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  1. DreamChaser

    Martial characters and rituals

    Then change the fluff of the feats to match your view. If you want it to be harder than "take a couple feats" in the game world make these feats require time, effort, chutzpa, or whatever else to learn. As you say, the fluff doesn't always match the rules. DC
  2. DreamChaser

    Martial characters and rituals

    they wouldn't be available to anyone though...only those who took the feat and then learned the ritual (bought it). I suppose the upshot of this is that a fighter would only have access to those rituals that you (the DM) allowed him to... ...but if a fighter wants to spend the feats to learn...
  3. DreamChaser

    Bloat already?

    I'm not sure how trading class bloat for feat / power bloat fixes the problem. For many (esp. casual) gamers it would make it worse by stripping the primary guideline they use as a lens to select abilities for their characters: the class. Thinking now, if a person chose striker, they would have...
  4. DreamChaser

    Shinobi - My Take on a Naruto Based Class

    Story mechanics =/ game mechanics. Many a game designer has been stymied trying to figure out something that is "easy" for a character in a book or show but has far reaching implications within a game. Make it a simple shift (1 square) and make it a maximum of once per round. DC
  5. DreamChaser

    Martial characters and rituals

    I think that any martial character that specifically takes the Ritual Caster feat (speculation: and presumably has the ranks in Arcana required to make use of this feat) is going to be using mystical / magical rituals. If the idea was to separate rituals into different power sources (with...
  6. DreamChaser

    Shinobi - My Take on a Naruto Based Class

    Wow...overpowered. Maybe per encounter but this along with the incredible AC / Ref defenses these guys end up have basically has them moving constantly. DC
  7. DreamChaser

    Shinobi - My Take on a Naruto Based Class

    This bears emphasizing and expanding. The problem with creating a hybrid class is that the urge arises to make them as good at each role as the specialist. I can already imagine thinking: "A ninja would be much better at sneak attacking than a rogue...they're assassins afterall." If a hybrid...
  8. DreamChaser

    Shinobi - My Take on a Naruto Based Class

    I'm sorry...i think I must have mistyped my comment about the bugs. The point was not that they counter the powers but they they do so by attacking the ONE source that all the powers share. (Of course, we have yet to see any reference to zones or conjurations from the martial power source and...
  9. DreamChaser

    Shinobi - My Take on a Naruto Based Class

    Shinobi, kunoichi, ninja, its all good. DC
  10. DreamChaser

    Shinobi - My Take on a Naruto Based Class

    Heh...in my opinion, every one of your reasons given here are reasons this SHOULD be a separate power source with separate classes. Rock Lee, Sasuke, Naruto, Yaruka, Gara, Kakashi, et al all use Chakra to power their abilities but they do so differently. As you pointed out there are three main...
  11. DreamChaser

    Monster HP question

    From what we've been told so far, the concept of nonabilities has gone the way of the dodo (undead have Con scores in 4e) so this comparison isn't necessarily appropriate. I strongly suspect that the monster stats from D&D Experience were simplified to streamline quick play. If a kobold minion...
  12. DreamChaser

    Monster HP question

    If I were to take a wild and baseless guess inferred from the fact that 4 minions = 1 standard creature, I would guess that minions have about 20 to 25% the HP of a standard creature. This means 6 or 7 HP for a 1st level. Since a wizard's magic missile does 2d6+Int mod (average 8 to 10), a 1st...
  13. DreamChaser

    Multiclassing Speculation

    Well, since wizards will pretty much always have magic missile (and presumably it's damage doubles at epic) and there are no gains in at will powers, MM at 20th levels is not dumb...its standard. DC
  14. DreamChaser

    Making your own power cards

    Imm by itself doesn't necessarily work cause it could be Immediate Interrupt or Immediate Reaction (or am I misunderstanding something?). With regards to the channel divinity, isn't this already part of the power name? DC
  15. DreamChaser

    Hybrid classes - lazy design?

    The problem with broad is that we are talking about fixed resources. As we know that each class gains 15 powers (and 2 at will and various "class feature" abilities), a broad class is incapable of filling a give role as well as a narrow class UNLESS his individual powers are more effective than...
  16. DreamChaser

    Hybrid classes - lazy design?

    I actually agree with the idea of hybridization only so far as a primary / secondary breakdown. Thinking about the current classes, fighter (defender), warlord (leader), ranger / rogue (striker), and wizard (controller) seem to be pretty singular. Cleric seems to be leader sub controller...
  17. DreamChaser

    D&D 4E Interrupting spell-casting in 4e

    I strongly suspect that what we think of as spell casting is now limited to rituals and what arcane characters usually do is more akin to spell slinging. These are the spells that a wizard knows so well that they don't really need to think about it anymore. Rituals on the other hand are...
  18. DreamChaser

    Warlord on Monday!

    From, dude, he said from.
  19. DreamChaser

    D&D 4E 4ed creature types and subtypes

    I would bet that inevitables will be immortal animates (construct). A bogun would be a fey animate (construct) DC
  20. DreamChaser

    Will CON become a dump stat?

    That's the beauty of the math...because the value of a healing surge is always 1/4 total HP, what is true about surges at level one remains true at level 30. Effectively, every time a character gains a +1 to con bonus, they gain 25% of their HP total added to their daily pool. I crunched the...
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