Speaking as a regular lurker of the CharOp forum as well as an ex-GM for DDO, seeing the interaction between GZ and Autumn recently has been... enlightening.
Dragons are pretty poor choices mechanically for player characters. Your damage will be below what a warrior of similar ECL would be able to dish out. Compared to a rogue they will be slightly hardier in HP and saves, but lack certain key skills (disable, open lock, sleight of hand if you like...
I agree with many of the posters above. Between investment, mastery of the material, and just a TON of stuff we haven't used yet (races, classes, feats, monsters, settings, adventures, etc) we have a lot of 3.5 gaming left to go.
So I don't exactly follow the threads on what is going on with chat, so it may be that this is completely normal and expected.
That said, I can't connect to the irc server. Anyone know what's up?
Malconvoker is pretty neat looking. I especially like the +1 evil creature per spell cast part that you get near the high end. Still fairly sure I wouldn't take 10 levels of it rather than 10 levels of Master Specialist though. The free quickening is just too good to pass up.
When I was playing my DM's homebrew summoner class or a druid, I had given the stat blocks for my various summoned creatures a once over like this. I highlighted defensive things in one color (AC, Saves, Spell Resistance, Immunities) and attacks in a different color (full attack, breath weapon...
The problem is someone over at WotC is really convinced that spontaneous casting is super duper awesome. I can see no other reason why the sorcerer, favored soul, and spirit shaman are so terrible compared to their counterparts.
Our groups has never had a problem recalculating buffs. It's addition. I've never understood why if someone says "ok, buffs #1, 3, and 7 are no longer active" that it takes more than 15 seconds to re-add your remaining ones and establish the new number that matters. Are most players that bad...
That was an oddly conceived book. It has a lot of solid crunch in it (though I still dislike the split casting stat for favored souls), much of which has seen reprints in later books. Unfortunately neither community (minis players or RPG players) liked it because for opposite reasons.
Interesting, I've never considered that approach before. I've always played that the old body, if it still exists, turns to dust and a new one is formed at the location of the casting.
Though for entertainment value, you could leave the old body too. So you could collect your own corpses...