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  1. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 92/151: May/Jun 2002 part 3/12 The Swarm: We had to deal with a Borg situation last issue. Now we have the more organic kind of hive as a swarm of eusocial spiders have moved into mount Athrof, working together with goblins to take it from the dwarves that were...
  2. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 92/151: May/Jun 2002 part 2/12 Interlopers of Ruun-khazai: As is increasingly frequent, our cover story is one by an official WotC writer that’s also a tie-in to their latest book. David Noonan shows us how to use the Stronghold Builder’s Guidebook in ways you...
  3. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 92/151: May/Jun 2002 part 1/12 148 pages. A githyanki riding a flying carpet? I guess when you leave the astral plane you’ve got to make do with whatever transportation you can find, even if it’s not as fast as the power of thought you’ve grown accustomed to. Let’s...
  4. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Shadow Chasers recruitment thread is up.
  5. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 91/150: Mar/Apr 2002 part 12/12 Weapons & Combat: This spells out all the rules changes they’ve mentioned earlier in conjunction with the various stats. The differences between vitality and wound damage and when you apply them. Converting existing monsters...
  6. (un)reason

    Polyhedron Minigames [Online]

    Shadow Chasers recruitment thread is up.
  7. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 91/150: Mar/Apr 2002 part 11/12 Advanced Characters: 5 advanced classes are detailed here, some of which will appear in the final version, while others will not. Unlike the final release, they flat-out state you need a number of levels in particular core classes to...
  8. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 91/150: Mar/Apr 2002 part 10/12 Skills: While some of the rules are further away from D&D than the final version, the skill list is more similar. They’ve still got Animal Empathy, Appraise, Open Locks, Pick Pockets and Use Magic Device, even though some of these...
  9. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 91/150: Mar/Apr 2002 part 9/12 Chasing Shadows: Like last time, they have several pages of fluff to set the tone before getting down to the mechanics. This is near identical to that in chapter 9 of the D20 Modern corebook, so the important thing is spotting the...
  10. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 91/150: Mar/Apr 2002 part 8/12 News from the Top: They haven’t completely dropped the RPGA side of things in here, and here’s where they play catch-up on the big news. Former UK head Ian Richards has moved up to the position of Worldwide Manager, replacing David...
  11. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 91/150: Mar/Apr 2002 part 7/12 First Watch: This is much larger than the first instalment, covering a whole bunch of topics over the course of 8 pages. First, since it’s tied in with the issue’s theme, is a teaser for D20 Modern. This is particularly interesting...
  12. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 91/150: Mar/Apr 2002 part 6/12 Map of Mystery gets transcontinental, with a narrow, topographically complex and mountainous stretch of land like that connecting the Americas (although the scale might need adjusting to fit your world) Particular attention is paid to...
  13. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 91/150: Mar/Apr 2002 part 5/12 Kambranex's Machinations: After stuffing their expanded page count with a record-breaking number of short adventures in quick succession, they finish with a slightly more ambitious medium-sized one that might actually last longer than...
  14. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 91/150: Mar/Apr 2002 part 4/12 Side Treks - Sloth: Now here’s another familiar concept that they’ve done on a much larger scale in the past. A wizard screws up a summoning, the summoned thing kills them and now lurks in the ruins of their home. Only this time it’s...
  15. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 91/150: Mar/Apr 2002 part 3/12 Side Treks - The Rock and the Hard Place: A short high level adventure? Not often you see one of those. A young thief stole a powerful magical gem from a wizard without realising what she had. As soon as it was out of his anti-scrying...
  16. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 91/150: Mar/Apr 2002 part 2/12 Challenge of Champions IV: Many things have changed in the past couple of years, but the guild of adventurers still likes to hold regular competitions designed to test the wits of adventurers of all levels equally. It’s a little...
  17. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 91/150: Mar/Apr 2002 part 1/12 155 (180) pages. Robots can’t scowl, but I suspect this one would be if it had any facial articulation. Still, at least it’s positioned in a way so all the promotional blurbs go around it. Let’s find out if it’s human scale, something...
  18. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Pulp Heroes recruitment thread is up.
  19. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 90/149: Jan/Feb 2002 part 12/12 Johnny's Combat Aces - Chasing the Sky's Wrath: They aren’t going to reprint the full combat rules, just do a quick list of how they differ from regular D&D. HP are replaced with Vitality and Wound points, which means a lot more...
  20. (un)reason

    Polyhedron Minigames [Online]

    Pulp Heroes recruitment thread is up.
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