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  1. Drakmar

    M&M Conversions… (Now with questions!)

    Well.. last night I just began the character conceptualisation of the my sword and sorcery campaign (based loosely on A Song of Fire and Ice).. Next Tuesday should be the first session. I have severly restricted all "Super" powers/feats etc. But.. I will allow some of them when I gradually...
  2. Drakmar

    I am really unlucky (or Enworld martial artists help me part 2)...

    I'm sure one of the combatants in one of the Karate Kid movies had a purple gi.. dunno bout the gold trim.. Actually.. I think I have a mpeg of a Wu Shu comp in Hong Kong/China (dunno where exactly) of some guy doing a Wu Shu form in a purple gi. man.. I wish I had a purple gi.. it would look...
  3. Drakmar

    I am really unlucky (or Enworld martial artists help me part 2)...

    Yeah.. Blanka's style is pretty impressive... I have been trying to get that electric shock thing going for past couple of years.. must be because I am learning it from a book and not the master himself. :D Seriously though.. I personally believe that a martial art can be recent (made within...
  4. Drakmar

    I am really unlucky (or Enworld martial artists help me part 2)...

    LGodamus: That's cool, I didn't think you were knocking the styles. I have noticed that there are two major views.. 1) A particular style is more effective than all other styles and is the most effective in street fights 2) that it doesn't really matter what style... it all depends on the...
  5. Drakmar

    I am really unlucky (or Enworld martial artists help me part 2)...

    LGodamus, I would have to disagree with you with regards to street defence. Personally, I believe that all martial arts can be used for self-defence on the street... it is all about how hard you train, and how you train. The way I see it is that if it was used as a Fighting Art in the past...
  6. Drakmar

    I am really unlucky (or Enworld martial artists help me part 2)...

    This site might be able to give you a location in Poland for anothe Hung Gar school. http://www.ehga.org/eng/ One thing.. if you find a style that "speaks to you" do it. Even if it involves a 40 min drive (like mine does) in the long run it is definately worth it.
  7. Drakmar

    I am really unlucky (or Enworld martial artists help me part 2)...

    hey again. Sorry to hear that. I would probably go with Hwa Rang Do. But.. whatever you do, for street effectiveness... pick a particular defense/strike combo and practice it well 10,000 times.. (man.. how many times have I heard my sifu say "do that 10,000 times") this may give you some...
  8. Drakmar

    Deploying Golems In The Campaign

    when my wizard gets high enough level I am going to attempt to make a Huge Stone (or what ever) Golem of a Bullette. with a small fort on the back.. more of a fortified house.. and a tail tha has rails and is flat.. like a ramp. my adventuring party is going to travel the FR in style (well...
  9. Drakmar

    Annoyed with City of the Spider Queen (SPOILERS)

    Personally.. I think that one of the most dangerous things you can get are Rings of the Darkhidden.. then People can't see you with Darkvision.. all you need then is Rings of the Hive Mind :D
  10. Drakmar

    superhero RPG

    In my opinion.. you can't go past Mutants and Masterminds. it really allows you to do any power. even has rules/guidelines for the ones that aren't in the book.
  11. Drakmar

    Cthulu Humor

    This really appeals to me.. and the previous comic in this strip. Just had to share it with you guys. http://www.machall.com/index.php?strip_id=185
  12. Drakmar

    Anthropomorphic stats?

    bah.. you and your logical reasons. :D
  13. Drakmar

    Anthropomorphic stats?

    I noticed that they made the "Cool" animals have high charisma.. ie Tigers, Leopards.. etc . And the "Uncool" ones had low stats.
  14. Drakmar

    Fantasy Arms Race, Round Two

    it sounds a bit too much like the Borg. I personally think it would be better to keep the flavour of a fantasy world rather than a sci-fi one and have some other country from across the sea invade with some other technology/advantage. Personally.. I think that a fleet of rowing ships, manned...
  15. Drakmar

    M&M Fantasy Monsters (Converted)

    cool thanks. I had already hunted down and found those ones.. now I just am adding to it.. I will probably move those ones into the same format in my doco. And thanks for pointing that out Arani.. I have updated the centaur to reflect this.
  16. Drakmar

    M&M Fantasy Monsters (Converted)

    so far, none of these creatures have increased their Defense bonus.
  17. Drakmar

    M&M Fantasy Monsters (Converted)

    Giant (Hill) Large Giant Power Level: 8 (120pts) Init: -1 (Dex); Defense: 11 (-1 Dex, +3 Hide Armour, -1 Size) Speed: 40 ft. Attack Bonus: Base +8, Melee +13, Ranged +7 Face/Reach: 5 ft. by 5 ft. / 10 ft. Saves: Damage +13, Fort +12, Ref +3, Will +4 Abilities: Str 20, Dex 8, Con 19, Int 6...
  18. Drakmar

    M&M Fantasy Monsters (Converted)

    yeah.. I will check that out.. dunno though.. I will probably just post the ones I do.. and keep them in a word doco for me. Just modified the Centaur.. stuffed up his Growth Power.. adjusted things because of that. Worked out better too.
  19. Drakmar

    M&M Fantasy Monsters (Converted)

    Bugbear Medium-Size Humanoid (Goblinoid) Power Level: 2 (30pts) Init: +1 (Dex); Defense: 14 (+1 Dex, +2 Leather Armour, +1 Small Shield) Speed: 30 ft. Attack Bonus: Base +2, Melee +4, Ranged +3 Face/Reach: 5 ft. by 5 ft. / 5 ft. Saves: Damage +4, Fort +2, Ref +4, Will +1 Abilities: Str 15...
  20. Drakmar

    M&M Fantasy Monsters (Converted)

    Hey.. I am going to be running a Fantasy Game of Mutants and Masterminds.. As such I am converting the monsters that I am going to be using into a vaguely Monster Manual style format... here is the first one I have done. UPDATED Centaur Large Monstrous Humanoid Power Level: 6 (90pts) Init: +2...
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