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    Sith and the Pie! Any interested for Highlevel one-shot.

    Squibs rock the world, though they tend to get so annoying you don't want them in a party for more than a one-shot. ;)
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    Sith and the Pie! Any interested for Highlevel one-shot.

    I'm definitely interested. Would be interested in playing a Squib Jedi Master! :D Perhaps an exile from the order, whether chosen by herself or forced by the council, just to explain the involvement with the party. ;)
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    Dragonlance: Young Heroes 4e (Closed)

    Unfortunately those attributes are too high for even 32 points. Perhaps lowering Dexterity to 16 will make it more manageable, that would save 7 points. Remember that Half-Elf gains bonus to Constitution and Charisma, not Dexterity.
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    Keep on the Shadowfell PCs

    Delia Tennim Human Rogue level 1 Unaligned Strength 14 (+2) Constitution 13 (+1) Dexterity 18 (+4) Intelligence 8 (-1) Wisdom 10 (+0) Charisma 14 (+2) Armor Class 16, Fortitude Defense 13, Reflex Defense 17, Will Defense 13 Initiative +4, Speed 6 HP 30 (Bloodied 15, Healing Surge 7, Surges per...
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    Keep on the Shadowfell (OOC)

    Well, making a range cleric is going to be pretty difficult. You do have a couple of range powers, but their range is rather short (range 5, compared to most of the wizards range 20). Also most of your powers are either melee range or close. Of course you can use a bow, but you lack the powers...
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    Halflings - What's the Attraction?

    I see several at-will powers that I'd really like to use regularly. For instance with Rogue: Deft Strike allows amazing mobility, great for setting up combat advantage Piercing Strike is your number 1 power against tankers, who'll typically have high AC, but low reflex. Riposte strike is good in...
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    Keep on the Shadowfell (OOC)

    Careful Attack and Twin Strike both are weapon only damage, they give up the attribute modifier for other bonuses. For instance Careful Attack has +2 to hit, while Twin Strike allows two attacks rather than one.
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    Keep on the Shadowfell (OOC)

    I don't. Having another striker would be awesome.
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    Halflings - What's the Attraction?

    Halflings get bonuses to the two most primary attributes if you're a rogue who rely on charisma (artful dodger) and they get bonuses to the most roguish skills. Second chance can be a life-saver, forcing your opponents to reroll their critical hit or similar. Generally I compare Half-Elves a...
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    Generation Legacy: Part Three

    Will this game be only for those who were in previous versions or will it be possible for newcomers who like the M&M system to join up too? :D
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    Keep on the Shadowfell (OOC)

    I agree that Sleep is one of, if not the best, low level control spell the wizard has available. But I guess if you doubt the damage-dealing ability of the rest of the party, then having a high-damage dealer for the daily spell is not a bad thing. And as far as I know this party has only 1...
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    Dragonlance: Young Heroes 4e (Closed)

    When Raistlin dies. It has been a while since I read that book, but if I remember correct Caramon is capable of using the Staff of Magius and close the entrance to Takhisis' plane. The crystal of the staff lights up when Caramon holds it, which it only does to wizards. If Raistlin knew Caramon...
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    Dragonlance: Young Heroes 4e (Closed)

    I know this might fumble up Caramon's character, but shouldn't he like have a better intelligence? There is a scene with the Staff of Magius where Caramon touches it and it starts glowing, indicating that the stronger Majere twin also has a magical talent.
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    Dragonlance: Young Heroes 4e (Closed)

    Heh, should have known you made these, before I posted a background of my own in the forum with the character sheet.
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    Dragonlance: Young Heroes 4e (Closed)

    There's no damage in the description of the spell. Probably because the secondary effects are quite good (slowed and unconscious) and the spell is a burst 2.
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    Dragonlance: Young Heroes(4e) Rogue's Gallery

    Raistlin Majere Human Wizard (Red Robe) level 1 Unaligned Strength 11 (+0) Constitution 10 (+0) Dexterity 14 (+2) Intelligence 20 (+5) Wisdom 15 (+2) Charisma 11 (+0) Armor Class 16, Fortitude Defense 12, Reflex Defense 17, Will Defense 16 Initiative +2, Speed 6 HP 20 (Bloodied 10, Healing...
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    Keep on the Shadowfell (OOC)

    I got exploits to do both ranged and melee, with both daggers and shuriken. Besides wizard has got a good selection of ranged spells, even if they're not supposed to be huge damage dealers. Besides you can never have too many tanks, more to take damage, so the rest of us don't get hit! :P
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    Fellowship of the Witching Hour - Part I

    "Why yes thank you very much, I..." Megan starts saying, before her companion suddenly leaves her to speak with this Sam-person. She then folds her hands and waits quietly for Arabella's return, possibly with Sam. Lucean
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    Keep on the Shadowfell (OOC)

    Delia Tennim Human Rogue 1 Unaligned Strength 14 (+2) Constitution 14 (+2) Dexterity 20 (+5) Intelligence 10 (+0) Wisdom 12 (+1) Charisma 16 (+3) Armor Class 17, Fortitude Defense 13, Reflex Defense 18, Will Defense 14 Initiative +5, Speed 6 HP 31 (Bloodied 15, Healing Surge 7, Surges per day...
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    Keep on the Shadowfell (OOC)

    Well, I found that when you click roll scores and then get those 6 scores, you can click continue only if you have not rearranged the scores. Then you'll get to the same screen again, just this time you can use Save. After using Save, you'll get a link that you can post in this place.
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