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    level 5 and a plus ten to hit

    I'm surprised that no one has pointed out that if they do in fact have 20 strength, they are MUCH better off with a two-handed weapon.
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    Multiclass characters: Class overload?

    I'd contend that 1 = 2, except you're choosing to demonize specific tricks and not others.
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    Multiclass characters: Class overload?

    Currently playing: Wizard 7 / Loremaster 6 / Archmage 2. Next level will be paragnostic disciple (Complete Champion). I'd say that by level 10 I usually have at minimum 2 classes, occasionally 3. Possible exceptions to this are psion (a lack of decent PrCs), druid, and duskblade (at minimum...
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    What's your take on the Leadership feat?

    I question whether a feat is needed for this. The main thing about Leadership is that by making it part of the character, it somewhat immunizes the cohort from being monkeyed around with by a DM (the kind of DM that has every NPC turn out to be a double-crossing doppleganger... you know the...
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    What's your take on the Leadership feat?

    And this is why it's in the DMG, not the PHB. I personally have used it before in the past, as have other people in games I've played in. The one thing to watch out for is when a player ends up hogging a lot of game time. For example, in one game I'm in, there is a player who tends to be a...
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    Wands of Cure Light? Bah!

    Since the question came up: Master Specialist can be taken at level 4.
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    Spellcasting Pseudodragons - Your Ruling?

    There are feats in Savage Species to let monsters get around not being able to speak or not having proper fingers/hands to cast spells.
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    Non-core Gestalt Options

    Except then they wouldn't be LG.
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    Non-core Gestalt Options

    Ok, I make a hypothetical class called "Mr. Abjury Guy" and slap the OGL on it. It has the same class abilities as the Abjurant Champion, but with poor BAB and d4 HD.
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    Non-core Gestalt Options

    I second Paladin // Favored Soul. Turn undead from paladin to power divine and devotion feats, full caster, charisma synergy. Beguiler // Specialist Wizard. Drop enchantment and illusion, and have buckets of spells, as well as still covering the skill monkey role in the party. You need to...
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    Making a cleric/rogue

    Human Rogue 2 / Cloistered Cleric X, with Able Learner would probably work fine. The problem with rogue/cleric (besides the lack of PrC options) is no synergy in ability scores and lack of skill points/class skills. Cloistered Cleric and Able Learner get around those to some degree, but...
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    Uses for Time Stop?

    Basic physics in general is a house rule, for that matter. While yes the idea of something doing x4 moves with a 200' fly speed (800' per round, approx 91 miles per hour) coming to a solid stop on its turn and then dropping like a rock when it stalls may be kind of suspension of disbelief...
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    Scenario seed - What would you do?

    What alignment is the PC?
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    D&D 3.x Area of Effect: Changes from 3.0 to 3.5?

    I believe how cones were defined changed from 3.0 to 3.5 specifically. The rest should be the same.
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    Need help pricing bracers of mini power attack

    Wait, so they are only useful for people of 12+ charisma?
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    Who was right

    Seems like they are made for each other.
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    D&D 3.x DND 3.5 Swift Action - Swift Action Spell

    Swift actions can still only be performed on your turn. So the drow who won initiative would go first. Then on your turn you could perform the swift action, standard action, and move action (or swift action + full round action). The exception to this is the "immediate action" which is like a...
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    Who was right

    This is the crux of the argument. Tarkin is arguing for a different type of treasure split than the rest of the party was used to. Had this been brought up when the party was formed, I wouldn't be surprised if most party members agreed with it. However the fact that it is only being bought up...
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    COUNTERSPELLING: Dispel Magic Qustion

    I have to go with Hyp on this one. Countering is not dispelling. Countering is something that is done to a spell as it is being cast. Dispelling is something that is done to a magical effect that is already in place. Dispel Magic just happens to use the same mechanic for both.
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    MIC - Forehead palm

    So you liked games where players only ever wanted +X items and maybe a few wands and scrolls because everything else was horribly over priced? Maybe your group is different than mine, but no one in my group ever wanted anything in the DMG except for the +X items for their listed prices.
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