would be like maybe 10 people in the world who are actually PCs. The rest may have PC classes (to make us tougher for the PCs).
  17. Drakmar

    Need Help With Roleplaying, I Seem to be in a D&D Rut

    One of the things I have found important is Culture. When I am playing or DMing, if you have a Culture that both you and the players understand, it makes it easier to roleplay. Currently I am playing in an Oriental Adventures group. It has a Japanese Honour system. Now two of the five...
  18. Drakmar

    Micro-sized Campaign Worlds

    I am currently in the process of doing up a homebrew. My design concept went something like this. I want a main protagonist. Orcs, nah, Goblins, nah, Undead, nah. hmm.. Yuan-ti.. yeah. What do I need for them. Swamps. And a town in the swamp. Okay.... how are the Yuan-ti going to be the...
  19. Drakmar

    A Mummy Lord I sculpted

    go to Reapermini.com buy the basic armatures. buy the kneadite (I have found Reaper plus postage and handling to be about the same as the effort of finding a store) get some tools that you like. I use a bit of wood with a pin in it (got it from an art store - prolly even has a name) then...
  20. Drakmar

    Whats your most unusual Magic Weapon

    lets see.. in my game there is Hrothgar's Maul - "Briktfar" meaning Bright Deeds - a +3 Maul of Icy Burst which has the Traditions of his people etched all over the head and shaft of the weapon. It also has the symbol of Pelor on the head. and there is the Wizard's bracers.. they are Sophila...
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